Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
      4. Frontier Pursuits
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. Diamond Casino & Resort
      2. DLC
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Grand Theft Auto Series

    3. GTA 6

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA IV Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA SA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA VC Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA III Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

Sign in to follow this  
Joni2030

LOCK

Recommended Posts

Joni2030

How i can lock my cleo script like Dutchys and PatrikW did with DYOM HOW?????? please tell meee

Share this post


Link to post
Share on other sites
Bad.boy!

Only PatrtickW and Dutchy know that, why don't you pm them. And why even bother, for DYOM it was necessery not to get multiple edited versions around for compatibility.

Edited by Bad.boy!

Share this post


Link to post
Share on other sites
Deji

DYOM aint really locked anyway. The SCM is far too basic for much protection to be possible.

Share this post


Link to post
Share on other sites
Ashwin.Star

LOCK ???

i don't think any script can be Locked,

as we have 'ignore unknown' option in SB,

 

hey joni can you give me any link of a script that you think it is LOCKED

Share this post


Link to post
Share on other sites
Joni2030

Ashwin i mean you can´t open dyom v6

Share this post


Link to post
Share on other sites
Joni2030

Yeah i know but how it´s possible

Share this post


Link to post
Share on other sites
fastman92

Did you check my script? Figure it out yourself.

Level of difficulty: hard

 

 

You CANNOT do it as seen from your CLEO scripts posted on forum subjects, more experience is necessary.

Edited by fastman92

Share this post


Link to post
Share on other sites
Ashwin.Star

Nice Mod Fastman!

that script is little corrupted & can be fixed by some hex editing,

02 00 01 wink.gif

Share this post


Link to post
Share on other sites
fastman92
Nice Mod Fastman!

that script is little corrupted & can be fixed by some hex editing,

02 00 01 wink.gif

No man, it works, but it's something more than little corrupted.

Take a look at it yourself.

Share this post


Link to post
Share on other sites
Ashwin.Star

actually i want to say that "02 00 01" at the End is the reason of decompiling Error,

am i right ?

Share this post


Link to post
Share on other sites
fastman92

Right, but that's not everything. Right?

Why don't you check it? Take your time

Share this post


Link to post
Share on other sites
Bad.boy!

Did you create a new opcode?

I can only decompile it into this sh*t and lot's of hex:

 

0A3F: set_unused_flag '8B(;CJ> oˆš!dac¹nkk27tQ'

 

 

EDIT: You entered invalid hex numbers as well? And added stuff like this:

 

Good modders never decide to quit GTA modding

 

Edited by Bad.boy!

Share this post


Link to post
Share on other sites
fastman92

I haven't added new opcodes. There is only one person who i know understood how and why it works.

Take your time to figure it out yourself or stay with usual SCM coding.

Edited by fastman92

Share this post


Link to post
Share on other sites
Joni2030

Seemann or Dutchy or PatrikW?

Share this post


Link to post
Share on other sites
fastman92

Question to me? None of them.

 

List of users who successfully understood how it works:

 

Link2012SilentPL

 

Edited by fastman92

Share this post


Link to post
Share on other sites
Bad.boy!

@fastman Did you encrypt the file in some way? If I compare 3.5 (barely protected) against 3.6 it looks like 2 whole different files.

 

Dyom seems to have way to much 00's as a protection.

Share this post


Link to post
Share on other sites
Ashwin.Star

@Fastman

Are you using Modified SASCM.INI ?

 

 

Remote lock carb

Version of Remote lock car: 3.6b

Author: Fastman92b

Visit my site: fastman92.tk

 

 

 

[email protected] & s$3139

 

WTF! lol.gif

You are using SB or Something else ?

 

have you used Similar Structure ?

 

//<--Opcode-->//jump @2//<--something unreadable-->//:2//<--Opcodes-->//

 

 

-------------------

@readers

if you get/know this

then pls don't post it!

so that our Time which is investing in it, will not be wasted.

Share this post


Link to post
Share on other sites
fastman92

 

@Fastman

Are you using Modified SASCM.INI ?

 

 

Remote lock carb

Version of Remote lock car: 3.6b

Author: Fastman92b

Visit my site: fastman92.tk

 

 

 

[email protected] & s$3139

 

WTF! lol.gif

You are using SB or Something else ?

 

have you used Similar Structure ?

 

//<--Opcode-->//jump @2//<--something unreadable-->//:2//<--Opcodes-->//

 

 

-------------------

@readers

if you get/know this

then pls don't post it!

so that our Time which is investing in it, will not be wasted.

Yes, proposed structure is correct.

Also i used SB and self-written PHP script to make it undreadable.

You CANNOT do anything if don't know e.g C++, PHP, C# or any other programming language that lets you operations on file.

Share this post


Link to post
Share on other sites
Ashwin.Star

 

Also i used SB and self-written PHP script to make it undreadable.

You CANNOT do anything if don't know e.g C++, PHP, C#

 

I should Stop Trying then lol.gif

cuz i don't know Much about PHP,

But i am good with C, batch, etc.

Edited by Ashwin the new boy

Share this post


Link to post
Share on other sites
fastman92

You can do it in any programming language that allows file reading and writing, C will handle it.

I personally did it in PHP, but there's nothing against doing the same in C++ or C if it allows you to handl I/O operations on file.

 

Batch - you can't. It's too simple.

 

C'mon, prove that you're important scripter on GTA coding scene and do something with my script to send it back with normal readable opcodes after decompilation. In reward i can give you original source of Remote lock car.

Edited by fastman92

Share this post


Link to post
Share on other sites
Silent

That was easy.

Share this post


Link to post
Share on other sites
Deji

Why even bother trying? Anyone with enough brains to get past the simple "invalid opcode" locks can get past any other. fastman's script simply utilises 3 kinds of protection. All easy to get around considering the fact that the script has to be parsed byte-by-byte from the beginning.

Share this post


Link to post
Share on other sites
Wesser

 

C'mon, prove that you're important scripter on GTA coding scene and do something with my script...

Then you're indirectly saying to be an important scripter of GTA coding. Making oneself look important is funny (no offence). We don't need any questionary to prove how good you are. If you don't want to reveal such secret, keep it to yourself. smile.gif

 

Sanny's error handling gives the offset where an exception is occured. SCM structure knowledges and a Hex Editor would help enough to remove uncommon and tricky bytes.

Edited by Wesser

Share this post


Link to post
Share on other sites
Silent

But I think that's the point of his protection - if you know how to get thru it, then you're good enough to not be a mod stealer and you can read it. At least, that's how I consider my little script protections.

Share this post


Link to post
Share on other sites
Ashwin.Star

is it one part of your script ?

 

{$CLEO .cs}//-------------MAIN---------------0662: NOP "Remote lock car" 0662: NOP "Version of Remote lock car: 3.6" 0662: NOP "Author: Fastman92" 0662: NOP "Visit my site: fastman92.tk" jump @NONAME_397F                                             :NONAME_71////////////// Lots Data in HEX for making Confusion for SB & Compilers too //////////////////:NONAME_397F0A9F: [email protected] = current_thread_pointer [email protected] += 160A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 00A8F: [email protected] = [email protected] - -113 // int 0A8F: [email protected] = [email protected] - -14672 // int 0AB1: call_scm_func @NONAME_3A3D 1 [email protected] [email protected] [email protected] = 0 :NONAME_39C8001D:   [email protected] > [email protected] // (int)jf @NONAME_3A36 0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0 0AB1: call_scm_func @NONAME_3A78 2 [email protected] [email protected] [email protected] 005A: [email protected] += [email protected] // (int) 0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0 0B12: [email protected] = [email protected] XOR [email protected] 0A8C: write_memory [email protected] size 1 value [email protected] virtual_protect 0 [email protected] += 1 [email protected] += 1 jump @NONAME_39C8 :NONAME_3A36              jump @NONAME_71        :NONAME_3A3D0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0 if   not [email protected] == 0 jf @NONAME_3A70 [email protected] += 1 [email protected] += 1 jump @NONAME_3A3D :NONAME_3A700AB2: ret 1 [email protected] :NONAME_3A780A91: [email protected] = [email protected] / [email protected] // int 006A: [email protected] *= [email protected] // (int) 0062: [email protected] -= [email protected] // (int) 0AB2: ret 1 [email protected] 0000: NOP        0000: NOP ////////// Jump to Nothing, to give "Decompile is Impossible" Massage by SB ///////////

 

 

i am trying to find out the remaining part now

Edited by Ashwin the new boy

Share this post


Link to post
Share on other sites
fastman92

No, it's encrypted. Do you really think such a big script with many features would write using this little amount of code?

Edited by fastman92

Share this post


Link to post
Share on other sites
Ashwin.Star

the part i have written is correct or not ?

i'll put the remaining part later

 

it will be much more easy to Solve it if the script is for VC lol.gif

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • 2 Users Currently Viewing
    0 members, 0 Anonymous, 2 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.