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Ashwin.Star

MEM Addresses

Recommended Posts

Ashwin.Star

hi friend,

i am working on my pending TC,GTA VCU

so i am searching & collection Some Useful Address for it,

and i want to share them here too,

so that you can help in finding & correction them,

these all are in Hex so don't forget to add 0x before them in script, lol

------------------------------------------------------------------------------

Radar

 

SIZE

68FD20 [4 BYTE] <----------- Radar size (y)

68FD30 [4 BYTE] <----------- Radar size (-y)

68FD24 [4 BYTE] <----------- Radar Size (x)

0x68FD28 [4 BYTE] <----------- Radar Size (XY) this one is Better for editing size

 

POSITION

68FD2C [Float] <----------- X Position

68FD34 [Float] <----------- Y Position

 

SHAPE

68FD38 [Float]

68FD3C [Float] <--- writing 0 to them make it Square !

 

CONFUSED

68FD40 <--- may be Zoom ?

68FD44 [Float] <--- it's related with map

 

did you get for Zoom ?

-----------------------------------------------------------------------------

Directory

 

97509C [string (58)] <----------- Proper address for Save game Slot, from "c:\" to "GTAVCSF"

A0CE9C [string (61)] <------------ Proper Address for Last loaded Save game File

 

6D5E5C [string (15)] <------- First movie

6D5E84 [string (20)] <-------- Second Movie

------------------------------------------------------------------------------

MENU

 

Menu Title Text

49E33B [byte] <------- Main Color (red)

49E336 [byte] <------- Main Color (Green)

49E331 [byte] <------- Main Color (Blue)

49E324 [bYTE] <------ Transparency (A)

49E31D [bYTE] <------ Transparency while Choosing another menu (A)

 

49E370 [4 BYTE] <--------- x Pos

49E352 [bYTE] <--------- x Pos

49E39C [4 BYTE] <--------- y Pos

 

Menu Options Text

49E8EA [byte] <------- Main Color (red)

49E8E5 [byte] <------- Main Color (Green)

49E8E0 [byte] <------- Main Color (Blue)

49E8D3 [byte] <------- transparency (A)

 

49E8B1 [byte] <------- Shadow Color (red)

49E8AF [byte] <------- Shadow Color (Green)

49E8AD [byte] <------- Shadow Color (Blue)

49E8A0 [byte] <------ Shadow transparency

 

Quit Option's Text

49E4FD [byte] <------- Main Color (red)

49E4F8 [byte] <------- Main Color (Green)

49E4F3 [byte] <------- Main Color (Blue)

 

Loading Bar

4A6C33 [byte] <------- Moving Bar Color (red)

4A6C2E [byte] <------- Moving Bar Color (Green)

4A6C29 [byte] <------- Moving Bar Color (Blue)

4A6C24 [byte] <------- transparency (A)

 

4A6B80 [byte] <------- Bar Color (red)

4A6B7E [byte] <------- Bar Color (Green)

4A6B7C [byte] <------- Bar Color (Blue)

4A6B77 [byte] <------ transparency (A)

 

Extra

49E32C [byte] <------ Visibility Menu Title, visible 1

49E32b [byte] <------ Menu Title color, 25, 26, 27,

 

Confusion

49E309, 49E307, 49E305 <----- related with shadow pos

 

49EF88 [4 BYTE] <-------- Some thing related with green selector Size,

49E758 [4 BYTE] <-------- Menu text font change with 0, mostly crash the game

 

-----------------------------------------------------------------------------

Textures

 

68BF58 [string (10)] <------ Menu backgroung

68BF68 [string (7) <-------- menu logo

68BF7C [string (5)] <------ Mouse

 

change the texture name & next time you will see yours only,

------------------------------------------------------------------------------

HUDS

 

Time

559EFC [byte] <------- Text Font

559F91 [byte] <------- Text Color (red)

559F8C [byte] <------- Text Color (Green)

559F87 [byte] <------- Text Color (Blue)

559F82 [byte] <------- transparency (A)

 

559F2D [byte] <------- Shadow Color (red)

559F2B [byte] <------- Shadow Color (Green)

559F29 [byte] <------- Shadow Color (Blue)

559F24 [byte] <------- Shadow transparency (A)

 

Money

55821D [byte] <------- Text Font

5582AF [byte] <------- Text Color (red)

5582AA [byte] <------- Text Color (Green)

5582A5 [byte] <------- Text Color (Blue)

 

5582AF [byte] <------- Shadow Color (red)

5582AA [byte] <------- Shadow Color (Green)

5582A5 [byte] <------- Shadow Color (Blue)

 

Armor

558E26 [byte] <------- Text Color (red)

558E21 [byte] <------- Text Color (Green)

558E1C [byte] <------- Text Color (Blue)

558E17 [byte] <------- transparency (A)

 

558EFE [byte] <------- Icon Color (red)

558ED6 [byte] <------- Icon Color (Green)

558ED1 [byte] <------- Icon Color (Blue)

558EC6 [byte] <------- transparency (A)

 

Health

5589E8 [byte] <------- Text Font

558BA9 [byte] <------- Text Color (red)

558BA4 [byte] <------- Text Color (Green)

558B9F [byte] <------- Text Color (Blue)

558B9A [byte] <------- transparency (A)

 

558A08 [byte] <------- Shadow Color (red)

558A06 [byte] <------- Shadow Color (Green)

558A04 [byte] <------- Shadow Color (Blue)

5589FF [byte] <------- Shadow transparency (A)

 

558C8E [byte] <------- Icon Color (red)

558C66 [byte] <------- Icon Color (Green)

558C61 [byte] <------- Icon Color (Blue)

558C56 [byte] <------- Transparency (A)

 

Ammo

55879B [byte] <------- Text Font

5588C2 [byte] <------- Text Color (red)

5588BD [byte] <------- Text Color (Green)

5588B8 [byte] <------- Text Color (Blue)

 

558876 [byte] <------- Shadow Color (red)

558874 [byte] <------- Shadow Color (Green)

558872 [byte] <------- Shadow Color (Blue)

 

Wanted Stars

5590CA [byte] <------- Active Color (red)

5590C5 [byte] <------- Active Color (Green)

5590C0 [byte] <------- Active Color (Blue)

 

559170 [byte] <------- Inactive Color (red)

55916E [byte] <------- Inactive Color (Green)

559169 [byte] <------- Inactive Color (Blue)

 

Extra

5591B7 [byte] <------- Number of Stars

5582A0 [byte] <------- Money text visibility, enable = 3

55825A [byte] <------- Money Shadow visibility, enable = 3

5588B3 [byte] <------- Ammo text visibility, enable = 3

55886D [byte] <------- Ammo Shadow visibility, enable = 3

 

Resolution

A0FD04 [4 BYTE] <------- resolution Width

A0FD08 [4 BYTE] <------- resolution height

A0FD00 [4 BYTE] <------- Color bit.16,32, etc

 

Trying for to find for the color of their Shadow & position Now.

 

------------------------------------------------------------------------------

setting

869694 [4 Byte] <------ Mouse X Position

869698 [4 Byte] <---- Mouse Y Position

86978B [string] <----- name of skin applied from skin folder

869680 [byte] <---- GXT Using

86963A [byte] <----- Hud Display

86963C [byte] <---- Radar display mode

86965A [byte] <------ Music Volume

86968A [byte] <----- MP3 boost

869659 [byte] <----- SFX Volume

 

Others

71DE1094 [byte] <------ number of cleo script Attached

5591B4 [byte] <------- pause the game, write value 66 or 67

7048A0 [Float] <----- Player X pos

7048A4 [float] <----- Player Y pos

7048A8 [float] <----- Player Z pos

------------------------------------------------------------------------------

Help Me

i need some help with searching some More

Vehicle Lights

Tank Cannon barrel Offset

------------------------------------------------------------------------------

i will post more soon!

please check them & post if anyone of them wrong,

Edited by Ashwin the new boy
  • Like 3

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Ashwin.Star

reserve!

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Frank.s

Thanks Ashwin, i was looking for the radar x and y position addresses for my own VC TC and couldn't find them documented anywhere (and i don't know how to find addresses of a certain part of the game my self).

About to test the radar x and y now. icon14.gif

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Ashwin.Star

Thanks & good luck for your TC!

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Frank.s

Appreciated, and good luck on your TC too. smile.gif

 

The health, armor, money, time, weapon icon, weapon ammo, location and color have been found by spaceeinstein and are shown in the source for his MiniConsole cleo script. icon14.gif

 

The main menu RGB color addresses found by you are useful to me too, it would be nice to get the RGB color addresses for every pause menu text.

Also, the radar moves by using those addresses, however could you find the addresses for the radar ring texture X position and Y position? Those aren't in the gtamodding.com vc mem addy listing or in miniconsole.

 

 

Edit: Source is in the download list. orly.gif

Edited by Frank.s

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Ashwin.Star

Thanks !

i would like to find them my self lol.gif

-------

i'll try to find the ring too,

but you can remove it from hud & can create another one for you radar happy.gif

Edited by Ashwin the new boy

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Frank.s

lol

Also, editing the radar x or y addresses causes the "you are here" arrow to change size. tounge.gif

 

Would it be possible for someone to find out the addresses of the text that still remains pink? like control layout descriptions, disabled selections, title and other text, and the green bar: picture

Edited by Frank.s

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Silent
Also, editing the radar x or y addresses causes the "you are here" arrow to change size. tounge.gif

That's because you're changing the .rdata values, which are mostly used for many things. It's better to change pointers instead.

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Frank.s

I wish i understood what you're explaining Silent, because when it comes to scripting i only know to scm script in the old-style (non high-level) syntax. Any asm or programming or high-level languages are beyond my knowledge, hell i don't even know what they are, let-alone know how to use them. tounge.gif Would it be possible for someone to find out the addresses of the text that still remains pink? like control layout descriptions, disabled selections, title and other text, and the green bar: picture

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Ashwin.Star

i don't find anything impossible yet!

it is another thing that i may don't know how to do it. lol

anyway,

i am feeling sleepy!

so, i'll try to find them tomorrow!

see ya!

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Frank.s

Ha, alright, thanks. See ya.

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Silent

I haven't test it in game (I even don't have VC here yet), but following addresses contain some menu-related pink color:

 

0x49E4FD, 0x49E4F8, 0x49E4F3

0x49E33B, 0x49E336, 0x49E331

 

All are 4 bytes long, and they go by R, G, B.

 

There are some texts which apparently has different colours, these two have the same colour like main menu color posted in 1st post.

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spaceeinstein

The first controls the color for "Are you sure..." text, and second controls the pink menu title color. There are many areas controlling the colors of the pause menu. Something as mundane as the black, thick, slanted border is treated as four separate sections each with their own color.

 

@Frank.s, something like this is what SilentPL meant.

 

set_radar_position $pos_x $pos_yset_arrow_position $pos_x $pos_y...$pos_x = 100.0$pos_y = 200.0

 

All you did was change the 100.0 value to something else, affecting two places at the same time.

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MW_29
I wish i understood what you're explaining Silent, because when it comes to scripting i only know to scm script in the old-style (non high-level) syntax. Any asm or programming or high-level languages are beyond my knowledge, hell i don't even know what they are, let-alone know how to use them. tounge.gif Would it be possible for someone to find out the addresses of the text that still remains pink? like control layout descriptions, disabled selections, title and other text, and the green bar: picture

Indeed, change color of this green rect would be useful tounge.gif

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Ashwin.Star

thanks SilentPL,

i have added them in First Post,

so that they all can easily be Found,

i have found some Shadow & Position related too,

i hope we don't need menu editor anymore ha,

i am trying to find the colour of selector (green),

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Swoorup

At some instance the same memory addresses are used for some of the HUD components. If you edit one of the address then another element will also be affected.

What you can you is redirect the memory an element access to its own allocated address

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Silent

Menu mostly doesn't count for that.

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MW_29

So... is there a yet known address for changing money amount text font to the other one from fonts.txd, as just like in one of spaceeinstein's mini console features?? It could be useful too tounge.gif

 

Ed: ...I just looked inside source code of his console mod, and found address like:

0x5582AF

is it correct as for money text font?

Edited by MW_29

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Frank.s

Thanks for the .rdata analogy spaceeinstein. smile.gif

 

 

@MW

 

*searches miniconsole's source code*

 

55821D is the money font icon14.gif

 

Haven't tested it, but it should be correct (if space labels his code right).

Edited by Frank.s

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MW_29

 

Thanks for the .rdata analogy spaceeinstein. smile.gif

 

 

@MW

 

*searches miniconsole's source code*

 

55821D is the money font icon14.gif

 

Haven't tested it, but it should be correct (if space labels his code right).

Haha, thanks Frank.s , i have just looked throught the source aswell, but You were faster, ...probably my previus find is wrong, so at the first i'll test this address that You found smile.gif

 

..and, nice effect reached ;]

user posted image

Edited by MW_29

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Ashwin.Star

Thank you Guys,

i am getting some amazing & some freaky Addresses,

some of them are so much freaky that i am confused what to put the name,

before i put them here, please hep me with current confusions,

 

49EF88 [4 BYTE] <-------- Some thing related with green selector Size,

49E758 [4 BYTE] <-------- Menu text font change with 0, mostly crash the game

68FD40 <--- may be Zoom ?

68FD44 [Float] <--- it's related with map

 

i want to expend this Topic as much as Possible,

i'll keep on searching until i get everything that appear in game,

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DK22Pac

@starter

Didnt you see this before?

www.gtaforums.com/index.php?showtopic=117195

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Ashwin.Star

Sorry for Bump!

I found Loading Bar Colors,

& Position of Menu Options,

i think we don't need to Heck Exe for Menu editing,

 

@Frank.s

i found something related the Radar Ring,

but for Size,

trying to get its Position too

 

------------------

I found this Topic on 3rd Page & i thought that it will Remain Active

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Deji

There are millions of possible addresses for most EXE's. It's pretty senseless to start documenting every one 'willy-nilly'. Function addresses and class declarations are most important, as using them it's pretty easy to figure out those small things about them.

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