CoMPMStR Posted March 15, 2012 Share Posted March 15, 2012 Due to popular demand I've decided to release all my projects' source code to the public, sorry it took so long but maybe someone can use them to make something useful. This archive includes all 3 of my released scripts, plus some unreleased projects I was working on that are unfinished. Only source codes, no binaries. All that you need to do, to compile them, is put the ScriptHookDotNet.dll file inside the shbin folder. All projects were created in VB. I don't care what you do with these source codes. All I ask is that, if you use any part of them in any release, you add me to the credits. As always, all questions and comments are welcome. Download: http://www.mediafire.com/?dwyd8mfeoihd0d5 PS: The code may be kinda messy, and also there are little to no comments. Once again, my apologies. Link to comment Share on other sites More sharing options...
Vintage88 Posted March 17, 2012 Share Posted March 17, 2012 (edited) Thank a lot dude. Now if someone could use this to update Super Spawner script to 1070/EFLC... that would be so boss. Custom missions online (I'm struggling to find the time to learn the proper knowledge else I'd do it myself) Edited March 17, 2012 by Vintage88 Link to comment Share on other sites More sharing options...
Fantaseb Posted March 28, 2012 Share Posted March 28, 2012 Can I use any of this code and just Copy/paste straight into a .C file to compile for high level script? or do i need to tweak them cause i dont wanna. Link to comment Share on other sites More sharing options...
CoMPMStR Posted March 29, 2012 Author Share Posted March 29, 2012 Can I use any of this code and just Copy/paste straight into a .C file to compile for high level script? or do i need to tweak them cause i dont wanna. If you read the main post, it says all projects were created in VB. Anyone with a little programming knowledge can realize that you can't just copy/paste VB code into a C++ project and compile it. Short answer, no you can't do what you ask. You can load up the solution file inside Visual Studio and compile the projects as they are, given you have VB.NET available. Just follow the simple instructions from the main post. Link to comment Share on other sites More sharing options...
PussyTamer Posted April 30, 2012 Share Posted April 30, 2012 hey so how does your mission launcher work, i see the text in corner of screen that im changing scripts but i see no results, u have a readme?? Link to comment Share on other sites More sharing options...
PussyTamer Posted April 30, 2012 Share Posted April 30, 2012 well i was able to get 1 mission working, i was able to snipe the guy on the boat but no other missions seem to work, what's up with that?? Link to comment Share on other sites More sharing options...
PussyTamer Posted April 30, 2012 Share Posted April 30, 2012 (edited) edit Edited April 30, 2012 by PussyTamer Link to comment Share on other sites More sharing options...
CoMPMStR Posted April 30, 2012 Author Share Posted April 30, 2012 hey so how does your mission launcher work, i see the text in corner of screen that im changing scripts but i see no results, u have a readme?? Sorry no readme's on the test scripts. The mission launcher, among a few others, were only scripts that I used to test features of the scripthook... they are far from complete. Link to comment Share on other sites More sharing options...
AgentWD40 Posted June 6, 2012 Share Posted June 6, 2012 (edited) CoMPMStR you're so awesome! Edited December 14, 2012 by hardsty1e Link to comment Share on other sites More sharing options...
Glumok Posted June 6, 2012 Share Posted June 6, 2012 Hey Computer Master ! How much I missed your SuperSpawner mod, it was great fun. Hope everything's fine on your side, thanks for this gift, even if I don't know anything about scripting Link to comment Share on other sites More sharing options...
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