Michael.Knight1 Posted March 11, 2012 Share Posted March 11, 2012 What is the difference between this two opcode 015F: set_camera_position 664.9277 -479.6112 16.1668 rotation 0.0 0.0 0.0 0160: set_camera_point_at 665.8948 -479.5685 16.4175 mode 2 I want to put camera In place but i don't know How do I use GTA SA of Camera , allways peace Link to comment Share on other sites More sharing options...
Rapier Posted March 11, 2012 Share Posted March 11, 2012 "set_camera_position" = It's where the camera is. "set_camera_point_at" = It is the place where the camera is pointing/aiming. I think is that... Link to comment Share on other sites More sharing options...
Link2012 Posted March 11, 2012 Share Posted March 11, 2012 Is that, and that guy can't think, the opcode description says everything. Link to comment Share on other sites More sharing options...
Michael.Knight1 Posted March 11, 2012 Author Share Posted March 11, 2012 (edited) will not work ?? look here I create this script ( KITT Prison ) Los Santos. but in I Play GTA !! is Will Crashed !! This becomes me everyone when I Use Camera =================================== I not know how to use the mouse or keyboard To GTA SA Camera Position Pleasse help me , allways peace That's My Script :BUSTEDLSthread 'BUSTEDLS' :BUSTEDLS_19wait 0 0842: $CURRENT_TOWN_NUMBER = player $PLAYER_CHAR town_number if 0741: actor $PLAYER_ACTOR busted else_jump @BUSTEDLS_19 if or $CURRENT_TOWN_NUMBER == 1 $CURRENT_TOWN_NUMBER == 0 else_jump @BUSTEDLS_19 Model.Load(#COPCARLA)Model.Load(#LAPD1)Model.Load(#NITESTICK)04ED: load_animation "RIFLE" 038B: load_requested_models :BUSTEDLS_98wait 0 if and Model.Available(#COPCARLA) Model.Available(#LAPD1)04EF: release_animation "RIFLE" else_jump @BUSTEDLS_98 wait 5000 jump @BUSTEDLS_144 :BUSTEDLS_144fade 0 0 02A3: enable_widescreen 1 01EB: set_traffic_density_multiplier_to 0.0 Actor.PutAt($PLAYER_ACTOR, 1531.581, -1660.187, 6.2188)$BLSCAR1 = Car.Create(#COPCARLA, 1531.257, -1646.344, 5.4684)$BLSCAR2 = Car.Create(#COPCARLA, 1534.702, -1645.479, 5.4668)$BLSCAR3 = Car.Create(#COPCARLA, 1538.616, -1646.651, 5.4653)Car.Angle($BLSCAR1) = 176.182Car.Angle($BLSCAR2) = 82.0133Car.Angle($BLSCAR3) = 179.3882$BLSCOP1 = Actor.Create(CivMale, #LAPD1, 1534.627, -1661.043, 5.8906)$BLSCOP2 = Actor.Create(CivMale, #LAPD1, 1534.078, -1660.173, 5.8906)$BLSCOP3 = Actor.Create(CivMale, #LAPD1, 1533.312, -1662.838, 5.8906)$BLSCOP4 = Actor.Create(CivMale, #LAPD1, 1538.299, -1649.972, 5.8906)$BLSCOP5 = Actor.Create(CivMale, #LAPD1, 1535.055, -1649.444, 5.8906)$BLSCOP6 = Actor.Create(CivMale, #LAPD1, 1531.476, -1649.535, 5.8906)$BLSCOP7 = Actor.Create(CivMale, #LAPD1, 1537.592, -1675.901, 5.8906)$BLSCOP8 = Actor.Create(CivMale, #LAPD1, 1542.54, -1674.476, 5.8906)0337: set_actor $BLSCOP1 visibility 1 0337: set_actor $BLSCOP2 visibility 1 0337: set_actor $BLSCOP3 visibility 1 0337: set_actor $BLSCOP4 visibility 1 0337: set_actor $BLSCOP5 visibility 1 0337: set_actor $BLSCOP6 visibility 1 0337: set_actor $BLSCOP7 visibility 1 0337: set_actor $BLSCOP8 visibility 1 0605: actor $BLSCOP1 perform_animation_sequence "RIFLE_FIRE" IFP_file "FIRE" 4.0 loop 1 0 0 0 time -1 // versionA 0605: actor $BLSCOP2 perform_animation_sequence "RIFLE_FIRE" IFP_file "FIRE" 4.0 loop 1 0 0 0 time -1 // versionA 0605: actor $BLSCOP3 perform_animation_sequence "RIFLE_FIRE" IFP_file "FIRE" 4.0 loop 1 0 0 0 time -1 // versionA 0605: actor $BLSCOP4 perform_animation_sequence "RIFLE_FIRE" IFP_file "FIRE" 4.0 loop 1 0 0 0 time -1 // versionA 0605: actor $BLSCOP7 perform_animation_sequence "RIFLE_FIRE" IFP_file "FIRE" 4.0 loop 1 0 0 0 time -1 // versionA 0605: actor $BLSCOP8 perform_animation_sequence "RIFLE_FIRE" IFP_file "FIRE" 4.0 loop 1 0 0 0 time -1 // versionA 00BB: show_text_lowpriority GXT 'KITT2' time 3000 flag 1 wait 700 00BB: show_text_lowpriority GXT 'MICHAEL2' time 3000 flag 1 Camera.SetPosition(1537.018, -1660.168, 5.8906, 0.0, 0.0, 0.0)Camera.PointAt(1546.623, -1660.569, 5.8906, 2)wait 4000 Camera.Restore_WithJumpCutwait 0 Camera.SetPosition(1545.399, -1624.285, 13.3828, 0.0, 0.0, 0.0)Camera.PointAt(1547.865, -1621.224, 13.5469, 2)Car.PutAt($KITT, 1531.758, -1667.754, 12.8235)Car.DriveTo($KITT, 1557.479, -1627.87, 12.8243)Car.SetMaxSpeed($KITT, 50.0)wait 0 Camera.Restore_WithJumpCutwait 0 Camera.SetPosition(1598.091, -1675.861, 5.4701, 0.0, 0.0, 0.0)Camera.PointAt(1598.533, -1688.915, 5.8906, 2)Car.PutAt($KITT, 1598.091, -1675.861, 5.4701)Car.DriveTo($KITT, 1578.913, -1702.628, 5.4662)Car.SetMaxSpeed($KITT, 50.0)wait 0 Camera.Restore_WithJumpCutwait 0 Camera.SetPosition(1539.154, -1688.895, 5.8906, 0.0, 0.0, 0.0)Camera.PointAt(1544.77, -1686.693, 5.8906, 2)0946: set_actor $BLSCOP5 actions_uninterupted_by_weapon_fire 1 0946: set_actor $BLSCOP6 actions_uninterupted_by_weapon_fire 1 0946: set_actor $BLSCOP7 actions_uninterupted_by_weapon_fire 1 0946: set_actor $BLSCOP8 actions_uninterupted_by_weapon_fire 1 0397: enable_car $BLSCAR1 siren 1 0397: enable_car $BLSCAR2 siren 1 0397: enable_car $BLSCAR3 siren 1 01B2: give_actor $BLSCOP1 weapon 6 ammo 99999 // Load the weapon model before using this 01B2: give_actor $BLSCOP2 weapon 6 ammo 99999 // Load the weapon model before using this 01B2: give_actor $BLSCOP3 weapon 6 ammo 99999 // Load the weapon model before using this 01B2: give_actor $BLSCOP4 weapon 6 ammo 99999 // Load the weapon model before using this 01B2: give_actor $BLSCOP5 weapon 6 ammo 99999 // Load the weapon model before using this 01B2: give_actor $BLSCOP6 weapon 6 ammo 99999 // Load the weapon model before using this 01B2: give_actor $BLSCOP7 weapon 6 ammo 99999 // Load the weapon model before using this 01B2: give_actor $BLSCOP8 weapon 6 ammo 99999 // Load the weapon model before using this Car.DriveTo($KITT, 1533.578, -1657.759, 5.4647)Car.SetMaxSpeed($KITT, 35.0)0508: car $KITT close_all_doors Camera.Restore_WithJumpCut02A3: enable_widescreen 0 036A: put_actor $PLAYER_ACTOR in_car $KITT 00BB: show_text_lowpriority GXT 'KITT1' time 3000 flag 1 wait 700 00BB: show_text_lowpriority GXT 'MICHAEL1' time 3000 flag 1 :BUSTEDLS_1383wait 0 if Actor.InCar($PLAYER_ACTOR, $KITT)else_jump @BUSTEDLS_1383 Player.WantedLevel($PLAYER_CHAR) = 405E2: AS_actor $BLSCOP1 kill_actor $PLAYER_ACTOR 05E2: AS_actor $BLSCOP2 kill_actor $PLAYER_ACTOR 05E2: AS_actor $BLSCOP3 kill_actor $PLAYER_ACTOR 05E2: AS_actor $BLSCOP4 kill_actor $PLAYER_ACTOR 05E2: AS_actor $BLSCOP5 kill_actor $PLAYER_ACTOR 05E2: AS_actor $BLSCOP6 kill_actor $PLAYER_ACTOR 05E2: AS_actor $BLSCOP7 kill_actor $PLAYER_ACTOR 05E2: AS_actor $BLSCOP8 kill_actor $PLAYER_ACTOR wait 10 08A6: set_car $KITT componentA 2 rotation_to 0.0 wait 10 08A6: set_car $KITT componentA 2 rotation_to 0.05 wait 10 08A6: set_car $KITT componentA 2 rotation_to 0.1 wait 10 08A6: set_car $KITT componentA 2 rotation_to 0.15 wait 10 08A6: set_car $KITT componentA 2 rotation_to 0.2 wait 10 08A6: set_car $KITT componentA 2 rotation_to 0.25 wait 10 08A6: set_car $KITT componentA 2 rotation_to 0.3 wait 10 08A6: set_car $KITT componentA 2 rotation_to 0.35 wait 10 08A6: set_car $KITT componentA 2 rotation_to 0.4 wait 10 08A6: set_car $KITT componentA 2 rotation_to 0.45 wait 10 08A6: set_car $KITT componentA 2 rotation_to 0.5 wait 10 08A6: set_car $KITT componentA 2 rotation_to 0.55 wait 10 08A6: set_car $KITT componentA 2 rotation_to 0.6 wait 10 08A6: set_car $KITT componentA 2 rotation_to 0.65 wait 10 08A6: set_car $KITT componentA 2 rotation_to 0.7 wait 10 08A6: set_car $KITT componentA 2 rotation_to 0.75 wait 10 08A6: set_car $KITT componentA 2 rotation_to 0.8 wait 10 08A6: set_car $KITT componentA 2 rotation_to 0.85 wait 10 08A6: set_car $KITT componentA 2 rotation_to 0.9 wait 10 08A6: set_car $KITT componentA 2 rotation_to 0.95 wait 10 08A6: set_car $KITT componentA 2 rotation_to 1.0 wait 0 jump @BUSTEDLS [/code] Edited March 11, 2012 by Michael.Knight1 Link to comment Share on other sites More sharing options...
BnB Posted March 11, 2012 Share Posted March 11, 2012 Next time search 'ere. http://gtag.gtagaming.com/opcode-database Link to comment Share on other sites More sharing options...
Michael.Knight1 Posted March 11, 2012 Author Share Posted March 11, 2012 Next time search 'ere.http://gtag.gtagaming.com/opcode-database @BNB my problem is not Opcode ?? I know and have learned by before !! I Speack for The Camera How To Point it How To set position Link to comment Share on other sites More sharing options...
Michael.Knight1 Posted March 12, 2012 Author Share Posted March 12, 2012 Pleasse reply Link to comment Share on other sites More sharing options...
Silent Posted March 12, 2012 Share Posted March 12, 2012 You've still not learned English. Go and do it before you'l keep ruining the scene. Link to comment Share on other sites More sharing options...
Frank.s Posted March 12, 2012 Share Posted March 12, 2012 ^Exactly. Learn the English language before you try to learn the .scm language. And stop with the smileys and unnecessary enthusiasm. Link to comment Share on other sites More sharing options...
Michael.Knight1 Posted March 12, 2012 Author Share Posted March 12, 2012 You've still not learned English. Go and do it before you'l keep ruining the scene. And You must To learn how to talk with people and do not repeat this Question once again ok !! If you want to answer "welcome" and if you don't want no prob . my question just is how to use gta sa In order to know where I Put camera Link to comment Share on other sites More sharing options...
Node Posted March 12, 2012 Share Posted March 12, 2012 You've still not learned English. Go and do it before you'l keep ruining the scene. And You must To learn how to talk with people and do not repeat this Question once again ok !! If you want to answer "welcome" and if you don't want no prob . my question just is how to use gta sa In order to know where I Put camera Silent is a very respected member of GTAF, getting angry at him will not help you This forums members are mostly fluent english speakers, posting topics and answers in bad english will not get you anywhere Link to comment Share on other sites More sharing options...
BnB Posted March 12, 2012 Share Posted March 12, 2012 Next time search 'ere.http://gtag.gtagaming.com/opcode-database @BNB my problem is not Opcode ?? I know and have learned by before !! I Speack for The Camera How To Point it How To set position Then you should combine your common sense with some tutorials. Link to comment Share on other sites More sharing options...
Michael.Knight1 Posted March 12, 2012 Author Share Posted March 12, 2012 I Learn opcode of after and I understood how Use , this is not my problem . just i I think a simple question is why in I Use camera opcode my game is will be crashed 015F: set_camera_position 664.9277 -479.6112 16.1668 rotation 0.0 0.0 0.0 0 160: set_camera_point_at 665.8948 -479.5685 16.4175 mode 2 and in I delete it is work . . . Link to comment Share on other sites More sharing options...
Silent Posted March 12, 2012 Share Posted March 12, 2012 I think I could help you, but I really don't understand a word. So, don't blame me I'm sarcastic and not helpful. Link to comment Share on other sites More sharing options...
Michael.Knight1 Posted March 12, 2012 Author Share Posted March 12, 2012 (edited) I think I could help you, but I really don't understand a word. So, don't blame me I'm sarcastic and not helpful. I repeat !! I want To know how To Find the coordinate For example I want to here at Start Camera Edited March 12, 2012 by Michael.Knight1 Link to comment Share on other sites More sharing options...
Silent Posted March 12, 2012 Share Posted March 12, 2012 Get them by opcodes, or by hand by place manager, which you seem to love. Link to comment Share on other sites More sharing options...
Michael.Knight1 Posted March 12, 2012 Author Share Posted March 12, 2012 (edited) I repeat this coordinate a gain in camera point 015F: set_camera_position 664.9277 -479.0112 16.1668 rotation 0.0 0.0 0.0 0 Edited March 12, 2012 by Michael.Knight1 Link to comment Share on other sites More sharing options...
BnB Posted March 12, 2012 Share Posted March 12, 2012 Par Example I want to Start Camera at here We don't speak french over here. I want To know how To Find the coordinate Use SB's Coord Manager (Ctrl Alt 1). Run the game then press Alt and Tab and finally press Ctrl Alt 1. Link to comment Share on other sites More sharing options...
Michael.Knight1 Posted March 12, 2012 Author Share Posted March 12, 2012 Par Example I want to Start Camera at here We don't speak french over here. I want To know how To Find the coordinate Use SB's Coord Manager (Ctrl Alt 1). Run the game then press Alt and Tab and finally press Ctrl Alt 1. Who spoke French, O man Link to comment Share on other sites More sharing options...
Deji Posted March 12, 2012 Share Posted March 12, 2012 Who spoke French, O man None of us. That's why it's hard to identify whatever language you're speaking in. Link to comment Share on other sites More sharing options...
fastman92 Posted March 12, 2012 Share Posted March 12, 2012 (edited) American Samoa seems to be a great.island to live on Oceania. Fa'amalie, learn more English. Samoan language uses 14 letters and two consonants won't happen. Consonant must be next vowel, vowel myst be next to consonant. Anyone Austronesian here? Example: " O ia o le tama mai Amerika" - he is American. I see American Samoa has two official languages- Samoan English. In that case you should go out of your home and speak with native English people fluent at it. Show us your entire script. Edited March 12, 2012 by fastman92 Link to comment Share on other sites More sharing options...
Silent Posted March 12, 2012 Share Posted March 12, 2012 None of us. That's why it's hard to identify whatever language you're speaking in. I know, it's Simlish! Link to comment Share on other sites More sharing options...
Michael.Knight1 Posted March 13, 2012 Author Share Posted March 13, 2012 Who spoke French, O man None of us. That's why it's hard to identify whatever language you're speaking in. None of us. That's why it's hard to identify whatever language you're speaking in. We don't speak french over here. I did not understand until now what you have to say Link to comment Share on other sites More sharing options...
Michael.Knight1 Posted March 13, 2012 Author Share Posted March 13, 2012 ok no prob , How well I can put set camera position with 3ds Max ? example , When I Click on the button in Mod " Car Jump " such as in The Movie { Knight Rider } Turning the camera !! Look here Knight Rider 2009 Attack Mode Transformation and Turbo Boost Scene For further clarification Link to comment Share on other sites More sharing options...
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