MalibuClub Posted March 14, 2012 Share Posted March 14, 2012 I'm modding original SA cars to looks a bit better.. But, when I import DFF to 3ds max, and I export it back, it will bug somehow.. Anyways, there's a pic Could someone help me, how to fix that. Thanks. Yeah my english is not perfect.. Link to comment Share on other sites More sharing options...
Ashwin.Star Posted March 15, 2012 Share Posted March 15, 2012 do you made any changes to it ? check the material of Lights, (this problem also comes in vc with MVL) Link to comment Share on other sites More sharing options...
MalibuClub Posted March 15, 2012 Author Share Posted March 15, 2012 I moved some "vertex" of the rearlights.. nothing more. This happens if I just Import and then Export without any changes. I watched a Youtube video how to do it, but it'll bug still. Also this happens (but I know how to fix these): "Alkuperäinen" = Original Link to comment Share on other sites More sharing options...
MalibuClub Posted April 27, 2012 Author Share Posted April 27, 2012 I still have this problem... Problem is when I import cars to 3DS Max, it brokes them. When I export them, they are "broken" (like in a pic of the blue ZR350) Link to comment Share on other sites More sharing options...
GTASanAndreas12345 Posted May 10, 2012 Share Posted May 10, 2012 Seems like a materials issue. Compare your modded car's materials with the original's and see if they're the same. Link to comment Share on other sites More sharing options...
MalibuClub Posted August 26, 2012 Author Share Posted August 26, 2012 (edited) Edit: Nothing, sorry. Edited August 26, 2012 by jm220 Link to comment Share on other sites More sharing options...
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