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I just want a more hardcore story


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The only time i have ever felt bad while playing a game was when i was playing saints row 2. Carlos was chained up and dragged by a truck, you ended up killing him. It was pretty deep and saints row was the most unbelievable and boring games i played. What rockstar could do with their story telling and the way they get you involved with a person, it would surly bring people to tears.

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The only time i have ever felt bad while playing a game was when i was playing saints row 2. Carlos was chained up and dragged by a truck, you ended up killing him. It was pretty deep and saints row was the most unbelievable and boring games i played. What rockstar could do with their story telling and the way they get you involved with a person, it would surly bring people to tears.

I think they did a good job in RDR when they kill John. It was pretty sad.

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GTA IV's story was pretty deep.

Really deep, actually if you get past all the bs stuff at the beginning, mid-way through it starts picking up very nicely icon14.gif

 

I loved it!

 

So I hope GTA V is similar!

Of course it'll have it's funny moments and all that, but I do believe we're in for another great story by Rockstar!

The beginning was some of my favorite bits of the game tbh.

@ AceRay

 

I actually agree with you there, I somehow enjoyed the first part of GTA IV a lot more than the parts later in the game.

Me too. You felt very small and like you were part of such a big place. It was especially engrossing because of how believable the experience was. The missions may not have seemed epic like SA, but the game still felt like it had momentum. It wasn't until going to Bohan and working with Manny that IV started to feel a little stale. But at least it picks up in Algonquin with PBX, the McRearys, and the mob. Easily my favorite story in a GTA so far, though something between IV, SA, and VC in V would really hit the spot.

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interpolfan11

 

Does everything have to be depressing nowadays? Hell, while we're at it, we might as well get a protagonist who slits his wrists and listens to depressing metal. Hell, we might as well get one of those goth kids from south park. I don't play games to make myself feel suicidal. If I were to work at a bank for years, I'd want my severance pay to be some goddamn money, not a bag of dead rats and razor blades. I want to be rewarded for doing the story, because if I don't. it makes me wonder what the f*ck the point is when all I'll get is more loss until I have nothing left. Maybe one big loss halfway through the story, but I'd rather not go through however many missions there are when the only reward I would get is the loss of all my actual houses and the gain of a small shack on a roof full of garbage and homeless people. Imagine if at the end of a racing game all the cars you've worked so hard to get suddenly exploded and you'd have to enter races in a rusty compact car. Nobody enjoys working to get out of suffering and bullsh*t only to earn worse suffering and bullsh*t.

 

True art is not angsty. True art can be enjoyed by anyone and everyone.

Phhhhhh, true art can be plenty angsty. Since when are you the one who determines what the true definition of art is? Ever listen to Joy Division?

 

Anyways, I thought the story in IV was good, not great. I do think that Niko's character development is great though, as he tries to be a good person but all too easily is dragged back to a life of violence and crime. Hopefully V will maintain some of these gritty storytelling elements of IV while taking it to the next level.

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Mister Pink
The most disappointing part of gta has to be it story. They always go way out of their way to soften up the situation and its just sad because this is suposed to be a crime game.

What are you talking about?? GTA games have the best stories when it comes to open world games.. Its million times better than games like saints row, skyrim! The only open world game that have a good story like GTA is inFAMOUS 1&2

What Im talking about is their "Good vs Evil" bullsh*t in a crime game and those over the top wacky parody characters. At least on saint row the protagonist and antagonist are on the same level morally and when they go to war dark things happen and people die. Gta on the other hand nothing real ever happens to the main character, they always make him out to be a hero and thoughout the story theres this loud overtone sarcasm in everything making it hard to take the game seriously.

Wow, are you serious? Overtones of sarcasm? Huh? Over-the-top characters? Maybe, eccentric, interesting. How would you write them?

 

Are you really comparing Saints Row Characters to GTA characters in trying to prove them as more entertaining, believable etc? I am genuinely shocked.

 

Can you please elaborate? I want to hear some more of your thoughts on that and I'm sure others so. Really.

 

I don't think Volition would even agree with what you're saying man. Seriously. If Saints Row characters are more appealing and provide better entertainment for you, great but anyone with a little culture and intelligence in them would know that GTA's characters are far superior than Saints Row characters and a lot of characters in games and film in general.

 

Sorry to veer off topic a little but this guy is really interesting me here.

 

dFotYY6.jpg

Σ 

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Finn 7 five 11

I felt more attached to characters in older gtas than iv,in iv many of the characters would not shut the f*ck up, rockstar seems to have forgotten that sometimes less dialogue is more.

 

I hope v does have a story I can connect to, but I hope it is humourous too, a good serious story can be full of jokes.

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I felt more attached to characters in older gtas than iv,in iv many of the characters would not shut the f*ck up, rockstar seems to have forgotten that sometimes less dialogue is more.

 

I hope v does have a story I can connect to, but I hope it is humourous too, a good serious story can be full of jokes.

I totally agree with you here. The irony is more people connected with Claude because he didn't say anything allowing the player to feel vicariously that they were the protagonist. I'm soooo tired of the new pretentious characters and totally miss the fun psychotic characters who you didn't feel was out of character for them to blow up a city block and laugh about it.

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Mister Pink

I have to agree with you guys too. Niko was a little opinionated and vocal about everything which just dragged on. Less dialogue is definitely better. A bit of mystery, guessing what this character is really like. Keeping you engaged is better than just, I'm gonna tell you everything about me so there's no mystery.

 

dFotYY6.jpg

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Official General
GTA IV's story was pretty deep.

Really deep, actually if you get past all the bs stuff at the beginning, mid-way through it starts picking up very nicely icon14.gif

 

I loved it!

 

So I hope GTA V is similar!

Of course it'll have it's funny moments and all that, but I do believe we're in for another great story by Rockstar!

The beginning was some of my favorite bits of the game tbh.

@ AceRay

 

I actually agree with you there, I somehow enjoyed the first part of GTA IV a lot more than the parts later in the game.

Me too. You felt very small and like you were part of such a big place. It was especially engrossing because of how believable the experience was. The missions may not have seemed epic like SA, but the game still felt like it had momentum. It wasn't until going to Bohan and working with Manny that IV started to feel a little stale. But at least it picks up in Algonquin with PBX, the McRearys, and the mob. Easily my favorite story in a GTA so far, though something between IV, SA, and VC in V would really hit the spot.

@ Dick Valor

 

For real man, I have to agree with you about Manny's section in GTA IV - it was at that point in the game that I first began to notice the repetitive nature of certain aspects of the gameplay. However I must say Rockstar did a great job in adding a twist in that section of the game. When Elisabeta blew his brains out, I admit, I was stunned and shocked!

 

One thing I will add, is that I wanted much more of Playboy X and Dwayne Forge's chapter in the game. I wanted to get invloved in more 'hood' action in the projects and ghettoes. Maybe help Playboy and Dwayne by fighting in some gang wars with rival drugs crews from other projects over crack spots one the streets. I felt we could have had more invlovement with Playboy X and Dwayne, that part of the game was not long enough.

 

But yeah, the Irish Mob and the Mafia storylines did bring some much needed life back into the game after that period of staleness.

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I just don't get the people feeling bad about a character dying when it's GTA and you're killing tons of people for fun. I think Rockstar needs to stop trying to pull heart strings in a f*ckin' mass murder simulator game.

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Mafia 1 has the best story (but thats all it have) in my opinion,don't like working for Bernie and Manny its the weakest part of the game.

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Finn 7 five 11

You know what is retarded in IV? Niko is an individual yet u make choices, now personally I think choices detract from the game, you choose who lives or dies nd straight away you can keep people you like and remove those you are not attached to, then nothing bad in the story ever happens because you can pick and choose, it makes little sense really.

 

A linear story where bad things happen and you cant help that is always more emotionally impacting.

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When it came to GTA IV Dwayne and Little Jacob were the only characters that I felt were real. In the GTA III era I was able to connect to more characters than just one or two in a game. They don't have to be sad stories, just well rounded to show the real heart of the character. Big Smokes death scene was real, he was always committed to seeing a situation as only he could, which really made me see that CJ'srevenge was almost a freeing experience for Big Smoke, not necessarily a sad one.

 

@ Finn4life - Yeah, choices ruined the game for me.

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Racecarlock

I think one thing you have to remember about media in general, especially for a game like this, is that there can be too much plot. Remember the senate scenes in the star wars prequels? Remember how boring those were? Hell, has anyone here watched thespoonyone do let's plays of microcosm and phantasmagoria 2? Whatever the case, if the plot gets too bloated and twisted, it really does detract from a game, especially one that's in the action genre. I mean, would GTA V be much better if you had the characters sit around for an hour, talking about carpets or something? And hell, would it be any better if the character sat around for 20 minute cutscenes, just whining about everything? I don't think so.

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Personally, I wouldn't like yet another depressing story. for GTA V.

 

IV was fine with it, and it took some time until I realized the ending(s) in fact, were great, just not what I expected. But methinks V's vibe will be different.

 

If you think about it, even before IV came out, the logo, the color scheme and all the trailers pointed out towards a moody story. It catched me off guards because in my mind all I was seeing was another rag-to-riches story set in New York.

 

Now, I don't think V will be San Andreas in HD, either. For me, the perfect tone would be a fine line between IV's seriousness and SA wackiness.

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The only time i have ever felt bad while playing a game was when i was playing saints row 2. Carlos was chained up and dragged by a truck, you ended up killing him. It was pretty deep and saints row was the most unbelievable and boring games i played. What rockstar could do with their story telling and the way they get you involved with a person, it would surly bring people to tears.

I think they did a good job in RDR when they kill John. It was pretty sad.

I felt more angry with that! I loved john, by far the most enjoyable protag i have played in game.I really didn't like being jack as well, sounds like he has a bat in his ass.

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Buffalo Soldier

Everyone goes on about how IV had the best story and stuff, f*ck that sh*t.

IV's story was dull and boring - and I lost track of it easily. It just went nowhere; San Andreas had the best storyline by far.

 

San Andreas' story was so long aswell - and half way through the game, it just goes off in some direction and I lost interest, but the Grove Street story at the beginning and end was brilliant and if they had of expanded on that longer, and went into more detail with the family, the gangsters, and let us get to know them all more before revealing Smoke and Ryder's betrayal - then SA's storyline could of been even better.

 

Mafia 2 has a BRILLIANT storyline. The cutscenes and missions in that game had me on the edge of my seat, some times feeling like I could cry [or be sick] at some moments in the game, it was fantastic - and GTA needs a storyline like that.

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Official General
Everyone goes on about how IV had the best story and stuff, f*ck that sh*t.

IV's story was dull and boring - and I lost track of it easily. It just went nowhere; San Andreas had the best storyline by far.

 

San Andreas' story was so long aswell - and half way through the game, it just goes off in some direction and I lost interest, but the Grove Street story at the beginning and end was brilliant and if they had of expanded on that longer, and went into more detail with the family, the gangsters, and let us get to know them all more before revealing Smoke and Ryder's betrayal - then SA's storyline could of been even better.

 

Mafia 2 has a BRILLIANT storyline. The cutscenes and missions in that game had me on the edge of my seat, some times feeling like I could cry [or be sick] at some moments in the game, it was fantastic - and GTA needs a storyline like that.

I still think Vice City had the best storyline

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I don't really care as much about the storylines, because at the end of the day, the real hero is the environment, and how you are able to interact with it. Once you get through the story, all you are left with is the ability to freeroam, and THAT is where the replay value kicks in. Yes, the story is important, but all you really need is a decent reason to cause mayhem and destruction. I've never been that tied to any character in any game. All that being said, Rockstar has ALWAYS presented us with excellent storytelling in every game they have produced.

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Death2Drugs

I agree with what the OP is saying. GTA IV had its moments that almost sent you into tears. Like others said, when Roman dies (if you choose the Deal ending), you actually feel for him. Also, the decision whether to kill Darko or not was very good. I don't want a "funny" story that makes me feel as if I were watching the worst cartoon in the world (Saints Row The Third).

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Algonquin Assassin

I thought the start of GTA IV was great. Everytime I start a save I still feel like I'm new to the place. Something other GTAs lack IMO.

 

 

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