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How to use the native "CREATE_CAR"?


n4sxp
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Hey mates,

 

could somebody tell me what I need to put into the native or rather the parameters from native "CREATE_CAR", please?

 

CREATE_CAR(uint nameHash, float x, float y, float z, Vehicle *pVehicle, boolean unknownTrue);

 

What do I need to put into:

- uint nameHash

- float x,

- float y,

- float z,

- Vehicle*pVehicle, boolean unknownTrue

 

Could somebody help me, please? Thanks in advance!

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Hey mates,

 

could somebody tell me what I need to put into the native or rather the parameters from native "CREATE_CAR", please?

 

CREATE_CAR(uint nameHash, float x, float y, float z, Vehicle *pVehicle, boolean unknownTrue);

 

What do I need to put into:

- uint nameHash

- float x,

- float y,

- float z,

- Vehicle*pVehicle, boolean unknownTrue

 

Could somebody help me, please? Thanks in advance!

Seems how I got banned on Se7enSins, for several resons, I will try to explain this my best.

 

 

CREATE_CAR(//Define the car hex, X Co-ordinates, Y Co-ordinates, Z Co-ordinates, Vechile name I believe, TRUE);

 

 

So just remove my:

 

//Define the car hex, and add the hex for the vechile

X, Y, Z - Just add the co-ordinates of where you want the car to spawn, and the direction how high etc

Vechile name - Add the name of the car or the hex again.

And just leave the TRUE); at the end, as that means, that everything which you have defined is true, and will spawn with no issues.

 

 

This is not that great, this is how R* define there car spawns in certain places I think. You need to learn C like I am.

Edited by Fantaseb
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could somebody tell me what I need to put into the native or rather the parameters from native "CREATE_CAR", please?

 

 

Hi,

you have forget to tell us which language you want to use...

(C++ = C++ ScriptHook, LUA = Alice, VB or C# = .Net Script Hook)

 

For explanation read the post by Fantaseb!

 

Example: C++ (ScriptHook 0.5.1)

 

void CustomFiberThread::RunScript(){Vehicle car_var;eModel carHash = MODEL_ORACLE;RequestModel(carHash);while(!HasModelLoaded(carHash)){ Wait(10);}CreateCar(carHash, 131.02f, 845.29f, 14.51f, &car_var, true);SetCarOnGroundProperly(car_var);MarkModelAsNoLongerNeeded(carHash);// EndeWait(100);}

 

 

Example: LUA (Alice 0.9)

 

function main() local CarHash = GET_HASH_KEY("oracle")   -- spawns a ORACLE (BMW 7) REQUEST_MODEL(CarHash) while HAS_MODEL_LOADED(CarHash) == 0 do Wait(100) end local CarVar = {} CREATE_CAR(CarHash, itof(131.02), itof(845.29), itof(14.51), CarVar, true) SET_CAR_ON_GROUND_PROPERLY(CarVar.a)  MARK_MODEL_AS_NO_LONGER_NEEDED(CarHash) WAIT(1000)end-- startmain();

 

 

I recommend to learn C++. With C++ you can make mods for GTA IV 1.0.7.0, EFLC 1.1.2.0 and Multiplayer!

 

 

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