loms Posted April 29, 2012 Share Posted April 29, 2012 I try put My Steed mod to main.scm 03A4: name_thread 'Steed' :Steed_110001: wait 0 ms 00D6: if and0256: player $PLAYER_CHAR defined 047A: actor $PLAYER_ACTOR driving_bike 004D: jump_if_false @Steed_61 08C6: set_actor $PLAYER_ACTOR stay_on_bike 1 0001: wait 10 ms 0002: jump @Steed_11 0002: jump @Steed_68 :Steed_610002: jump @Steed_11 :Steed_68 // Note: a jump to this label will crash the gameend_thread And when i try in game i fall of the bike it´s work with cleo but i want it in scm without cleo [it´s work without cleo.asi but mod it´s not work Link to comment Share on other sites More sharing options...
Link2012 Posted April 29, 2012 Share Posted April 29, 2012 ?? But it is ready for the main.scm, just create the new thread with 00d7. I couldn't understand your question. Link to comment Share on other sites More sharing options...
loms Posted April 29, 2012 Author Share Posted April 29, 2012 When i try with nrg example and I drive to the wall so I fall off the motorcycle Link to comment Share on other sites More sharing options...
Node Posted April 29, 2012 Share Posted April 29, 2012 I try put My Steed mod to main.scm 03A4: name_thread 'Steed' :Steed_110001: wait 0 ms 00D6: if and0256: player $PLAYER_CHAR defined 047A: actor $PLAYER_ACTOR driving_bike 004D: jump_if_false @Steed_61 08C6: set_actor $PLAYER_ACTOR stay_on_bike 1 0001: wait 10 ms 0002: jump @Steed_11 0002: jump @Steed_68 :Steed_610002: jump @Steed_11 :Steed_68 // Note: a jump to this label will crash the gameend_thread And when i try in game i fall of the bike it´s work with cleo but i want it in scm without cleo [it´s work without cleo.asi but mod it´s not work Can you please explain to me why you are jumping all over the script? :Steed_110001: wait 0 ms00D6: if and0256: player $PLAYER_CHAR defined047A: actor $PLAYER_ACTOR driving_bikejf @Steed_1108C6: set_actor $PLAYER_ACTOR stay_on_bike 1end_thread Link to comment Share on other sites More sharing options...
loms Posted April 29, 2012 Author Share Posted April 29, 2012 I dont know but that script works in cleo but not in main.scm i want use it in my main.scm Link to comment Share on other sites More sharing options...
Jack Posted April 29, 2012 Share Posted April 29, 2012 (edited) Use this: 004F: create_thread @first label in your scrypt....................your script004E: end_thread If you don't know where to put 004F then just open Sanny Builder and search for the first text like this "create_thread @". When you find it you'll notice plenty of these opcodes below that one - just add create_thread @ and give a name of your first label in scrypt. And why are you puting another jump command after the first jump? I mean when a code reaches jump @Steed_11 it jumps to that label so jump @Steed_68 will never happen - you can't have two jump commands at once - it's pointless. A code is like a ricochet - it goes in one direction until jump (or else_jump, gosub, return) changes its trajectory - just follow a bullet and you'll see what's wrong. Edited April 30, 2012 by JACK JONES Tank Fire [SA] New Police Helicopter [VC & III] My YouTube Channel Link to comment Share on other sites More sharing options...
Deji Posted April 30, 2012 Share Posted April 30, 2012 Something that basic and hacky could go in the main loop or even another existing thread. Also, that 'end_thread' will cause your script to only work once. Link to comment Share on other sites More sharing options...
Jack Posted April 30, 2012 Share Posted April 30, 2012 Well before I started with CLEO I was using that method in VC for a thousand times. Maybe my reply wasn't clear enough. I was thinking to put only "create_thread" command below the rest of create_thread commands but NOT to put the whole scrypt there. I'm puting scrypts between the first and second existed threads in VC which are thread 'HOT' and 'LAW1'. For example I rigged a part of some scrypt from some old VC mod and I passed the whole VC game to the end and there were no game crashing or anything like that - that scrypt was working perfect. But on the other hand I never tried this on SA main.scm so I apologize if my reply is wrong. Tank Fire [SA] New Police Helicopter [VC & III] My YouTube Channel Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now