BLlTZ Posted March 14, 2012 Share Posted March 14, 2012 For the old VC modders, who can tell the name of the top crane that moves in docks, in case if any .dff exist for this specific object because from what I see it looks more like a LOD file. I haven't found it in any IDE, IPL or objects.dat and Main.scm http://www.igrandtheftauto.com/img/content/640x0/2647.jpg Link to comment Share on other sites More sharing options...
_Rob_ Posted March 14, 2012 Share Posted March 14, 2012 Have you tried opening up MEd and locating the dff that way? Link to comment Share on other sites More sharing options...
ZAZ Posted March 14, 2012 Share Posted March 14, 2012 very interessting and strange i assume that it is 842, LODnetopa0 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
BLlTZ Posted March 15, 2012 Author Share Posted March 15, 2012 Oh yes, now everything makes sence. Is a LOD and it has to be in Long Distance Med View. I remember using Med on VC for the first time and it was there, but not in normal Med View so I sticked with the idea that I need to find the non-object, plus without reading the name - LODnetopa0 I thought that somewhere in IDEs the non-lod object exist and I need to look for it, like how you have to look for SA when some objects don't appear in Med Editor, but as I see LODnetopa0 is the actually object for both views. I worked on the mod that had to do with LOD files and the single object that remained unchanged was the crane; I was a little disappointed because it was the single one left unchanged, but after looking in the IDE, I have found out that I changed some settings in IDE on LODnetopa0 but not entirely how I wanted. Now I fixed and is working. Even so, if I wasn't making the thread, I was still remain in the dark so I need to thank you for both for the help, especially you ZAZ. Link to comment Share on other sites More sharing options...
ZAZ Posted March 16, 2012 Share Posted March 16, 2012 I just found it because i loaded the Sanvice TC into MEd. MEd seems to ignore animated models. In Sanvice is it a normal object because of convertion. CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now