SinCity Posted March 12, 2012 Share Posted March 12, 2012 The biggest thing in GTA that I have always wanted, specially since playing San Andreas, was a true to life gang, west side, story. I dont know how to really pin point this, but maybe a story like Kayne and Lynch?? Like, with the same emotional moments that story has. GTA has always had its funny moments, and its hardcore moments, but I dont believe it ever had a story or mission that put you to tears, or really made you see something that lodged into your brain for weeks to come. Gangs are no joke, gangsters are no joke, they can be pretty terrifying at times to encounter, and they should make it like that in the next GTA if they really want to make it realistic. have the player always aware of whats going on around him while hes walking or driving down the street. Have a more personal story, a more serious story. Thats all I really want. Oh, and a portion of the game in a cali state prison would be nice as well. maybe be framed for something and then when you break out of prison, you hunt down the man who framed you? But in order to do that you have to go back into the path of crime? Thats my 2 cents anyways lol. Sorry if my suggestion confused you guys, I didnt know the exact words to use.. Link to comment Share on other sites More sharing options...
HOTMILFDAD Posted March 12, 2012 Share Posted March 12, 2012 GTA IV's story was pretty deep. Really deep, actually if you get past all the bs stuff at the beginning, mid-way through it starts picking up very nicely I loved it! So I hope GTA V is similar! Of course it'll have it's funny moments and all that, but I do believe we're in for another great story by Rockstar! Link to comment Share on other sites More sharing options...
DatassGTA Posted March 12, 2012 Share Posted March 12, 2012 What? please what about when roman/that chick (forgot her name) dies? is that not emotional? Link to comment Share on other sites More sharing options...
HOTMILFDAD Posted March 12, 2012 Share Posted March 12, 2012 What? please what about when roman/that chick (forgot her name) dies? is that not emotional? by you using the words "that chick (forgot her name)", you're kinda saying that she wasn't important enough to be emotionally tied to..which I agree because when she died, I didn't care lol but when Roman, your cousin and the person that's been there since the beginning dies, you actually feel for him. I mean he was your cousin for gods sake! But regardless, I found Niko's choice of letting Darko live or die much more emotional! Link to comment Share on other sites More sharing options...
AceRay Posted March 12, 2012 Share Posted March 12, 2012 GTA IV's story was pretty deep.Really deep, actually if you get past all the bs stuff at the beginning, mid-way through it starts picking up very nicely I loved it! So I hope GTA V is similar! Of course it'll have it's funny moments and all that, but I do believe we're in for another great story by Rockstar! The beginning was some of my favorite bits of the game tbh. Link to comment Share on other sites More sharing options...
HOTMILFDAD Posted March 12, 2012 Share Posted March 12, 2012 GTA IV's story was pretty deep.Really deep, actually if you get past all the bs stuff at the beginning, mid-way through it starts picking up very nicely I loved it! So I hope GTA V is similar! Of course it'll have it's funny moments and all that, but I do believe we're in for another great story by Rockstar! The beginning was some of my favorite bits of the game tbh. The only part I liked (and remembered) was the Vlad parts. The Manny stuff was boring, oh and the Elizabeth parts were good too. It only started picking up once you worked for PBX and Ray, imo. Link to comment Share on other sites More sharing options...
AceRay Posted March 12, 2012 Share Posted March 12, 2012 GTA IV's story was pretty deep.Really deep, actually if you get past all the bs stuff at the beginning, mid-way through it starts picking up very nicely I loved it! So I hope GTA V is similar! Of course it'll have it's funny moments and all that, but I do believe we're in for another great story by Rockstar! The beginning was some of my favorite bits of the game tbh. The only part I liked (and remembered) was the Vlad parts. The Manny stuff was boring, oh and the Elizabeth parts were good too. It only started picking up once you worked for PBX and Ray, imo. Oh, I didn't like the Manny part either, I was referring to Vlad/LJ/some Roman missions. Link to comment Share on other sites More sharing options...
saintsrow Posted March 12, 2012 Share Posted March 12, 2012 OP, I can dig what you are saying. But as hard as Rockstar tries to make their games cinematic, and as hard as they try to create strong characters and dramatic situations with the dialog and cutscenes, personally, I just can't get as emotionally involved with the characters or the protagonist as I do in movies. Though I must say, I was pretty pissed off at Dmitri by the end of GTA IV. For GTA V, if Rockstar does try to push it in the direction you are suggesting, I kind of hope they do it as DLC where they can really experiment with some emotional injustice or a deep gang story like you are suggesting, but I am hoping they don't try to do that with the main game story. I want a main story from Rockstar where the protagonist really does come out on top and and (if necessary) really redeems himself and is calling the shots by the end of the story, as opposed the the trend of ironic, downbeat (attempted) dramatic endings that Rockstar has been writing lately. Link to comment Share on other sites More sharing options...
Gtaghost22 Posted March 12, 2012 Share Posted March 12, 2012 Have you ever played GTA IV?? Ignore the stupid stuff in the begining.. Mid-way through the game you will see how hardcore and deep the story is.. It was awesome i liked it, i really hope GTA V is a mix between GTA IV's realistic, deep story and GTA:San Andreas's awesome features. Link to comment Share on other sites More sharing options...
DatassGTA Posted March 12, 2012 Share Posted March 12, 2012 What? please what about when roman/that chick (forgot her name) dies? is that not emotional? by you using the words "that chick (forgot her name)", you're kinda saying that she wasn't important enough to be emotionally tied to..which I agree because when she died, I didn't care lol but when Roman, your cousin and the person that's been there since the beginning dies, you actually feel for him. I mean he was your cousin for gods sake! But regardless, I found Niko's choice of letting Darko live or die much more emotional! Well, she didn't. And to my luck, I choose the option that would kill roman. I didn't like that so I started all over just to do the other one, and when she died I was happy with that. Link to comment Share on other sites More sharing options...
AceRay Posted March 12, 2012 Share Posted March 12, 2012 What? please what about when roman/that chick (forgot her name) dies? is that not emotional? by you using the words "that chick (forgot her name)", you're kinda saying that she wasn't important enough to be emotionally tied to..which I agree because when she died, I didn't care lol but when Roman, your cousin and the person that's been there since the beginning dies, you actually feel for him. I mean he was your cousin for gods sake! But regardless, I found Niko's choice of letting Darko live or die much more emotional! Well, she didn't. And to my luck, I choose the option that would kill roman. I didn't like that so I started all over just to do the other one, and when she died I was happy with that. You know you can just save before the mission: One last thing and play through both endings right after each other rather than replay the whole game. Link to comment Share on other sites More sharing options...
Racecarlock Posted March 12, 2012 Share Posted March 12, 2012 Does everything have to be depressing nowadays? Hell, while we're at it, we might as well get a protagonist who slits his wrists and listens to depressing metal. Hell, we might as well get one of those goth kids from south park. I don't play games to make myself feel suicidal. If I were to work at a bank for years, I'd want my severance pay to be some goddamn money, not a bag of dead rats and razor blades. I want to be rewarded for doing the story, because if I don't. it makes me wonder what the f*ck the point is when all I'll get is more loss until I have nothing left. Maybe one big loss halfway through the story, but I'd rather not go through however many missions there are when the only reward I would get is the loss of all my actual houses and the gain of a small shack on a roof full of garbage and homeless people. Imagine if at the end of a racing game all the cars you've worked so hard to get suddenly exploded and you'd have to enter races in a rusty compact car. Nobody enjoys working to get out of suffering and bullsh*t only to earn worse suffering and bullsh*t. True art is not angsty. True art can be enjoyed by anyone and everyone. Link to comment Share on other sites More sharing options...
Rico44 Posted March 12, 2012 Share Posted March 12, 2012 TLaD had a great gang-related story, I'd love something similar in V. Link to comment Share on other sites More sharing options...
meson1 Posted March 12, 2012 Share Posted March 12, 2012 The story was GTA:IV's killer feature. It was the Image Metrics' middleware technology that brought the faces to life. The story wasn't just told by the dialogue any more. Now, a good proportion of the story could be told through visual expressions to convey emotion and reactions. All in all it allowed a deeper, more interesting story to be told with characters that were actually three dimensional (in the literary sense). And as evidenced by some of the posts in this thread, it worked. This is getting to the point of being true literature in video game form. It's the perfect medium for an interactive movie. Expect more of the same from GTA:V. I know some people found Niko's story a little on the dark side. But not all stories need be like this. We will just have to wait and see what GTA:V has in store for us. Link to comment Share on other sites More sharing options...
dansgas1000 Posted March 12, 2012 Share Posted March 12, 2012 What? please what about when roman/that chick (forgot her name) dies? is that not emotional? by you using the words "that chick (forgot her name)", you're kinda saying that she wasn't important enough to be emotionally tied to..which I agree because when she died, I didn't care lol but when Roman, your cousin and the person that's been there since the beginning dies, you actually feel for him. I mean he was your cousin for gods sake! But regardless, I found Niko's choice of letting Darko live or die much more emotional! i killed kate, i loved roman, we were friends Link to comment Share on other sites More sharing options...
TrialzGTAS Posted March 12, 2012 Share Posted March 12, 2012 IV was mad deep, but a VC-like story would make my day =] Link to comment Share on other sites More sharing options...
bluetops Posted March 12, 2012 Share Posted March 12, 2012 IV was mad deep, but a VC-like story would make my day =] I was actually thinking that Dimitri of GTA IV was the "modern" counterpart of Sonny Forelli of Vice City. I don't know,I just feel it. And probably because of the annoying,"I-just-wanna-slap-this-man-in-the-face" calls of both characters and maybe a bit of similarity of being greedy. btw,On-Topic: They will make it great. They always make it great. They always do. My personal favorite still is San Andreas' story. Maybe I'm just really stunned at homeboy-gangster stories. Next is IV. Then VC. Link to comment Share on other sites More sharing options...
Official General Posted March 12, 2012 Share Posted March 12, 2012 GTA IV's story was pretty deep.Really deep, actually if you get past all the bs stuff at the beginning, mid-way through it starts picking up very nicely I loved it! So I hope GTA V is similar! Of course it'll have it's funny moments and all that, but I do believe we're in for another great story by Rockstar! The beginning was some of my favorite bits of the game tbh. @ AceRay I actually agree with you there, I somehow enjoyed the first part of GTA IV a lot more than the parts later in the game. Link to comment Share on other sites More sharing options...
Member#1 Posted March 12, 2012 Share Posted March 12, 2012 (edited) The biggest thing in GTA that I have always wanted, specially since playing San Andreas, was a true to life gang, west side, story. But with less singing and dancing, I assume. Edited March 12, 2012 by Member#1 Link to comment Share on other sites More sharing options...
Vercetti27 Posted March 12, 2012 Share Posted March 12, 2012 I never got emotionally attached to either Kate or Roman. They were pretty one dimensional , I could never take Roman seriously ffs. I had more of a connection with Ryder in SA, when he betrayed you, then I felt betrayed. Link to comment Share on other sites More sharing options...
Mister Pink Posted March 12, 2012 Share Posted March 12, 2012 ... I want to be rewarded for doing the story, because if I don't. it makes me wonder what the f*ck the point is .... Maybe one big loss halfway through the story..... Nobody enjoys working to get out of suffering and bullsh*t only to earn worse suffering and bullsh*t. True art is not angsty. True art can be enjoyed by anyone and everyone. Good points. There seems to be a trend of having more tragic story lines or tragic finishes almost as a way of being different. It a sort of anti-Hollwood/fairytale ending. That's fine, trying to break the norm but it almost seems too contrived. RUBBΣR░J♢HNNY (スオッ) Link to comment Share on other sites More sharing options...
woggleman Posted March 12, 2012 Share Posted March 12, 2012 I want the story to get really deep and dark at times but to be able to have the protagonist come out on top at the end. Maybe he becomes rich enough to finally walk away from the life on his own terms. Link to comment Share on other sites More sharing options...
AuSsIeThUnDeR36 Posted March 12, 2012 Share Posted March 12, 2012 In gta sa the feeling i got of absolute hatred towards Tenpenny and Pulaski, if i saw them in real life id waste those muthas for framing me for a murder. I hope gta v isn't going to be as depressive as 4, i mean its in LS, its a fun exciting place to be but i think we are going to see a lot of the poverty stricken areas and then there's the ritzy Vinewood area so we should see a good mix there, makes for a more interesting environment. A bit off topic, maybe they could have as easter eggs a few of the Grove4Life tags scattered around, remnants of when CJ was there. Or maybe most of them are gone now from being painted over years ago but they forgot one located under the freeway overpass or something. That would be cool to find that! Link to comment Share on other sites More sharing options...
Celticfang Posted March 12, 2012 Share Posted March 12, 2012 (edited) IMO the downer (or Bolivian Army) ending is a cliche all to itself, R* loves doing it however with ripping everything away from the protagonists at least once in the story (see their recent games). It's not cool, Hollywood doesn't use it, Imagine if Hollwood did that for every movie they make. However I think that it doesn't work well with games that let you roam after the story's done, or make choices, as only one choice is accepted as offiical, so suppose R* come out after V is released and say 'Oh by the way in IV the official ending is Kate dies', that would render the whole deal/revenge branching story meaningless. Now onto the bit about letting you roam after the game, it brings the problem of what to actually DO after you done the stories and the side missions. I may be in a tiny minority, but I like the idea of an ending cutscene, then either game over, load an old save, or a seperate free roam mode. EDIT: For a 'hardcore' story, I don't think you'll get a 100% true to life story, there's simply some things that are still off limits in games depending on region, for instance a Japanese GTA would have no qualms about including a sexual scene (consensual or otherwise), whereas Western devs/cultures/laws are far, far less okay with that. Edited March 12, 2012 by Celticfang Link to comment Share on other sites More sharing options...
Icedog2999 Posted March 12, 2012 Share Posted March 12, 2012 The most disappointing part of gta has to be it story. They always go way out of their way to soften up the situation and its just sad because this is suposed to be a crime game. Link to comment Share on other sites More sharing options...
Celticfang Posted March 12, 2012 Share Posted March 12, 2012 But by the same token, they can't show every little thing or they'd have to cut bits out to get the game rated. Remember, the censors pretty much dictate what stays in GTA. Link to comment Share on other sites More sharing options...
Gtaghost22 Posted March 12, 2012 Share Posted March 12, 2012 The most disappointing part of gta has to be it story. They always go way out of their way to soften up the situation and its just sad because this is suposed to be a crime game. What are you talking about?? GTA games have the best stories when it comes to open world games.. Its million times better than games like saints row, skyrim! The only open world game that have a good story like GTA is inFAMOUS 1&2 Link to comment Share on other sites More sharing options...
Icedog2999 Posted March 12, 2012 Share Posted March 12, 2012 The most disappointing part of gta has to be it story. They always go way out of their way to soften up the situation and its just sad because this is suposed to be a crime game. What are you talking about?? GTA games have the best stories when it comes to open world games.. Its million times better than games like saints row, skyrim! The only open world game that have a good story like GTA is inFAMOUS 1&2 What Im talking about is their "Good vs Evil" bullsh*t in a crime game and those over the top wacky parody characters. At least on saint row the protagonist and antagonist are on the same level morally and when they go to war dark things happen and people die. Gta on the other hand nothing real ever happens to the main character, they always make him out to be a hero and thoughout the story theres this loud overtone sarcasm in everything making it hard to take the game seriously. Link to comment Share on other sites More sharing options...
llpalm08 Posted March 12, 2012 Share Posted March 12, 2012 I think that GTA IV was starting to go this way with the choices but the only choice that fully made me think about the decision was kill or don't kill Darko Brevic (Atleast I think thats his name, the guy at the airport) all the other big choices were easy Playboy was an annoying twat wereas Dwayne was a down to earth guy who didn't only care about himself, revenge or money was also easy because of the internet telling me that money would cause Roman to be killed and I liked Roman too much to take that choice The only way to make it truly difficult to make a decision is to make it so that both options would cause you to loose someone you liked such as having the choice to save Packie or Little Jacob or in TBOGT having the choice to save Tony or Yusef. The only other way to make it truly emotional is to force a death onto you like if at the end of SA you just get back and Ceasar Vialpando gets killed in a drive by, if that had of happened I would have been really annoyed. Vice City did have this though with the eppic Lance Vance I just did not want to kill him at the end because of how cool he is and even though he is a bit of a prat some times I still allways thaught he was eppic which made it even better that he was back in VCS because I really hated having to kill him and just thaught to myself when I eventually decided that I had to kill him Lance you prat, why did you have to do that, I dont want to kill you Link to comment Share on other sites More sharing options...
matajuegos Posted March 12, 2012 Share Posted March 12, 2012 I'd like a storyline like in VCS, that's really depressing Link to comment Share on other sites More sharing options...
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