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SA Limit Adjuster


direstraits

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direstraits

 

GTA:SA Crashed, Debug Info Follows:GTA Info:Version: US 1.0Last File Loaded: data\maps\leveldes\levelmap.IPL Last Library Loaded: Error: ID Limit BreachedAssembly Info:Exception At Address: 0x00534134Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)Registers:EAX: 0x00000000	EBX: 0x00000068ECX: 0x0702B06C	EDX: 0x0BCCEF00ESI: 0x0BCCEF00	EDI: 0x00000000EBP: 0x6FF02DC0	ESP: 0x0022FCBC

 

 

It´s possible to add more objects? I'm trying to add a object with this Id: 18645

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Where did you add object exactly? Clear things up.

 

Make sure you haven't put any IPL non-LOD object with distance longer than 300.0.

The problem may lie in binary IPL file(s) stored within IMG archive(s) as well.

Try to restore them original, but beware of their order in IMG archive, more info here: http://www.gtaforums.com/index.php?showtop...st&p=1061140178

 

Name levelmap.ipl doesn't necessarily mean that error is in this file, it could be any other IPL file.

 

Any IPL object of first time priority must have lower distance than 300.0, however it may point to another object second time priority located within the same "inst" section, commonly called LOD object.

Edited by fastman92
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direstraits

the lines of the object:

 

levelmap.IPL

 

18645, salcPLNEfix07, 1, -703.113, 539.117, 1376.51, 0, 0, 0, 1, -1

 

 

levelmap.IDE

 

18645, salcPLNEfix07, italysht, 280, 0

 

 

all another map files are original.

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some help please!!!

try these settings for salimits.ini

 

[DYNAMIC LIMITS]; The Number of IPL Instances allowed in the game (inst)Buildings=26000; NOTE: Increase to increase IPL LimitDummys=4500; NOTE: Increase to increase IPL LimitPtrNode Doubles=3200; NOTE: Increase to increase IPL LimitIPL Files=256; Streaming Memory (in MB's)Streaming Memory=1024[sTATIC LIMITS]; The Number of IDE Entries allowedIDEs=19900

 

 

maybe also these, not shure about that, i just have it in my salimits.ini

 

 

 [DYNAMIC LIMITS]; The number of Collision Models that can be load (NOTE: Increase if you want to increase the IDE Limit)ColModels=22150Collision Files=255QuadTreeNodes=400QuadTreeNodes2=40MatDataPool=4096AtmDataPool=1024[DYNAMIC LIMITS]; The Number of Dynamic Objects creatableObjects=350Tasks=500Events=200Point Routes=64Patrol Routes=32Node Routes=64

 

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direstraits

@ZAZ Thanks for your help but it did't work.

 

My levelmap.IDE where I had added more than 5 objects but i want add more.

 

This works.

 

 

objs3890, lib_street09, gtaiii, 100, 03891, lib_street08, libertygen, 120, 03892, lib_street10, indsupasave, 200, 03893, lib_street05, indhospital, 130, 03894, lib_street11, libertygen, 100, 03895, lib_street14, inditaly, 210, 03896, lod_liberty04, indust1, 200, 03897, lib_street03, libertyhi, 200, 03898, franksclb02, frankiesbase, 160, 43899, lib_street04, hospital2, 150, 03900, lib_street12, station, 100, 03901, lod_liberty01, indust2, 200, 03902, lib_street16, libertyhi3, 200, 43903, lib_street07, libertyhi, 200, 03904, lod_liberty02, libertyfar, 200, 03905, salcplnefix10, italysht, 280, 03906, lib_street01, libertyhi5, 200, 03907, lib_street06, libertyhi, 280, 03908, lod_liberty03, libertyfar, 200, 03909, salcPLNEfix07, italysht, 280, 03910, trackshad05, treeshad, 100, 683911, lib_street13, libertyhi, 200, 03912, ind_newfix08, italysht, 280, 03913, lod_liberty07, libertyfar, 200, 03914, ind_newfix17, Italysht, 300, 03915, rd_pne06, gtaiii, 200, 03916, rd_pne09, gtaiii, 200, 03917, toplandit, italymisc, 200, 03918, ind_newfix19, italysht, 100, 03919, lib_main_bistrotop, librest, 100, 43920, lib_veg3, librest, 45, 1323921, lib_counchs, librest, 30, 1283922, rest_chair2, bistro, 299, 03923, libstreetfar, libertyhi, 200, 03924, playroom, rc_warhoose, 200, 03925, bridge_1, weemap, 299, 03926, d_sign, weemap, 299, 03927, d_sign01, weemap, 299, 03928, helipad, weemap, 299, 03929, d_rock, weemap, 299, 03930, d_rock01, weemap, 299, 03931, d_rock02, weemap, 299, 03932, hanger, weemap, 299, 03933, fake_sky, weemap, 299, 03934, helipad01, weemap, 299, 03935, statue, weemap, 299, 03936, bwire_fence, weemap, 299, 43937, bwire_fence01, rczero4, 299, 43938, rczero4_base01, weemap, 299, 43939, hanger01, weemap, 299, 03940, comms01, weemap, 299, 03941, comms02, weemap, 299, 03942, bistrobar, bistro, 100, 03943, mid_staircase, bistro, 100, 03944, bistro_blok, bistro, 100, 03945, alpha_fence, bistro_alpha, 299, 43946, plants01, bistro_plants, 299, 43947, rc_track_a, rczero_track, 299, 03948, bistrogarden, libertyhi, 200, 81963949, rc_track_b, rczero_track, 299, 03950, rc_zero_c, rczero_track, 299, 03951, rc_water, rczero_track, 299, 03952, rc_track_d, rczero_track, 299, 03953, rc_track_e, rczero_track, 299, 03954, rc_track_f, rczero_track, 299, 03955, rc_track_g, rczero_track, 299, 03956, rc_track_h, rczero_track, 299, 03957, rc_track_i, rczero_track, 299, 03958, warehooseboxes, rc_warhoose, 299, 03959, rczero_alpha, rc_warhoose, 299, 43960, rczero4_base02, weemap, 299, 43961, Boxkitch, lee_kitch, 300, 03962, lee_Plane07, bistro, 300, 03963, lee_Plane08, bistro, 300, 03964, lee_Plane09, bistro, 300, 03965, lee_Object11, bistro, 300, 03966, lee_object01, bistro, 300, 03967, AIRPORT_int2, CJ_AIRPRT, 300, 03968, AIRPORT_FRONT, CJ_AIRPRT, 300, 03969, BAG_BELT2, CJ_AIRPRT2, 100, 03970, CJ_CUSTOM_BAR, CHANGEME, 100, 03971, CJ_BAG_RECLAIM, CJ_AIRPRT, 100, 03972, mon1, CJ_AIRPRT, 100, 03973, CJ_BAG_DET, CJ_AIRPRT3, 300, 06612, ind_land063i, italyeast, 300, 08000, ind_land059, italyeast, 300, 018631, RD_PNE08, gtaiii, 300, 018632, ind_newfix16, italysht, 300, 018633, iten_singbuild02, Italynrth, 300, 018634, indbakland, italymisc, 300, 018635, ind_newfix15, italymisc, 300, 018636, ind_newrizzos, tonys, 300, 018637, rd_pne07, gtaiii, 300, 018638, indhibuild4, Italynrth, 300, 018639, ind_land025, gtaiii, 300, 018640, ind_land154, italyeast, 300, 018641, ind_land058, indbeach, 300, 018642, ind_land155, italyeast, 300, 018643, franksclbase, frankiesbase, 300, 018644, salvstrans, sal_inside, 300, 0endtobjendpathend2dfxendanimendtxdp

 

 

But if I add this :

 

 

18199, stop, stop, 299, 0

 

 

Don't work

Edited by direstraits
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does stop.dff, stop.col and stop.txd exist in your game?

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direstraits

Just a question.

 

It's possible to break the ID Limit? (Using ID's From 18635 to 19999)

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