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UV map glitche


GinoPinoy
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i created a model from scratch in 3dsmax9

 

when i played it in game the texture of the model looks like scramble eggs

 

 

when i corrected the uv map and export it and put it in te game it still look like scramble eggs but weirder

 

i repeated the process again but it still the same

 

 

what is the correct process in uv map editing??

 

 

my game is gta san andreas

and my 3d program is Autodesk 3ds Max 9

 

user posted image

Edited by GinoPinoy
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GinoPinoy

i know now how to fix this

 

i hope this will help someone in the future

 

 

 

step one: click editable mesh

 

step two: select the part of the model

 

step three: detach that part

 

step four: on the modifiers click unwrap uvw

 

step five: click edit

 

step six: fix the uv map to your liking

 

step seven: convert it to editable mesh by right clicking and pick "convert to"

 

step eight: attach it back to your model

 

and your done biggrin.gif

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