Adrian J. Posted April 28, 2012 Share Posted April 28, 2012 Correct me if I'm in a wrong section with this one. Is there a way to make time in VC like a real 24hr? there was a Cleo for it on gta garage but it''s gone now, I was searching over the net but couldn't find anything so... is there a mod or tool or anything, or any tips how to do it myself. thnx for any help in advance Link to comment Share on other sites More sharing options...
fireguy109 Posted April 28, 2012 Share Posted April 28, 2012 http://www.gtamodding.com/index.php?title=Real_Time_Clock Compile in Sanny Builder. Link to comment Share on other sites More sharing options...
Adrian J. Posted April 28, 2012 Author Share Posted April 28, 2012 and how I'm suppose to do that? I'm not a modding whiz, said I can do it myself but any tips what to do with it? tried it before but when I wanna decompile or whatever it's looking for the game directory but it only looks for SA directory not VC Link to comment Share on other sites More sharing options...
MW_29 Posted April 28, 2012 Share Posted April 28, 2012 http://www.gtamodding.com/index.php?title=Real_Time_Clock Compile in Sanny Builder. Btw, @fireguy109 maybe do you know if the weather "stiff" setting was somehow overcome by anyone yet, so that there would be no sunshine all time and again and again manually set by code every loop ..? Link to comment Share on other sites More sharing options...
fireguy109 Posted April 28, 2012 Share Posted April 28, 2012 and how I'm suppose to do that? I'm not a modding whiz, said I can do it myself but any tips what to do with it?tried it before but when I wanna decompile or whatever it's looking for the game directory but it only looks for SA directory not VC In the lower right hand corner click the SA logo. A little menu pops up, select VC. Then exit and restart Sanny Builder. The other instructions are all in that link... BTW, hi MW, it's been a while. You mean the way the code disables fog and stuff? Not really, I suppose you could build in a check to get the current weather and then set the weather accordingly after the time change, or you could use a randomly generated integer in a separate loop script like this - :0001wait [email protected] = random_int_between 0 5set weather to [email protected]@ = 0:0002wait 1 [email protected] += 1set weather to [email protected] [email protected] > 30000 jump @0001else_jump @0002 You get the idea. Link to comment Share on other sites More sharing options...
Adrian J. Posted April 29, 2012 Author Share Posted April 29, 2012 when I try to compile it says "Local variable 33 is out of range. In threads max variable is [email protected]" this sh*t is really getting on my nerves Link to comment Share on other sites More sharing options...
fireguy109 Posted April 29, 2012 Share Posted April 29, 2012 Okay, replace [email protected] with [email protected] It's a III and VC compatible timer, IIRC. Don't worry, you're getting close! Link to comment Share on other sites More sharing options...
Adrian J. Posted April 29, 2012 Author Share Posted April 29, 2012 k got it, but when I wanna save there's no .cs option only txt rtf and htm Link to comment Share on other sites More sharing options...
fastman92 Posted April 29, 2012 Share Posted April 29, 2012 Thou shalt compile it, not save. Run >> Compile or press F6. Link to comment Share on other sites More sharing options...
damian001 Posted April 29, 2012 Share Posted April 29, 2012 I do remember years ago, back in 2004, someone made a third-party program that would sync VC's time and weather to whatever city you put in. Oh boy, those were fun times. Link to comment Share on other sites More sharing options...
Adrian J. Posted April 29, 2012 Author Share Posted April 29, 2012 yea, well I compiled and it says: save as... and I have the same options txd etc Link to comment Share on other sites More sharing options...
fireguy109 Posted April 29, 2012 Share Posted April 29, 2012 Try first saving it as a txt in your CLEO folder then compiling it. Link to comment Share on other sites More sharing options...
Adrian J. Posted April 29, 2012 Author Share Posted April 29, 2012 (edited) Dude, Ur been an f-ing help, many thanx I finally got it working. I could give you a box of Cheetos but I can't, so here's cookie or two and there's a problem, the time is moving normally=real time, but the whole sky is dark even if it's 2pm Edited April 29, 2012 by Adrian J. Link to comment Share on other sites More sharing options...
fireguy109 Posted April 30, 2012 Share Posted April 30, 2012 No problem, dude. As for the dark sky issue, I don't recall ever experiencing that error. Is it weather related perhaps? Do you have any other CLEO mods or weather mods that might be interfering? Link to comment Share on other sites More sharing options...
Adrian J. Posted April 30, 2012 Author Share Posted April 30, 2012 nah, no other cleo or any mods for that matter, it's just night all the time Link to comment Share on other sites More sharing options...
Adrian J. Posted May 2, 2012 Author Share Posted May 2, 2012 looks like I won't get any help after all Link to comment Share on other sites More sharing options...
fireguy109 Posted May 3, 2012 Share Posted May 3, 2012 Sorry man, I just don't have VC and I've never seen this happen so I don't know what to tell you. If another coder sees this they might be able to help, but... Link to comment Share on other sites More sharing options...
MW_29 Posted May 9, 2012 Share Posted May 9, 2012 (edited) and how I'm suppose to do that? I'm not a modding whiz, said I can do it myself but any tips what to do with it?tried it before but when I wanna decompile or whatever it's looking for the game directory but it only looks for SA directory not VC In the lower right hand corner click the SA logo. A little menu pops up, select VC. Then exit and restart Sanny Builder. The other instructions are all in that link... BTW, hi MW, it's been a while. You mean the way the code disables fog and stuff? Not really, I suppose you could build in a check to get the current weather and then set the weather accordingly after the time change, or you could use a randomly generated integer in a separate loop script like this - :0001wait [email protected] = random_int_between 0 5set weather to [email protected]@ = 0:0002wait 1 [email protected] += 1set weather to [email protected] [email protected] > 30000 jump @0001else_jump @0002 You get the idea. Clever sollution Ha, imma test that today, ...and as for all this RTC stuff this worked perfectly for me when i tested it in the past, and sure last possible local for VC is [email protected] so i don't remember if i did any minor changes into script despite mentioned [email protected], just and only one thing that annoyed me was this all time same weather fix setup, to avoid changing it in loop very quickly which we already know why is scripted like that. And i also didn't experienced any 'all time night' effect by using this... According to some guy who mentioned old times back in '04, i remember there were mods like "all time 12:00" or "all time 00:00" wich i 've seen on gtainisde, so maybe one of those interferes in topic starter's Vice ? Edited May 9, 2012 by MW_29 Link to comment Share on other sites More sharing options...
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