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Random/Surprise assassination attempts


Deffpony
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Alright guys imagine for a moment that you are playing GTA V. You are about halfway through the story and we already know that the main antagonist is the leader of a very powerful gang/mob.

 

Your driving around LS minding your own business and you decide to go to the beach. You pull up to the board walk and get out of your car. As your walking toward the water you hear a black SUV slamming on its brakes behind you. Out jumps 4 heavily armed men. They begin to fire on you with their automatic weapons. As the innocent bistanders scream in horror you flee for cover behind a small cement wall separating the sand from the street. A barrage of bullets rains down upon your position. You fire back at the men who are now taking cover behind the blacked out suv. After killing the first two thugs you gain a two star wanted level. You can't get a clean shot on the remaining two. Just as your health starts running low a police cruiser pulls up. Your initial thought is "Now I'm screwed" but then you notice the police opening fire on the goons who are trying to kill you. Wounded and confused you make a run for it. You steal a cab and head back toward the city until you lose your wanted level and find a burger shot for health.

 

You receive a phone call from the antagonist telling you that you can't run forever.

 

I would love something like this to be implemented in V. I remember playing GTA III and everytime you drive past a black sentinel you were sure to be attacked. It was a constant reminder of the conflict in the plot.

 

I think random attacks from the main antagonists gang would add alot of dynamic unpredictability to the gameplay. But it would need to be done the right way.

 

  • Disabled during missions
  • Decent variety
  • Reasonable time between attacks

This would play a major role in keeping you invested in the storyline because we all know that GTA is the easiest game to forget about story for a while and just mess around.

 

If you are trying to get all 100 pigeons and you get murdered by a random assassination you would probably be pretty pissed and more compelled to get some revenge and play the next mission.

 

For those of you who think this would be frustrating I have to disagree. This would make the crazy random nature of GTA even more fun and add weight and consequence to these actions.

 

Let's hear what you guys think about this. Good idea or bad idea.

 

Do you have any assassination attempt ideas?? Here's some clips that give the feeling I'm going for.

 

 

 

 

 

 

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i think that this events should happen only when you haven't been doing missions for a long time.

it wouldn't be very funny to get killed while actually driving to the next mission.

and it shouldn't happen to often anyway.

but good idea though

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That sounds fine to me. Some more "random" things like that would be quite welcome to make the city feel more "alive". I'm sure that if it were to be implemented it would only last for a brief length of the story, and losing the hitmen would be pretty easy if you couldn't be bothered to fight.

 

Besides, this idea has already been implemented in GTA - twice. In GTA SA, if you got yourself too much in debt to the casinos, they'd send hitmen after you until you paid them what you owe (never happened to me, but only because I had no interest in the casino minigames), and in GTA LCS, at a certain point in the story, Ma Cipriani decides that she is completely ashamed of you, so from then until the mission where you become a made man you'll occasionally see a little message pop up saying "Ma's hitmen are close by!", and they'll try and kill you.

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I never got into debt in SA so I didn't know about that. And I have not yet played LCS. But I think this would work so well in V.

 

The important thing is to keep it minimal and have a good algorithm to determine how often it happens

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GrandTheftAuto 5SA

it would be fun. but I think GTA 3 over dd it a bit tounge.gif you can't go through a street without having gang members harassing you and shooting you in sight

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in gta 3 and vc enemy gangs shoot you on sight, in sa there were casino hitmen (actually it was a big surprise to face them for the first time).

but as i said, they can add it to gta v, but it shouldn't happen too often

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hmm assassination attempts on the antagnonist, sounds interesting and original;

 

nice idea icon14.gif

 

 

I would like this in V

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hmm assassination attempts on the antagnonist, sounds interesting and original;

 

nice idea    icon14.gif

 

 

I would like this in V

Not "on" the antagonist but "from" the antagonist. Otherwise if you kill the main antagonist there'd be no story.

 

And I agree that VC and III over did it but the idea behind it was great. I honestly don't remember much from the main story of IV because I spent about 10 minutes on missions and 45 on fun. I wasn't compelled to play the main story as much because I didn't feel attached to the conflict. It felt like they handed you a guy and told u to hate him or love him.

Edited by deffpony
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Honest Bill

Totally agree with the OP.

 

This idea is a great one, and something i always wanted to see implemented in GTA. As you said, there must be a reasonable amount of time between attacks or it would get very old, very fast, but i would also like it to be something which continues after the story.. Perhaps any gang with which you have a bad reputation could send guys after you.

 

It might be cool to get shaken down by FBI now and again too.. Or perhaps NOOSE could break in to your safehouse.. Although these things must be quite a rarity, or they would be very annoying.

 

 

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ThEtRuThSANANDREAS69

This is a brilliant idea! I loved the casino hitmen in SA, i always thought that they should've expanded on that. It should be varied and spaced out quite a bit-that way you almost never see the same attack twice. some will be hard, others easy. like a heli attack with miniguns, then like a few in game days later a two person car does a quick drive-by and you can let them run or chase them down ...a sniper could ambush you.... when youre flying, they could send enemy jets/helicopters. but none of this should be that often. that would be epic.

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Shreddy Krueger

Good idea. Has to be done properly or it will lose it's element of surprise. It also can't happen at specific moment throughout the story, otherwise if you replay you'll know when to expect it. Depending on just how rich/powerful the antagonist is, it'd be cool to be attacked in a variety of ways. an armored SUV like OP mentioned, all the way up to helicopter attacks (no missiles obviously, maybe miniguns but definitely troopers shooting down at you. Perhaps it can get intricate with road blocks and such, or an attack on your safe house after you save your game and wake up.

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This is a brilliant idea! I loved the casino hitmen in SA, i always thought that they should've expanded on that. It should be varied and spaced out quite a bit-that way you almost never see the same attack twice. some will be hard, others easy. like a heli attack with miniguns, then like a few in game days later a two person car does a quick drive-by and you can let them run or chase them down ...a sniper could ambush you.... when youre flying, they could send enemy jets/helicopters. but none of this should be that often. that would be epic.

I like these ideas. I agree that there needs to be variety. I want to be surprised every time I am attacked. Some can be easy and some can be tough.

 

It would be fun to never know what to expect

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Hydro_PlayboyX

good idea, that could be good side mission which would be triggered without our will and we have two choices: kill them or escape them icon14.gif

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Official General

@ deffpony

 

I really like your ideas, I would love random assassination attempts to take the player by total, unexpected surprise. It would a great addition to the gameplay once you have got quite far into the game and already had some kind of serious conflict with the antagonist. It should happen just like the way those cougars came out of nowhere and attacked the player in the wilderness in RDR. We need something like this, but in GTA-style.

 

Unfortunately, I did not get to experience Mafia hitmen coming after CJ for getting into debt at the casinos in San Andreas, because I did not ever get into debt in the casinos. I only learned about this feature by being on here. I would love an idea like this, yours or anything similar to be in GTA V. And yeah as those said before me, it has to be on properly and efficiently for it to work and not get boring fast. If this can all be done, it would be great.

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@ deffpony

 

I really like your ideas, I would love random assassination attempts to take the player by total, unexpected surprise. It would a great addition to the gameplay once you have got quite far into the game and already had some kind of serious conflict with the antagonist. It should happen just like the way those cougars came out of nowhere and attacked the player in the wilderness in RDR. We need something like this, but in GTA-style.

 

Unfortunately, I did not get to experience Mafia hitmen coming after CJ for getting into debt at the casinos in San Andreas, because I did not ever get into debt in the casinos. I only learned about this feature by being on here. I would love an idea like this, yours or anything similar to be in GTA V. And yeah as those said before me, it has to be on properly and efficiently for it to work and not get boring fast. If this can all be done, it would be great.

Yea I never experienced the hitman feature in SA either. But I'm really crossing my fingered that R* sat down and took the time to integrate an in depth feature like this

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I think it will be annoying.

So a random shoot out once in a while would be annoying??

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It shouldn't be completely random. A variation of the bounty system in RDR would let your actions move a stat that makes it more or less likely someone is gunning for you, and how likely should depend on what territory you're in.

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SadisticOtters

 

I think it will be annoying.

So a random shoot out once in a while would be annoying??

Yes, I hate games that try to pull of assassinations. Imagine if you just want to explore the city and assassins just spawned, it would be really annoying to get rid of them. You describe it like a great action scene, but in reality you just shoot them then go back to whatever was really important.

 

I actually like Magic Al's idea. I think that's a little more fair.

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Random Assasinations should be happening by the choises you make.

If you piss ppl off, ppl want your head.

If you don't piss ppl off, no assasinations.

 

Skyrim is doing this very nicely.

Edited by esparado87
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Amazing idea but if it was me I would tweak it a bit fam.

 

Instead of just random assassination we should have a "gang bar". Each gang you come in to contact with has a relationship bar with you. If the bar is over 50% you can walk safely in that neighborhood. If the bar is over 70% you can buy guns, hire soldiers and walk safely in their hoods/areas but if it's lower than 50% you can't walk/drive in that neighborhood safely. Now, if the bar is lower then 30% they will randomly try to assassinate you no matter where you are. Not all the time does cos it could get annoying.

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It shouldn't be completely random. A variation of the bounty system in RDR would let your actions move a stat that makes it more or less likely someone is gunning for you, and how likely should depend on what territory you're in.

I like this idea but it would need to be based off the main story. If its just the side missions that affected it I think it would lose alot of the importance.

 

I can see why you think it would be annoying but I'm not saying that every 5 in-game days a random guy runs up to you and starts shooting. But something that was slightly scripted yet unexpected would be awesome.

 

It can totally be like the crazy action sequence I talk about OR you can just high tail it and run away. It needs to be tough enough but not too hard. Its shouldnt feel like your batting away gnats but it shouldnt be like slaying a dragon either. And have variety. Otherwise yes it will be annoying.

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It shouldn't be completely random. A variation of the bounty system in RDR would let your actions move a stat that makes it more or less likely someone is gunning for you, and how likely should depend on what territory you're in.

I like this idea, especialy if they can tie it in to Story choices, the Moral choices in IV had no effect for the most part, but this could change that. Kill someone's associate, odds increase that said person will start to gun for you, spare the person then the odds of them comeing for you of course go down.

 

As long as it isn’t like III or VC where all you needed to do was be in the Area and every mobster in a Mile radius force sensed you in the area and came after you, then yeah I’m ok with it, maybe they can try different types of hits too, a squad like that, a random sniper maybe too, imagine driving down the road, and then you hear a sniper rifle crack, and you see your Windshield shatter, now that would make me sh*t my pants the first time it happened.

 

Also like people have said it shouldn't happen to often, but I think it should even happen after the story especially if some Empire management feature is implemented, people trying to take back what was theres, and occasionaly just going for you would happen in real life. Story missions and side missions can both have an effect on it, of course Story missions and choices would have a bigger effect on it than side mission involveing your business or what not. (if a feature like Empire construction where to return)

 

But yeah I’d love to see it implemented in the game, especially if the game ends up with the Protag pissing people off because he’s starting an empire like Tommy did in VC.

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Agreed. I was always expecting Sonny Forelli to randomly have his mob randomly ambush me while playing VC haha.

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Official General
It shouldn't be completely random. A variation of the bounty system in RDR would let your actions move a stat that makes it more or less likely someone is gunning for you, and how likely should depend on what territory you're in.

Yeah this is the best way to do it I agree. Too much random attacks would eventually get annoying. It would have to depend on the players actions and what territory he finds himself in.

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ak47andgunnin

agreed. but not only random assassinations. id like to see more random acts like someone trying to rob you or trying to steal your car. when youre in a store or something, suddenly someone robs the store. or if you were in the woods a bunch of tweakers tries to attack you.

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nikonatorbelick

they could get annoying, specially since there's no way to quicly get health back on most GTA's, so if you are in a bad spot, you probably not gonna get of it alive, and restarting specially when you are just exploring or collecting stuff, is just plain frustrating

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There were similar kind of theories in RDR where you could get mugged and into random gun fights.

 

It worked really well, Deffpony has got a good idea here.

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Finn 7 five 11

I remember discussing this about a year ago, it would be a cool feature to implement provided like you said, there is a reasonable amount of time between attacks and they are not so heavily armed that you cant get away at all.

 

Being chased by them in a car would be pretty interesting as well.

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