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Hi @ All, please, can you help me


kiffz
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Hey guy, my Problem is, i do not understand, how to define Variables correctly, so now i built a Car Damage Reducer, but the Compiler f*cks me up.

Can you Help me please?

 

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------03A4: name_thread "DRED":DRED_10001: wait 0 ms 00D6: if 056D:   actor $PLAYER_ACTOR defined 004D: jump_if_false @DRED_1:DRED_2 00D6: if and 0ADC:   test_cheat "DRED"       Actor.Driving($PLAYER_ACTOR)004D: jump_if_false @DRED_2 00BC: show_text_highpriority GXT 'CHEAT1' time 1000 flag 1  // Cheat activated018C: play_sound 1058 at 0.0 0.0 0.0:DRED_303C0: [email protected] = actor $PLAYER_ACTOR carif not Car.Wrecked([email protected])jf @[email protected]: [email protected]: [email protected]: [email protected]: [email protected]: Int$s     [email protected] = Car.Health([email protected])   wait 10 ms   [email protected] = Car.Health([email protected])   wait 0   if        [email protected] < [email protected]   jf @DRED_3   [email protected] = [email protected]@   wait 0   [email protected] = [email protected]/2   wait 0   Car.Health([email protected]) = [email protected][email protected]   :DRED_5if or   not Actor.Driving($PLAYER_ACTOR)0ADC:   test_cheat "DRED"   Actor.Dead($PLAYER_ACTOR)  jf @DRED_3  jump @DRED_2    endend_thread

 

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Ashwin.Star

@kiffz

it not as other Programming language as C or C++,

Read some tutorial man

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I don't know if you know a programming language already.Where you have to declare variables like this:

 

int CarHealth;float Car_X_Coord;

 

 

You don't have to do that most of the time in Sanny Builder. Sanny Builder knows that this returns an int for example:

 

[email protected] = Car.Health([email protected])

 

 

Also the right structure is:

 

var   // Declare somethingend //<-- important

 

 

This is impossible in scm coding.

 

Car.Health([email protected]) = [email protected][email protected]

 

You'll need to do this.

 

[email protected] += [email protected]([email protected]) = [email protected]

 

 

And use low structures or high structures:

 

//Low:MAIN4wait 0ifPlayer.Defined($PLAYER_CHAR)jf @MAIN4wait 100Player.InfiniteRun($PLAYER_CHAR, true)0A93: end_custom_thread//High (1):MAIN3wait 0if    Player.Defined($PLAYER_CHAR)then   Player.InfiniteRun($PLAYER_CHAR, true)   0A93: end_custom_threadelse   jump @MAIN3end//High (2):MAIN2while true   wait 0   if        Player.Defined($PLAYER_CHAR)   then       Player.InfiniteRun($PLAYER_CHAR, true)       0A93: end_custom_thread   endend

 

 

And don't forget to use wait 0 in loops

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