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What does "A bold new direction" exactly mean?


Dragonjack
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ThisIsHorosho

...or "bold new direction" - is something that has to be said in order to help increase game's sales and promotion, while people looking into it way too much...

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Edward-Is-A-Flunky45

This is cool for a new game... Rockstar did good in doing this to GTA San Andreas/ A masterpiece.

 

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Neo Arcadia

Ooh, I have an idea:

 

What if part of this new direction for GTA is them taking a page out of Demon's Souls/Dark Souls? Now we can invade other players and try to kill them as they're doing missions! ph34r.gif

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I'm betting it ties in with the 'multiple protags' theory.

 

If I had to guess I'd say we'll see one of two things;

 

--You start with a certain protag, he/she dies either dynamically or on a predefined mission, you continue the story with another certain protag. So instead of sort of role-playing one character, it would be more like an ensemble cast where you get to see things from multiple points of view by playing multiple characters.

 

Either that or...

 

--You choose a protagonist to play as at the start. Two or three protagonists, each one has their own backstory and all their stories intertwine. Would be sort of like the GTAIV episodes except all in the same game.

 

 

Though it could very well have nothing to do with multiple protagonists in which case I think the 'bold new direction' will be a far more diverse branching storyline. We saw VERY LITTLE of this in GTAIV with karma choices, but they didn't really affect much. In GTAV we could genuinely see our choices taking the story in different directions in multiple ways. Not too different, though. I think the extent of it would be entire chains of a dozen missions or more being the result of a choice or an action. How characters treat you and what they say in dialogue could be the direct result of your choices. Make bad choices? Good characters will help you less, be less friendly, or even screw you over and call the cops on you. But the end the overall story will be pretty much the same. You'll still get from A to Z. It will just be B through Y that will change. This would add a hell of a lot of single player replayability as we play the story over and over to see every possible combination of events.

 

As an example; the diamond heist mission we saw in the trailer. Perhaps it's a bit like San Andreas where you have to schmooze people and discretely set up your plans before-hand. But if you get on one of those peoples' bad side, they will either not help you with the heist which will mean you will have to resort to other missions to get the resources. Or perhaps they'll even ahead of time call the cops who will be waiting when you get there thus changing the entire direction of the mission.

Edited by foohy
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CSM. HB J-DOGG
I'm betting it ties in with the 'multiple protags' theory.

 

If I had to guess I'd say we'll see one of two things;

 

--You start with a certain protag, he/she dies either dynamically or on a predefined mission, you continue the story with another certain protag. So instead of sort of role-playing one character, it would be more like an ensemble cast where you get to see things from multiple points of view by playing multiple characters.

 

Either that or...

 

--You choose a protagonist to play as at the start. Two or three protagonists, each one has their own backstory and all their stories intertwine. Would be sort of like the GTAIV episodes except all in the same game.

 

 

Though it could very well have nothing to do with multiple protagonists in which case I think the 'bold new direction' will be a far more diverse branching storyline. We saw VERY LITTLE of this in GTAIV with karma choices, but they didn't really affect much. In GTAV we could genuinely see our choices taking the story in different directions in multiple ways. Not too different, though. I think the extent of it would be entire chains of a dozen missions or more being the result of a choice or an action. How characters treat you and what they say in dialogue could be the direct result of your choices. Make bad choices? Good characters will help you less, be less friendly, or even screw you over and call the cops on you. But the end the overall story will be pretty much the same. You'll still get from A to Z. It will just be B through Y that will change. This would add a hell of a lot of single player replayability as we play the story over and over to see every possible combination of events.

 

As an example; the diamond heist mission we saw in the trailer. Perhaps it's a bit like San Andreas where you have to schmooze people and discretely set up your plans before-hand. But if you get on one of those peoples' bad side, they will either not help you with the heist which will mean you will have to resort to other missions to get the resources. Or perhaps they'll even ahead of time call the cops who will be waiting when you get there thus changing the entire direction of the mission.

I agree with almost everthing you said . The multiple protags with different back ground stories like GTA IV was cool to me . I think this time they instead of working against each other they will work together. I think they will allow you to choose which storyline to play at the start screen. I dont understand why so many people are against it . It would reach a wider audience and allow you to free roam with what character you choose.

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I think it has something to do with how players make progression and in this sense I expect a little more freedom and dynamics. Imagine that it's your choice whether you want to go and meet a contact in person or simply contacting by phone etc. So if a contact is nearby, pay them a visit and get the reward of a briefing cutscene similar to how it was done in previous 3D GTA games. If you are far away on the said very big map, just dial or text your contact and get a unique phone briefing. This may require more dynamics in how missions are being executed. For example, when calling a contact, he/she will ask "where are you?" and if it makes sense in the overall context, the mission will adapt to the position of the player. This would be in line with what Rockstar defines it as "a bold new direction in open-world freedom, storytelling, mission-based gameplay..."

Edited by Above
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Could L.A Noire face graphics have anything to do with it?

I'll quote Rockstar once again, "a bold new direction in open-world freedom, storytelling, mission-based gameplay...". Seems unlikely then unless we have to interrogate people but I doubt that would be a dominant thing.

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SirPsychoSexy

 

Could L.A Noire face graphics have anything to do with it?

I'll quote Rockstar once again, "a bold new direction in open-world freedom, storytelling, mission-based gameplay...". Seems unlikely then unless we have to interrogate people but I doubt that would be a dominant thing.

True true. Haven't followed this all that much, sorry.

 

Would like to see the feature though, those face animations were amazing. Thought maybe it could be part of some kind of "revolution". But yeah, I hear what you're saying.

 

Edit: Looking at the trailer again I don't see it happening, plenty stone faces. Graphics look great though, the faces just don't look L.A Noire good. But as Above said, there's probably no need for it.

Edited by SirPsychoSexy
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Smokin Aces

I think it just means the way you trigger missions and how the story progresses.

 

For example, instead of having missions triggered by going to a specific place and walking into the yellow marker to trigger the mission, it could be implemented randomly.

 

Like, you could just be walking down the street and somebody could run up to you and that will trigger the mission.

 

Just my take on it.

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I bet sooo many people made this thread or even created a topic like this.. I even made my. sad.gif

 

http://www.gtaforums.com/index.php?showtopic=508690&st=100 check out this one if you are interesting. But stuff it anyway dw..

Sorry dude! Didn't see that topic. Least I know now that im not the only one those choice of words has intrigued though! lol.gif

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I think we may be either a member or even leader of a crew, (maybe we have to work our way up) and we can interact with crew members in and out of missions.

This could provide the option of drop inb drop out co-op in single player (should you choose you want to).

 

I don't want multiple protags or the option of playing different intertwining stories with different protags (this will cause each story to be short).

 

I don't think they'd come out with such a BOLD statement if it was just a lie.

They'd just say "This game is going to be the most amazing GTA game ever" if it was a marketing ploy but the actual statement is too specific and brash.

Edited by Chukkles
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theworldfamous
Could L.A Noire face graphics have anything to do with it?

No, to get those faces to work they had to leave out a lot of other graphic effects. That's why it looks nice but rather static and why you have complex facial animation and not so complex body animation, no day/night cycle, dimwitted AI, etc... it wouldn't work for GTA, yet.. but come next gen you're gonna see everybody come out with these kinds of motion scan/ full performance capture technologies that'll make LA Noire look like a clumsy first step.

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Mainland Marauder

What it means is, whatever happened before, the way things were done before - it's in the past.

 

People can go back and forth over why it's named GTA V and not something else. It's a new page being turned. Other than an Easter Egg or two, the series' history is nothing but history. IV brought the series in look and feel to this generation, and V will do it with the gameplay in a way Rockstar couldn't do until they had enough time and something to build upon with the current hardware.

 

When it comes out, we'll be wondering what we were arguing about on here and we'll really have something to talk about.

"You tell me exactly what you want, and I'll explain to you very carefully why it cannot be."

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When it comes out, we'll be wondering what we were arguing about on here and we'll really have something to talk about.

No more arguing?

Could it be?

 

user posted image

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Maybe a storyline that truly goes off a player's decisions? If you end a mission a certain way, the next mission or the next couple of missions will have a different playthrough? R* hasn't done that before in a GTA game.

I'd love to see that. Also I think they kind of did it before with LA Noire.

3lIXKDi.png

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Maybe a storyline that truly goes off a player's decisions? If you end a mission a certain way, the next mission or the next couple of missions will have a different playthrough? R* hasn't done that before in a GTA game.

I can't remember which game that was? sarcasm.gif

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It means that the protagonist will have detailed, hairy balls.

+1 on this. The first interactive ballsack in the gaming history.

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I agree with the OP, I think a main factor of the 'bold new direction' will be to do with money management. As the OP said their is a strong difference between the rich and the poor within the trailer and I think R* are really going to build on this and make us feel the social divide as a player.

 

I believe there will be more to this also, but i'm not sure what else, maybe better mechanics and a lot of detail on character building, can't wait to play the game and find out for sure.

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It means that the protagonist will have detailed, hairy balls.

+1 on this. The first interactive ballsack in the gaming history.

You guys are reading it wrong - Rockstar did not say, "bold new erection" ... tounge.gif

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