Ashwin.Star Posted March 12, 2012 Share Posted March 12, 2012 (edited) hi friend, i am working on my pending TC,GTA VCU so i am searching & collection Some Useful Address for it, and i want to share them here too, so that you can help in finding & correction them, these all are in Hex so don't forget to add 0x before them in script, lol ------------------------------------------------------------------------------ Radar SIZE 68FD20 [4 BYTE] <----------- Radar size (y) 68FD30 [4 BYTE] <----------- Radar size (-y) 68FD24 [4 BYTE] <----------- Radar Size (x) 0x68FD28 [4 BYTE] <----------- Radar Size (XY) this one is Better for editing size POSITION 68FD2C [Float] <----------- X Position 68FD34 [Float] <----------- Y Position SHAPE 68FD38 [Float] 68FD3C [Float] <--- writing 0 to them make it Square ! CONFUSED 68FD40 <--- may be Zoom ? 68FD44 [Float] <--- it's related with map did you get for Zoom ? ----------------------------------------------------------------------------- Directory 97509C [string (58)] <----------- Proper address for Save game Slot, from "c:\" to "GTAVCSF" A0CE9C [string (61)] <------------ Proper Address for Last loaded Save game File 6D5E5C [string (15)] <------- First movie 6D5E84 [string (20)] <-------- Second Movie ------------------------------------------------------------------------------ MENU Menu Title Text 49E33B [byte] <------- Main Color (red) 49E336 [byte] <------- Main Color (Green) 49E331 [byte] <------- Main Color (Blue) 49E324 [bYTE] <------ Transparency (A) 49E31D [bYTE] <------ Transparency while Choosing another menu (A) 49E370 [4 BYTE] <--------- x Pos 49E352 [bYTE] <--------- x Pos 49E39C [4 BYTE] <--------- y Pos Menu Options Text 49E8EA [byte] <------- Main Color (red) 49E8E5 [byte] <------- Main Color (Green) 49E8E0 [byte] <------- Main Color (Blue) 49E8D3 [byte] <------- transparency (A) 49E8B1 [byte] <------- Shadow Color (red) 49E8AF [byte] <------- Shadow Color (Green) 49E8AD [byte] <------- Shadow Color (Blue) 49E8A0 [byte] <------ Shadow transparency Quit Option's Text 49E4FD [byte] <------- Main Color (red) 49E4F8 [byte] <------- Main Color (Green) 49E4F3 [byte] <------- Main Color (Blue) Loading Bar 4A6C33 [byte] <------- Moving Bar Color (red) 4A6C2E [byte] <------- Moving Bar Color (Green) 4A6C29 [byte] <------- Moving Bar Color (Blue) 4A6C24 [byte] <------- transparency (A) 4A6B80 [byte] <------- Bar Color (red) 4A6B7E [byte] <------- Bar Color (Green) 4A6B7C [byte] <------- Bar Color (Blue) 4A6B77 [byte] <------ transparency (A) Extra 49E32C [byte] <------ Visibility Menu Title, visible 1 49E32b [byte] <------ Menu Title color, 25, 26, 27, Confusion 49E309, 49E307, 49E305 <----- related with shadow pos 49EF88 [4 BYTE] <-------- Some thing related with green selector Size, 49E758 [4 BYTE] <-------- Menu text font change with 0, mostly crash the game ----------------------------------------------------------------------------- Textures 68BF58 [string (10)] <------ Menu backgroung 68BF68 [string (7) <-------- menu logo 68BF7C [string (5)] <------ Mouse change the texture name & next time you will see yours only, ------------------------------------------------------------------------------ HUDS Time 559EFC [byte] <------- Text Font 559F91 [byte] <------- Text Color (red) 559F8C [byte] <------- Text Color (Green) 559F87 [byte] <------- Text Color (Blue) 559F82 [byte] <------- transparency (A) 559F2D [byte] <------- Shadow Color (red) 559F2B [byte] <------- Shadow Color (Green) 559F29 [byte] <------- Shadow Color (Blue) 559F24 [byte] <------- Shadow transparency (A) Money 55821D [byte] <------- Text Font 5582AF [byte] <------- Text Color (red) 5582AA [byte] <------- Text Color (Green) 5582A5 [byte] <------- Text Color (Blue) 5582AF [byte] <------- Shadow Color (red) 5582AA [byte] <------- Shadow Color (Green) 5582A5 [byte] <------- Shadow Color (Blue) Armor 558E26 [byte] <------- Text Color (red) 558E21 [byte] <------- Text Color (Green) 558E1C [byte] <------- Text Color (Blue) 558E17 [byte] <------- transparency (A) 558EFE [byte] <------- Icon Color (red) 558ED6 [byte] <------- Icon Color (Green) 558ED1 [byte] <------- Icon Color (Blue) 558EC6 [byte] <------- transparency (A) Health 5589E8 [byte] <------- Text Font 558BA9 [byte] <------- Text Color (red) 558BA4 [byte] <------- Text Color (Green) 558B9F [byte] <------- Text Color (Blue) 558B9A [byte] <------- transparency (A) 558A08 [byte] <------- Shadow Color (red) 558A06 [byte] <------- Shadow Color (Green) 558A04 [byte] <------- Shadow Color (Blue) 5589FF [byte] <------- Shadow transparency (A) 558C8E [byte] <------- Icon Color (red) 558C66 [byte] <------- Icon Color (Green) 558C61 [byte] <------- Icon Color (Blue) 558C56 [byte] <------- Transparency (A) Ammo 55879B [byte] <------- Text Font 5588C2 [byte] <------- Text Color (red) 5588BD [byte] <------- Text Color (Green) 5588B8 [byte] <------- Text Color (Blue) 558876 [byte] <------- Shadow Color (red) 558874 [byte] <------- Shadow Color (Green) 558872 [byte] <------- Shadow Color (Blue) Wanted Stars 5590CA [byte] <------- Active Color (red) 5590C5 [byte] <------- Active Color (Green) 5590C0 [byte] <------- Active Color (Blue) 559170 [byte] <------- Inactive Color (red) 55916E [byte] <------- Inactive Color (Green) 559169 [byte] <------- Inactive Color (Blue) Extra 5591B7 [byte] <------- Number of Stars 5582A0 [byte] <------- Money text visibility, enable = 3 55825A [byte] <------- Money Shadow visibility, enable = 3 5588B3 [byte] <------- Ammo text visibility, enable = 3 55886D [byte] <------- Ammo Shadow visibility, enable = 3 Resolution A0FD04 [4 BYTE] <------- resolution Width A0FD08 [4 BYTE] <------- resolution height A0FD00 [4 BYTE] <------- Color bit.16,32, etc Trying for to find for the color of their Shadow & position Now. ------------------------------------------------------------------------------ setting 869694 [4 Byte] <------ Mouse X Position 869698 [4 Byte] <---- Mouse Y Position 86978B [string] <----- name of skin applied from skin folder 869680 [byte] <---- GXT Using 86963A [byte] <----- Hud Display 86963C [byte] <---- Radar display mode 86965A [byte] <------ Music Volume 86968A [byte] <----- MP3 boost 869659 [byte] <----- SFX Volume Others 71DE1094 [byte] <------ number of cleo script Attached 5591B4 [byte] <------- pause the game, write value 66 or 67 7048A0 [Float] <----- Player X pos 7048A4 [float] <----- Player Y pos 7048A8 [float] <----- Player Z pos ------------------------------------------------------------------------------ Help Me i need some help with searching some More Vehicle Lights Tank Cannon barrel Offset ------------------------------------------------------------------------------ i will post more soon! please check them & post if anyone of them wrong, Edited April 2, 2012 by Ashwin the new boy Jack, MasterHK and CharlesVercetti 3 Link to comment Share on other sites More sharing options...
Ashwin.Star Posted March 12, 2012 Author Share Posted March 12, 2012 reserve! Link to comment Share on other sites More sharing options...
Frank.s Posted March 12, 2012 Share Posted March 12, 2012 Thanks Ashwin, i was looking for the radar x and y position addresses for my own VC TC and couldn't find them documented anywhere (and i don't know how to find addresses of a certain part of the game my self). About to test the radar x and y now. Link to comment Share on other sites More sharing options...
Ashwin.Star Posted March 12, 2012 Author Share Posted March 12, 2012 Thanks & good luck for your TC! Link to comment Share on other sites More sharing options...
Frank.s Posted March 12, 2012 Share Posted March 12, 2012 (edited) Appreciated, and good luck on your TC too. The health, armor, money, time, weapon icon, weapon ammo, location and color have been found by spaceeinstein and are shown in the source for his MiniConsole cleo script. The main menu RGB color addresses found by you are useful to me too, it would be nice to get the RGB color addresses for every pause menu text. Also, the radar moves by using those addresses, however could you find the addresses for the radar ring texture X position and Y position? Those aren't in the gtamodding.com vc mem addy listing or in miniconsole. Edit: Source is in the download list. Edited March 12, 2012 by Frank.s Link to comment Share on other sites More sharing options...
Ashwin.Star Posted March 12, 2012 Author Share Posted March 12, 2012 (edited) Thanks ! i would like to find them my self ------- i'll try to find the ring too, but you can remove it from hud & can create another one for you radar Edited March 12, 2012 by Ashwin the new boy Link to comment Share on other sites More sharing options...
Frank.s Posted March 12, 2012 Share Posted March 12, 2012 (edited) lol Also, editing the radar x or y addresses causes the "you are here" arrow to change size. Would it be possible for someone to find out the addresses of the text that still remains pink? like control layout descriptions, disabled selections, title and other text, and the green bar: picture Edited March 12, 2012 by Frank.s Link to comment Share on other sites More sharing options...
Silent Posted March 12, 2012 Share Posted March 12, 2012 Also, editing the radar x or y addresses causes the "you are here" arrow to change size. That's because you're changing the .rdata values, which are mostly used for many things. It's better to change pointers instead. Link to comment Share on other sites More sharing options...
Frank.s Posted March 12, 2012 Share Posted March 12, 2012 I wish i understood what you're explaining Silent, because when it comes to scripting i only know to scm script in the old-style (non high-level) syntax. Any asm or programming or high-level languages are beyond my knowledge, hell i don't even know what they are, let-alone know how to use them. Would it be possible for someone to find out the addresses of the text that still remains pink? like control layout descriptions, disabled selections, title and other text, and the green bar: picture Link to comment Share on other sites More sharing options...
Ashwin.Star Posted March 12, 2012 Author Share Posted March 12, 2012 i don't find anything impossible yet! it is another thing that i may don't know how to do it. lol anyway, i am feeling sleepy! so, i'll try to find them tomorrow! see ya! Link to comment Share on other sites More sharing options...
Frank.s Posted March 12, 2012 Share Posted March 12, 2012 Ha, alright, thanks. See ya. Link to comment Share on other sites More sharing options...
Silent Posted March 12, 2012 Share Posted March 12, 2012 I haven't test it in game (I even don't have VC here yet), but following addresses contain some menu-related pink color: 0x49E4FD, 0x49E4F8, 0x49E4F3 0x49E33B, 0x49E336, 0x49E331 All are 4 bytes long, and they go by R, G, B. There are some texts which apparently has different colours, these two have the same colour like main menu color posted in 1st post. Link to comment Share on other sites More sharing options...
spaceeinstein Posted March 12, 2012 Share Posted March 12, 2012 The first controls the color for "Are you sure..." text, and second controls the pink menu title color. There are many areas controlling the colors of the pause menu. Something as mundane as the black, thick, slanted border is treated as four separate sections each with their own color. @Frank.s, something like this is what SilentPL meant. set_radar_position $pos_x $pos_yset_arrow_position $pos_x $pos_y...$pos_x = 100.0$pos_y = 200.0 All you did was change the 100.0 value to something else, affecting two places at the same time. Link to comment Share on other sites More sharing options...
MW_29 Posted March 12, 2012 Share Posted March 12, 2012 I wish i understood what you're explaining Silent, because when it comes to scripting i only know to scm script in the old-style (non high-level) syntax. Any asm or programming or high-level languages are beyond my knowledge, hell i don't even know what they are, let-alone know how to use them. Would it be possible for someone to find out the addresses of the text that still remains pink? like control layout descriptions, disabled selections, title and other text, and the green bar: picture Indeed, change color of this green rect would be useful Link to comment Share on other sites More sharing options...
Ashwin.Star Posted March 13, 2012 Author Share Posted March 13, 2012 thanks SilentPL, i have added them in First Post, so that they all can easily be Found, i have found some Shadow & Position related too, i hope we don't need menu editor anymore ha, i am trying to find the colour of selector (green), Link to comment Share on other sites More sharing options...
Swoorup Posted March 13, 2012 Share Posted March 13, 2012 At some instance the same memory addresses are used for some of the HUD components. If you edit one of the address then another element will also be affected. What you can you is redirect the memory an element access to its own allocated address Link to comment Share on other sites More sharing options...
Silent Posted March 13, 2012 Share Posted March 13, 2012 Menu mostly doesn't count for that. Link to comment Share on other sites More sharing options...
MW_29 Posted March 14, 2012 Share Posted March 14, 2012 (edited) So... is there a yet known address for changing money amount text font to the other one from fonts.txd, as just like in one of spaceeinstein's mini console features?? It could be useful too Ed: ...I just looked inside source code of his console mod, and found address like: 0x5582AF is it correct as for money text font? Edited March 14, 2012 by MW_29 Link to comment Share on other sites More sharing options...
Frank.s Posted March 14, 2012 Share Posted March 14, 2012 (edited) Thanks for the .rdata analogy spaceeinstein. @MW *searches miniconsole's source code* 55821D is the money font Haven't tested it, but it should be correct (if space labels his code right). Edited March 14, 2012 by Frank.s Link to comment Share on other sites More sharing options...
MW_29 Posted March 14, 2012 Share Posted March 14, 2012 (edited) Thanks for the .rdata analogy spaceeinstein. @MW *searches miniconsole's source code* 55821D is the money font Haven't tested it, but it should be correct (if space labels his code right). Haha, thanks Frank.s , i have just looked throught the source aswell, but You were faster, ...probably my previus find is wrong, so at the first i'll test this address that You found ..and, nice effect reached ;] Edited March 14, 2012 by MW_29 Link to comment Share on other sites More sharing options...
Ashwin.Star Posted March 14, 2012 Author Share Posted March 14, 2012 Thank you Guys, i am getting some amazing & some freaky Addresses, some of them are so much freaky that i am confused what to put the name, before i put them here, please hep me with current confusions, 49EF88 [4 BYTE] <-------- Some thing related with green selector Size, 49E758 [4 BYTE] <-------- Menu text font change with 0, mostly crash the game 68FD40 <--- may be Zoom ? 68FD44 [Float] <--- it's related with map i want to expend this Topic as much as Possible, i'll keep on searching until i get everything that appear in game, Link to comment Share on other sites More sharing options...
DK22Pac Posted March 14, 2012 Share Posted March 14, 2012 @starter Didnt you see this before? www.gtaforums.com/index.php?showtopic=117195 Link to comment Share on other sites More sharing options...
Ashwin.Star Posted March 14, 2012 Author Share Posted March 14, 2012 Yes, but it's on me where i want to post! -------------- i can post a reply there like you have post here ------------- @starter Didnt you see this before? gtamodding.com/index.php?title=Memory_Addresses_(VC) Link to comment Share on other sites More sharing options...
Ashwin.Star Posted April 2, 2012 Author Share Posted April 2, 2012 Sorry for Bump! I found Loading Bar Colors, & Position of Menu Options, i think we don't need to Heck Exe for Menu editing, @Frank.s i found something related the Radar Ring, but for Size, trying to get its Position too ------------------ I found this Topic on 3rd Page & i thought that it will Remain Active Link to comment Share on other sites More sharing options...
Deji Posted April 2, 2012 Share Posted April 2, 2012 There are millions of possible addresses for most EXE's. It's pretty senseless to start documenting every one 'willy-nilly'. Function addresses and class declarations are most important, as using them it's pretty easy to figure out those small things about them. Link to comment Share on other sites More sharing options...
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