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HD Claude for GTAIV


FidoX
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You forgot the Alpha versions, which haves more different faces lol

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You forgot the Alpha versions, which haves more different faces lol

Indeed, he had about 10 more versions before the final one. Most of them were either hideous or just creepy.

  • Like 2
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Yeah I've seen the alpha versions. Looked like a kids game on gamecube lol

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@ Sideburns - yeah, I noticed them but it was too late :D
I think alpha versions don't count, cause they were never officially released.But if they do count, then I'll put Scott Maslen(or whatever was his name) on the list, cause the alpha version was meant to be a GTA2 port to a new engine.

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Delta India Echo

then I'll put Scott Maslen(or whatever was his name) on the list

Wait you are gonna model this dude?

 

scott-maslen.jpg

 

Or his 1999 likeness?

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I might make scott Maslen as seen in GTA II intro. Whatcha think?

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then I'll put Scott Maslen(or whatever was his name) on the list

Wait you are gonna model this dude?

 

scott-maslen.jpg

 

Or his 1999 likeness?

 

i made a model of him(without hair)

if you are gonna make a model remember: he has a realy long chin!

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  • 4 weeks later...

Hey, I'm new to GTA IV modding, but is it possible to use this mod in TBoGT?

I've installed the "EFLC Compatibility Mod" and Spark IV.

 

On-topic:

This moddel looks badass, claude is (still) my favourite GTA protagonist and It's neat to see him return (Y) great job!!! :D

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I don't know anything about EFLC comp mod.But I guess it should work if that mod is for adding Niko's animations/clothes etc to TBOGT.

Anyway if it doesn't work:

TBOGT version:

Take the anims.img from the original GTAIV (Grand Theft...IV\pc\anim) and put it inside the Grand Theft Auto IV Episodes from Liberty City\EFLC\TBoGT\pc\anim directory, and the playerped.rpf (can be found in Grand Theft...IV\pc\models\cdimages\ dircetory) and put it in Grand Theft Auto IV Episodes from Liberty City\EFLC\TBoGT\pc\models\cdimages folder.Then install the mod.

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I don't know anything about EFLC comp mod.But I guess it should work if that mod is for adding Niko's animations/clothes etc to TBOGT.

Anyway if it doesn't work:

TBOGT version:

Take the anims.img from the original GTAIV (Grand Theft...IV\pc\anim) and put it inside the Grand Theft Auto IV Episodes from Liberty City\EFLC\TBoGT\pc\anim directory, and the playerped.rpf (can be found in Grand Theft...IV\pc\models\cdimages\ dircetory) and put it in Grand Theft Auto IV Episodes from Liberty City\EFLC\TBoGT\pc\models\cdimages folder.Then install the mod.

Thank a lot, worked like a charm :D, I didn't realy know what files I needed (multiple faces, jackets and such) but it seemed to work well!

The only bug I could find in TBoGT was in the cutscenes in which black and skintone "beams" came out of his eyes/forehead (don't know if that's also the case in IV ("while using CutsceneHeadBuggy V2")

But thank you for your help and patience ;)

I can't upload a pic as I would capture a black screen, but it works perfectly!

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  • 2 weeks later...

well just find out about this well Thanks for this I love Claude so much and I got him on GTA IV too bad that GTA SA Conversion didn't make it cause of a virus hope some one could make one I can't seem to find a model to replace CJ :3 anyway for FidoX GREAT JOB ON CLAUDE :D LOVE IT

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  • 4 weeks later...
  • 1 month later...
  • 2 weeks later...
Martin Moreno

Hey, guys. Creator of this model, you have done well. It's the best Claude I've ever seen.

 

I'm going to film some GTA events, using the Autodesk Maya. And once I saw this model, I decided: "he just have to be there!"

So, I'm asking you, if you can make this model in .obj .max .mb or any other format, if it's easily convertable to one of these. Don't worry about rig and stuff, I can handle it.
If you can't, maybe you can tell me where I can find the person to ask about it. Or find a source of information, how to do it by myself, because I never worked with this kind of files before.

Sorry for possible grammatical mistakes...

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Just chiming in with this

 

The sculptor, Trevor Grove says :

"Yes, this was based very loosely off of someone, but not an actor. The original game character was based on one of the game developers, as was this sculpt. Other than that I just looked at reference of the character from the game.  "

grand_theft_auto_headsculpt_by_trev_solo

Edited by Bloodstability
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I honestly think that sculpt would be the best version of him, I would love to see it. someone had made this version but never released it; would have loved to run around as that claude.

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The link(s) for the San Andreas port is fixed in the very first post! ;)

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David_CARP96

The link(s) for the San Andreas port is fixed in the very first post! ;)

A ped, okay Thanks anyway... What happened with Kalvin's player model? I know it's old but it looks awesome :^:

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Ooops sorry. I didn't know it was a ped model. Anyway I'm outta ideas then. Kalvin's hard drive got impaired if I recall it correctly, so he lost all the files.

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The link(s) for the San Andreas port is fixed in the very first post! ;)

A ped, okay Thanks anyway... What happened with Kalvin's player model? I know it's old but it looks awesome :^:

 

The same thing that happens to all other Kalvin's player mods, they are thrown on a very dark pit to never be seen again. That means whenever he meets an issue or problem he says ''f*ck it'' and deletes it, pretending it never happened :p

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That means whenever he meets an issue or problem he says ''f*ck it'' and deletes it, pretending it never happened :p

  1. is that some kind of a disease ?
  2. can it be cured ?
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The link(s) for the San Andreas port is fixed in the very first post! ;)

A ped, okay Thanks anyway... What happened with Kalvin's player model? I know it's old but it looks awesome :^:

 

The same thing that happens to all other Kalvin's player mods, they are thrown on a very dark pit to never be seen again. That means whenever he meets an issue or problem he says ''f*ck it'' and deletes it, pretending it never happened :p

 

So player models are the only thing he doesn't release when they're buggy?

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  1. is that some kind of a disease ?
  2. can it be cured ?

1. It's actually just a curse Kalvin acquired due to too many cancelled player mods, like Tommy IV, go google that one out, I managed to get him to work on it again some time ago but once again he gave up when he found issues

2. Yes, it can be cured when Kalvin takes the pill to STOP BEING A LAZY sh*tE

 

So player models are the only thing he doesn't release when they're buggy?

Why do you think he moves to map modes so oftenly? There's less risks of being broken and risky, whenever he does a player mod or ped he'll do what I said above.

 

He's probably going to try to kill me if he finds out I'm writting this. So keep this a secret. Now let's go back on-topic;

 

FidoX, do you have any more plans for Claude or will you just stick to Tommy for now?

Edited by Mega
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He's probably going to try to kill me if he finds out I'm writting this. So keep this a secret.

Knife_dude.gif
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  • 4 weeks later...
David_CARP96

Can someone PLEASE transfer this mod to GTA V?!!

You should wait until someone creates a script for 3DS Max to import/export GTA V 3d models (peds, vehicles, etc.) ;)

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