DeafMetal Posted April 27, 2012 Share Posted April 27, 2012 Would love it as long as you could control the frequency (off, low, medium, high, all over!). Link to comment Share on other sites More sharing options...
brian. Posted April 27, 2012 Share Posted April 27, 2012 I would love this - but it needs to fit the story. Similar to how the progression of the story caused the city areas to become hostile to you in GTA III, except in this case, you might be seen by a rival anywhere in the city and they say "There he is, let's get him" and come after you. That would be really cool. The city coming after you in GTA, as opposed to the other way around. It would remove the boredom from exploring. You could simply turn it off with the sleep mode, already established in GTA IV, it would go off like everything else does. In case you don't want to be bothered. It should have a cap. A point in the story where your rivals are dead, even if at the end. I cannot stand True Crime for the main reason that it constantly has some random crime going on that takes you out of your way. It can't be start to finish. It needs to be after the beginning, and go away at some point. Like gang wars in GTA SA. I know people that replayed SA after they beat it just to get back to gang wars - this would be a plus for rockstar's re-playability factor. It would be awesome, it would make the city feel more alive than ever, to have that, and more. Like not just assassination attempts. Instead of a random Game of Life piece around the map to find, let the strangers/strange characters/random side missions find you, like the assassins would, but with something good for you or something to ask of you, etc. Link to comment Share on other sites More sharing options...
Triple Vacuum Seal Posted April 27, 2012 Share Posted April 27, 2012 nice way to spice things up... ...I certainly hope there are actually legitimate threats to the protag's life this time around. "shut up, sit down, relax" Link to comment Share on other sites More sharing options...
HOW'S ANNIE? Posted April 27, 2012 Share Posted April 27, 2012 Didn't they have something similar to this in Liberty City Stories? After Toni's mother puts a hit out on him- you had hitmen chasing after you and trying to whack you for half the story. Link to comment Share on other sites More sharing options...
Durden Posted April 27, 2012 Share Posted April 27, 2012 You mean like in Assassin's Creed? Link to comment Share on other sites More sharing options...
EagleStrike 20 Posted April 27, 2012 Share Posted April 27, 2012 I am on the "annoying side". I'm against it happening randomly. If I just wanted to have a nice little tour of the Griffith Observatory i don't want the Yakuza hitmen or whatever lighting me up whenever they feel like it. I think it's cool but it should be from the players own choices that it happens. You should be well aware that hitmen have the possibility of coming after you. Basically to make it work you would need a whole new kind of notoriety system. I don't know if it's worth it. The gang system that previous GTA's is fine as it is for random attacks. Link to comment Share on other sites More sharing options...
GTA JEM Posted April 27, 2012 Share Posted April 27, 2012 I think it might be annoying if say you have been playing the game for a short amount of time, and you're trying to explore the city and not miss small things that make you look twice and think "wow this is epic!" you know taking the game in your own time, then all of a sudden your car gets crashed into and you're forced to drive at high speeds to escape the attackers, making you miss the small details that make the game what it is... Then again I doubt Rockstar would have this implemented within the early stages of the game, would be more believable if you had played a decent amount of missions and actually know the city properly. Who knows though, I can see it being an interesting addition to the game. Would make it more exciting and spontaneous for random attacks to happen, say a you're walking down the street and suddenly a screaching car pulls up infront of you...windows get wound down...giving you a few seconds to find the cover you need, leading to a chase or shoot out..pretty cool Link to comment Share on other sites More sharing options...
MrcTOtheJ Posted April 27, 2012 Share Posted April 27, 2012 agreed. but not only random assassinations. id like to see more random acts like someone trying to rob you or trying to steal your car. when youre in a store or something, suddenly someone robs the store. or if you were in the woods a bunch of tweakers tries to attack you. Yeah that would be nice, they had allot of random encounters like that in RDR, which, all of which where really well done, and ranged from thieves robbing people, to gangs of bandits riding though towns shooting things up. Something like such (adjusted for the modern time frame of course) could work wonders in GTAV IMO. Link to comment Share on other sites More sharing options...
mobile Posted April 27, 2012 Share Posted April 27, 2012 Amazing idea... I only hope they'll put stuf like this in the game, but I think that any person affected by the protagonist's actions could try and hire some thugs to kill him. - It could be a lone gun trying to kill you on your favorite bar - A sniper waiting when you're leaving/arriving home - Some dirty cops doing an extra job (this one could be very intense because of your wanted level) - A phone call for a new job that would end up being a trap (this last one was in Vice City... cab wars!) There are limitless possibilities. I would really enjoy this kind of thing. Link to comment Share on other sites More sharing options...
Gtaghost22 Posted April 28, 2012 Share Posted April 28, 2012 i think that this events should happen only when you haven't been doing missions for a long time.it wouldn't be very funny to get killed while actually driving to the next mission. and it shouldn't happen to often anyway. but good idea though I agree, this is great idea and could work very well in GTA if they done it right, i hope they will implent something like that in GTA V, but i don't see that happening as noobs will complain even more about the game being "realistic" Link to comment Share on other sites More sharing options...
Triple Vacuum Seal Posted April 28, 2012 Share Posted April 28, 2012 f*ck the background song/volume. From 1:00-3:00 is what I picture. "shut up, sit down, relax" Link to comment Share on other sites More sharing options...
Algonquin Assassin Posted April 28, 2012 Share Posted April 28, 2012 (edited) Amazing idea... I only hope they'll put stuf like this in the game, but I think that any person affected by the protagonist's actions could try and hire some thugs to kill him. - It could be a lone gun trying to kill you on your favorite bar - A sniper waiting when you're leaving/arriving home - Some dirty cops doing an extra job (this one could be very intense because of your wanted level) - A phone call for a new job that would end up being a trap (this last one was in Vice City... cab wars!) There are limitless possibilities. I would really enjoy this kind of thing. Just adding to this how about surprise attacks at our safehouses? I don't mean like the sniper idea, but when we go inside there's a masked goon waiting for us? It would scare the sh*t out of me if I walked inside side then some masked dude jumps out of hiding and starts attacking. Edited April 28, 2012 by Miamivicecity Link to comment Share on other sites More sharing options...
MrAfro77 Posted April 28, 2012 Share Posted April 28, 2012 sounds like a good idea but I know for a fact when I just dont feel like being shot at these assassination attempts will happen and it will be a f*cking pain to deal with, this always seems to happen to me In gta IV I would always hope to cross the street peacefully without gettting hit buy a dumbass cabby but it happens anyway, Do you know how many times i have been drilled by a f*cking car only to die cuz my health bar was in the red Link to comment Share on other sites More sharing options...
RipGore Posted April 28, 2012 Share Posted April 28, 2012 GREAT IDEA AND TOPIC. Yes, I love surprises. It makes the game more IMMERSIVE. Period. Link to comment Share on other sites More sharing options...
_SMOKEY_ Posted April 28, 2012 Share Posted April 28, 2012 I really like this idea! It could maybe happen to Civilians as well, like the 'random events" that happened in RDR, you could see a high-profile drug-dealer, politician, or whatever doing his thing and then BAM, a sniper from the building across the street shoots the guy. You look towards the assassin in time to see him closing the curtains. That would be awesome Link to comment Share on other sites More sharing options...
Racecarlock Posted April 28, 2012 Share Posted April 28, 2012 What if you also randomly exploded at some points? Why not? I'm already going to be attacked by random bandits when I try to save or cruise the city. Ooh, what if they removed the check points so that after a long shootout in a mission, you'll get randomly assassinated so you have to do that long shootout again because they blew you up on a driving section? I don't care how realistic it is, it would get really annoying really fast even if it only happened once an in game month. There is a reason games leave in certain conveniences that don't necessarily match up with reality. Because if they didn't, we would have given up gaming long ago. There wouldn't have been a point. We'd just be doing the same chores, paying the same bills, doing the same taxes, and going to the same boring and tedious 9 to 5 jobs we do in our real life. There's a reason GTA hasn't gone full life simulator. It's because the sims already does it, and GTA does NOT imitate. Link to comment Share on other sites More sharing options...
MrcTOtheJ Posted April 28, 2012 Share Posted April 28, 2012 Amazing idea... I only hope they'll put stuf like this in the game, but I think that any person affected by the protagonist's actions could try and hire some thugs to kill him. - It could be a lone gun trying to kill you on your favorite bar - A sniper waiting when you're leaving/arriving home - Some dirty cops doing an extra job (this one could be very intense because of your wanted level) - A phone call for a new job that would end up being a trap (this last one was in Vice City... cab wars!) There are limitless possibilities. I would really enjoy this kind of thing. Just adding to this how about surprise attacks at our safehouses? I don't mean like the sniper idea, but when we go inside there's a masked goon waiting for us? It would scare the sh*t out of me if I walked inside side then some masked dude jumps out of hiding and starts attacking. Oh got that'd scare the hell out of me, geting out of my car, going into my save house, maybe changeing my clothes or just saveing it's late out, both in game and out of, and then bam, some big ass dude in a ski mask bum rushes me with a knife. That has to be one of the cooler ideas in the topic. Link to comment Share on other sites More sharing options...
_SMOKEY_ Posted April 28, 2012 Share Posted April 28, 2012 What if you also randomly exploded at some points? Why not? I'm already going to be attacked by random bandits when I try to save or cruise the city. Ooh, what if they removed the check points so that after a long shootout in a mission, you'll get randomly assassinated so you have to do that long shootout again because they blew you up on a driving section? I don't care how realistic it is, it would get really annoying really fast even if it only happened once an in game month. There is a reason games leave in certain conveniences that don't necessarily match up with reality. Because if they didn't, we would have given up gaming long ago. There wouldn't have been a point. We'd just be doing the same chores, paying the same bills, doing the same taxes, and going to the same boring and tedious 9 to 5 jobs we do in our real life. There's a reason GTA hasn't gone full life simulator. It's because the sims already does it, and GTA does NOT imitate. I don't remeber any explosions happening in the sims... Link to comment Share on other sites More sharing options...
GTAknowledge Posted April 28, 2012 Share Posted April 28, 2012 I think it's best it happens in your house. So for example, you wake up (after saving the game) to be put in a situation like this: i wouldn't like it happening randomly in the city, unless it's like once or twice in the entire game. . Link to comment Share on other sites More sharing options...
Racecarlock Posted April 28, 2012 Share Posted April 28, 2012 I think it's best it happens in your house. So for example, you wake up (after saving the game) to be put in a situation like this: i wouldn't like it happening randomly in the city, unless it's like once or twice in the entire game. . NO NO NO NO NO NO NO. NO! Keep everything from that slimy turd of a bitch of a game as far away from GTA V as humanely possible! Plus, what would happen when I run out of safe houses? I'm not sleeping on the street after going through the entire story to build up my fortune. Link to comment Share on other sites More sharing options...
Triple Vacuum Seal Posted April 28, 2012 Share Posted April 28, 2012 What if you also randomly exploded at some points? Why not? I'm already going to be attacked by random bandits when I try to save or cruise the city. Ooh, what if they removed the check points so that after a long shootout in a mission, you'll get randomly assassinated so you have to do that long shootout again because they blew you up on a driving section? I don't care how realistic it is, it would get really annoying really fast even if it only happened once an in game month. There is a reason games leave in certain conveniences that don't necessarily match up with reality. Because if they didn't, we would have given up gaming long ago. There wouldn't have been a point. We'd just be doing the same chores, paying the same bills, doing the same taxes, and going to the same boring and tedious 9 to 5 jobs we do in our real life. There's a reason GTA hasn't gone full life simulator. It's because the sims already does it, and GTA does NOT imitate. I think you're missing the point and constructing scenarios in your head. This feature could be implemented in a number of good ways... -You have neutrality with certain beefible gangs (40%-65% respect). If you let your respect get too low with certain gangs and crews by (fighting or killing too many of their members), then they fight or shoot you on sight depending on just how low your respect is. Only this time around, they don't telegraph their belligerence; they are more sneaky. You simply recover respect (which you don't lose) when you do side missions for the gang. -You get a phone call from an angry pimp if you beat up/kill too many of his 'bitches'. He threatens to come after you and does within 48 game hours. You kill him. When you kill all 25 of the games major pimps varying in persona (a Mexican gang leader pimping out his illegal immigrant 'chicas', a red neck who pimps his nieces and daughters out to support his meth habit, a stereotypical flamboyant black pimp like Jizzy, a Russian brothel runner who lures in women w/ 'modeling', a Porn industry baron, etc.), you take over all SA's prostitution operations -->$$$. -A corrupt politician hires a local Angels Of Death chapter as 'muscle' to kill you at any given time on 10 separate occasions only when in his congressional district in a country town. After the 10th heavily armed attack, you get a call from that town's local TLAD chapter honoring your 'handling of the rivals' and are no longer attacked because of TLAD protection. -When you're on foot in the wilderness, you occasionally come across a drunk racist redneck with a shotgun or group of hunters with shotguns, rifles, and pistols. "shut up, sit down, relax" Link to comment Share on other sites More sharing options...
mobile Posted April 28, 2012 Share Posted April 28, 2012 The ski mask stuff would really be scary... When I put the sniper out the intention was to him missing the first shot. These attempts could even trigger some kind of special camera that would show you the imediate threat so you could react properly instead of only being easily wasted. IMO if done properly it would only enrich the gameplay. Link to comment Share on other sites More sharing options...
Racecarlock Posted April 28, 2012 Share Posted April 28, 2012 What if you also randomly exploded at some points? Why not? I'm already going to be attacked by random bandits when I try to save or cruise the city. Ooh, what if they removed the check points so that after a long shootout in a mission, you'll get randomly assassinated so you have to do that long shootout again because they blew you up on a driving section? I don't care how realistic it is, it would get really annoying really fast even if it only happened once an in game month. There is a reason games leave in certain conveniences that don't necessarily match up with reality. Because if they didn't, we would have given up gaming long ago. There wouldn't have been a point. We'd just be doing the same chores, paying the same bills, doing the same taxes, and going to the same boring and tedious 9 to 5 jobs we do in our real life. There's a reason GTA hasn't gone full life simulator. It's because the sims already does it, and GTA does NOT imitate. I think you're missing the point and constructing scenarios in your head. This feature could be implemented in a number of good ways... -You have neutrality with certain beefible gangs (40%-65% respect). If you let your respect get too low with certain gangs and crews by (fighting or killing too many of their members), then they fight or shoot you on sight depending on just how low your respect is. Only this time around, they don't telegraph their belligerence; they are more sneaky. You simply recover respect (which you don't lose) when you do side missions for the gang. -You get a phone call from an angry pimp if you beat up/kill too many of his 'bitches'. He threatens to come after you and does within 48 game hours. You kill him. When you kill all 25 of the games major pimps varying in persona (a Mexican gang leader pimping out his illegal immigrant 'chicas', a red neck who pimps his nieces and daughters out to support his meth habit, a stereotypical flamboyant black pimp like Jizzy, a Russian brothel runner who lures in women w/ 'modeling', a Porn industry baron, etc.), you take over all SA's prostitution operations -->$$$. -A corrupt politician hires a local Angels Of Death chapter as 'muscle' to kill you at any given time on 10 separate occasions only when in his congressional district in a country town. After the 10th heavily armed attack, you get a call from that town's local TLAD chapter honoring your 'handling of the rivals' and are no longer attacked because of TLAD protection. -When you're on foot in the wilderness, you occasionally come across a drunk racist redneck with a shotgun or group of hunters with shotguns, rifles, and pistols. Here's a scenario for you. You're on a nice lovely cruise around the city. You just want to enjoy the scenery today and relax on the beach or something. But you can't, because 90 armed gunmen are now chasing you in vans, and the cops are after you too because of the gunfire. Or how about this. You've just gone through a really long and annoying mission, but for some reason the auto save has failed. Whatever, you just go home to save- OH WAIT, some killer was waiting for you and instead of putting you at the hospital, the game just loaded your last save. Now you have to go through that entire mission which took you 90 tries in the first place all over again. How does that sound? Link to comment Share on other sites More sharing options...
_SMOKEY_ Posted April 28, 2012 Share Posted April 28, 2012 What if you also randomly exploded at some points? Why not? I'm already going to be attacked by random bandits when I try to save or cruise the city. Ooh, what if they removed the check points so that after a long shootout in a mission, you'll get randomly assassinated so you have to do that long shootout again because they blew you up on a driving section? I don't care how realistic it is, it would get really annoying really fast even if it only happened once an in game month. There is a reason games leave in certain conveniences that don't necessarily match up with reality. Because if they didn't, we would have given up gaming long ago. There wouldn't have been a point. We'd just be doing the same chores, paying the same bills, doing the same taxes, and going to the same boring and tedious 9 to 5 jobs we do in our real life. There's a reason GTA hasn't gone full life simulator. It's because the sims already does it, and GTA does NOT imitate. I think you're missing the point and constructing scenarios in your head. This feature could be implemented in a number of good ways... -You have neutrality with certain beefible gangs (40%-65% respect). If you let your respect get too low with certain gangs and crews by (fighting or killing too many of their members), then they fight or shoot you on sight depending on just how low your respect is. Only this time around, they don't telegraph their belligerence; they are more sneaky. You simply recover respect (which you don't lose) when you do side missions for the gang. -You get a phone call from an angry pimp if you beat up/kill too many of his 'bitches'. He threatens to come after you and does within 48 game hours. You kill him. When you kill all 25 of the games major pimps varying in persona (a Mexican gang leader pimping out his illegal immigrant 'chicas', a red neck who pimps his nieces and daughters out to support his meth habit, a stereotypical flamboyant black pimp like Jizzy, a Russian brothel runner who lures in women w/ 'modeling', a Porn industry baron, etc.), you take over all SA's prostitution operations -->$$$. -A corrupt politician hires a local Angels Of Death chapter as 'muscle' to kill you at any given time on 10 separate occasions only when in his congressional district in a country town. After the 10th heavily armed attack, you get a call from that town's local TLAD chapter honoring your 'handling of the rivals' and are no longer attacked because of TLAD protection. -When you're on foot in the wilderness, you occasionally come across a drunk racist redneck with a shotgun or group of hunters with shotguns, rifles, and pistols. the redneck encounter would be cool, expecially if a bear came charging through the bushes and started mauling the drunk hicks, and you hear their screams echoing through the trees as you run away Link to comment Share on other sites More sharing options...
Triple Vacuum Seal Posted April 28, 2012 Share Posted April 28, 2012 What if you also randomly exploded at some points? Why not? I'm already going to be attacked by random bandits when I try to save or cruise the city. Ooh, what if they removed the check points so that after a long shootout in a mission, you'll get randomly assassinated so you have to do that long shootout again because they blew you up on a driving section? I don't care how realistic it is, it would get really annoying really fast even if it only happened once an in game month. There is a reason games leave in certain conveniences that don't necessarily match up with reality. Because if they didn't, we would have given up gaming long ago. There wouldn't have been a point. We'd just be doing the same chores, paying the same bills, doing the same taxes, and going to the same boring and tedious 9 to 5 jobs we do in our real life. There's a reason GTA hasn't gone full life simulator. It's because the sims already does it, and GTA does NOT imitate. I think you're missing the point and constructing scenarios in your head. This feature could be implemented in a number of good ways... -You have neutrality with certain beefible gangs (40%-65% respect). If you let your respect get too low with certain gangs and crews by (fighting or killing too many of their members), then they fight or shoot you on sight depending on just how low your respect is. Only this time around, they don't telegraph their belligerence; they are more sneaky. You simply recover respect (which you don't lose) when you do side missions for the gang. -You get a phone call from an angry pimp if you beat up/kill too many of his 'bitches'. He threatens to come after you and does within 48 game hours. You kill him. When you kill all 25 of the games major pimps varying in persona (a Mexican gang leader pimping out his illegal immigrant 'chicas', a red neck who pimps his nieces and daughters out to support his meth habit, a stereotypical flamboyant black pimp like Jizzy, a Russian brothel runner who lures in women w/ 'modeling', a Porn industry baron, etc.), you take over all SA's prostitution operations -->$$$. -A corrupt politician hires a local Angels Of Death chapter as 'muscle' to kill you at any given time on 10 separate occasions only when in his congressional district in a country town. After the 10th heavily armed attack, you get a call from that town's local TLAD chapter honoring your 'handling of the rivals' and are no longer attacked because of TLAD protection. -When you're on foot in the wilderness, you occasionally come across a drunk racist redneck with a shotgun or group of hunters with shotguns, rifles, and pistols. the redneck encounter would be cool, expecially if a bear came charging through the bushes and started mauling the drunk hicks, and you hear their screams echoing through the trees as you run away Yeah, I'm always down for a challenge. Deadly encounters would be really nice in general; but rednecks in the forest with guns trying to kill you as you're weaving through the trees......who wouldn't love that? "shut up, sit down, relax" Link to comment Share on other sites More sharing options...
bluetops Posted April 28, 2012 Share Posted April 28, 2012 I really like this idea! It could maybe happen to Civilians as well, like the 'random events" that happened in RDR, you could see a high-profile drug-dealer, politician, or whatever doing his thing and then BAM, a sniper from the building across the street shoots the guy. You look towards the assassin in time to see him closing the curtains. That would be awesome Then you can kill the assassin and earn some respect points, moral points, or money, or be declared as some hero... Link to comment Share on other sites More sharing options...
_SMOKEY_ Posted April 28, 2012 Share Posted April 28, 2012 I really like this idea! It could maybe happen to Civilians as well, like the 'random events" that happened in RDR, you could see a high-profile drug-dealer, politician, or whatever doing his thing and then BAM, a sniper from the building across the street shoots the guy. You look towards the assassin in time to see him closing the curtains. That would be awesome Then you can kill the assassin and earn some respect points, moral points, or money, or be declared as some hero... ... or get a two star wanted level for firing a weapon in public Link to comment Share on other sites More sharing options...
siloz141097 Posted April 28, 2012 Share Posted April 28, 2012 As long as they are random and have some variety this could work very well. I personally dont mind the occasional assassination attempt; to be honest; id enjoy them even if they did die. It would be pretty interesting to be on the way to a underground gun shop and then a crack from a sniper ahead of you sounds, shattering your windscreen, as you react as quick as possible to speed off in another direction before the next shot sounds. Or even as stated before if you were going into your home late at night, go up the stairs to find a robber or assassin there who responds by attempting to kill you. So that its not as hard, in this sort of situation where it depends on reaction time, then possible a "slow motion" aspect comes into play where you have to deal with them could work well. As I said before, i would like variation ranging like drive-bys, snipers, random assassins following you, corrupt cops, sets ups and other shoot outs, other countryside related ones (such as what someone else said, some crazy rednecks deciding to kill you) or a pack of animal hunters deciding you look challenging. If they are too easy it could get boring; if too hard it may become annoying so a range of difficulty would be nice. Finally we all know that there is an option in GTA IV to stop calls etc and halt the story by going on sleep mode or something on your phone. This could work the same way with GTA V so that if you are "searching for the hidden packages" then no assasins try to take you out. Rockstar arent stupid, they know what they are doing. Link to comment Share on other sites More sharing options...
EscoLehGo Posted April 28, 2012 Share Posted April 28, 2012 To the racecar guy bitching about this idea and saying that it would be too real or end up annoying (even after it was thoroughly explained to you that there would be checks and balances with a system like this) the kind of things you describe doing in the game sound pretty lame and more like a life sim to me. "Let's say you're cruising around Los Santos enjoying the scenery and bird watching, that shouldn't be interrupted by assassination attempts!" I mean seriously, what are you aiming to do in a crime game? Kill all the pigeons for some gay achievement, just say f*ck the storyline and only focus on stunt jumps? This is an awesome idea and would fit perfectly with GTA, you can't tell me you were happy with the boringness that insured once you completed IV, it felt like this world you had been introduced to just abruptly ended. This idea could increase the longevity of the game and add to gameplay, the danger shouldn't end just because you killed the main bad guy Link to comment Share on other sites More sharing options...
73duster Posted April 28, 2012 Share Posted April 28, 2012 This is one of the better ideas floating around. I would love to get attacked at random, as long as it is very rare. It would quickly get old if it happened too often. It makes perfect sense to get attacked every once in a while, considering that this game is based on making enemies as you progress through the story. You can't kill as many people as you do in GTA games, without creating danger for yourself. Frankly, i'm surprised it has'nt happened more often. In San Andreas, you would get shot at if you wandered into enemy gang territory. I like the idea someone posted earlier about entering your home and have a guy waiting for you. That WOULD scare the crap out of me, but only if it was a very RARE occurence. Link to comment Share on other sites More sharing options...
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