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What is your favourite GTA clone?


MrDanceWithLance
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Cole Phelps Gta

^ What do you expect the game only came out on pc no wonder i never heard of it..... Stupid move on their part and it's probably why they went bankrupt.

 

Any i'm going to say RDR it was gta back in the western days. I fail to see any major differences other than setting and name

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Sunrise Driver

 

What do you expect the game only came out on pc no wonder i never heard of it..... Stupid move on their part and it's probably why they went bankrupt.

mercie_blink.gifbored.gif

Came for PS2 and Xbox too.

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John The Grudge

Mafia II. I also have a soft spot for Driv3r, for it's potential more than anything. If they were given time to complete it I think it would have been one of the classics.

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My favourite GTA clones go by genres.

 

 

Military = Mercenaries 2

 

Mafia = Mafia 2

 

Nazis = The Saboteur

 

Unrealistic = SR3

 

Medieval Times = Assassin's Creed Series

 

 

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Nazis = The Saboteur

Seriously, how many free roam WW2 games are there? Its not a big field is it?

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Algonquin Assassin
^ What do you expect the game only came out on pc no wonder i never heard of it..... Stupid move on their part and it's probably why they went bankrupt.

 

Any i'm going to say RDR it was gta back in the western days. I fail to see any major differences other than setting and name

I feel when people describe RDR as GTA in the old West it insults what R* were trying to achieve with it. The only thing RDR has in common is it's an open world game. Even kiling innocents in RDR doesn't feel right.

 

RDR is such an incredible game. It's a shame some people view it as GTA; Wild West when it's nothing like GTA at all and is so much more than that. I understand you're only complimenting, but when I play GTA IV and RDR I get two very different experiences.

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The Saboteur, Driver 2 and Mafia (the second one was a disappointment)

Also LA Noire, altough it's not really a GTA "clone" (don't use that word please)

 

edit: How could I forgot Just Cause 2..?

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Probably True Crime: Streets of L.A. or Mafia: City of Lost Heaven

 

I felt like The Getaway could have been very good but they messed it up by making it way too realistic, movie-like and impossible. Other than that The Getaway can be fun sometimes

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Triple Penetration
but when I play GTA IV and RDR I get two very different experiences.

The first one is sad, the other one is even more sadder. The only difference is the transport and location. moto_whistle.gif

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but when I play GTA IV and RDR I get two very different experiences.

The first one is sad, the other one is even more sadder. The only difference is the transport and location. moto_whistle.gif

I always felt that called RDR GTA: Horse isn't really justifying the game. I don't think I hijacked a single horse in RDR.

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If we are calling RDR a GTA clone, then RDR is my answer. Aside from that - since GTAIII kind of set the standard I feel that nothing else has ever matched up. I've had solid reasons for various bitch gripes about other open world crime games such that I could never call one my favorite clone.

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Considering that Driver 1 AND 2 came out before any 3-D GTA: R* are not even close in being the creaters of this style or genre. So with that said....

 

Here is a list my favorite Driver clones:

 

Grand Theft Auto: San Andreas and Vice City

The Simpsons Hit and Run

Saints Row 2

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Algonquin Assassin

 

Considering that Driver 1 AND 2 came out before any 3-D GTA: R* are not even close in being the creaters of this style or genre. So with that said....

Driver 1 and 2 aren't even sandbox games. Go play GTA III and Driver 1. There's one major difference. In GTA III you can walk around and do ANYTHING you like. In Driver 1 you're confined to a car.

 

Driver 2 did take it a bit further by allowing players to atleast walk around, but it's still not a sandbox game IMO as it doesn't have that "Do anything you like" feel to it.

 

There's also a flaw in your argument because there was a game released on the N64 in 1998 called Body Harvest made by DMA Design (Now R* North) which was a 3D sandbox game. Sandbox games are nothing new. Pretty sure the first were back in the 80s, but R* made it popular.

 

I'd hardly consider Driver 1 a revolutionary game like GTA III.

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FlavouredMilk

Driver: Parallel Lines, took everything that was Driver and replaced it with everything that they hadn't taken from GTA, but I still foud it a good game.

 

Mafia II, mainly the DLC for the free roam.

 

and ofcourse, the Saints Row trilogy. I mean c'mon, badly done tack or whatever, it's STILL too f*cking fun!

 

Yeah... I'll throw in Just Cause 2 aswell, even though I don't really take it as a 'clone' of GTA.

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I'd hardly consider Driver 1 a revolutionary game like GTA III.

Are you kidding me? Driver 1 was a MASSIVE game. Up until then, racing games had typically been set on closed circuits. Driver opened it up and gave the player a massive city to drive around and cause vehicular havoc. Furthermore, it was fully 3D, not top down like GTA1 and 2, giving players the sense to drive around freely in the "Take a Ride Mode". For the period, that was unprecedented. Whether you like it or not, Driver is one of the definite games on the late 90s and influenced GTA.

 

I do kind of agree that GTA shouldn't be called a Driver clone and vice versa because they're really two different games but Driver really popularized the genre. It appears on many top PS1 game lists for example.

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I do kind of agree that GTA shouldn't be called a Driver clone and vice versa because they're really two different games but Driver really popularized the genre.

But the thing is, Driver did become a GTA clone with the releases of Driver 3 and Parallel Lines. The first two and the San Fransisco, are not clones though.

DVf9mQs.png

Formerly known as The General

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I do kind of agree that GTA shouldn't be called a Driver clone and vice versa because they're really two different games but Driver really popularized the genre.

But the thing is, Driver did become a GTA clone with the releases of Driver 3 and Parallel Lines. The first two and the San Fransisco, are not clones though.

What I should have said is that the first two games aren't clones of GTA. Thanks.

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Exkabewbikadid
Mafia: City of Lost Heaven

 

It's really not fair to call Mafia a clone. It's a linear game, not a sandbox game. Not only that, I believe Mafia was in development before III's development started and released about 10 months after III, but that point is moot because it's not as though they used those 10 months to rip a bunch of stuff off of III. Point being, if III never happened, we'd still have Mafia as it is today.

 

 

The truest clones of GTA are the Saints Row and True Crime series, especially the former. In my opinion, they both are sh*t, and I honestly don't think we'll see a clone surpass GTA anytime soon.

oQywcQM.jpg

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Algonquin Assassin
I'd hardly consider Driver 1 a revolutionary game like GTA III.

Are you kidding me? Driver 1 was a MASSIVE game. Up until then, racing games had typically been set on closed circuits. Driver opened it up and gave the player a massive city to drive around and cause vehicular havoc. Furthermore, it was fully 3D, not top down like GTA1 and 2, giving players the sense to drive around freely in the "Take a Ride Mode". For the period, that was unprecedented. Whether you like it or not, Driver is one of the definite games on the late 90s and influenced GTA.

 

I do kind of agree that GTA shouldn't be called a Driver clone and vice versa because they're really two different games but Driver really popularized the genre. It appears on many top PS1 game lists for example.

Driver was one of my most played games on PS1 so I don't dislike it, but did R* really take inspiration from it? The jump to 3D was going to happen at some point. I'd say it was the logical thing to do. If anything Driver would be a pioneer to games like NFS Underground which adopted an open city environment.

 

As far as I'm concerned the only thing the top down GTAs lacked was 3D, but the idea of giving players the freedom to anything they like is what sets the two apart.

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Triple Penetration

 

^ What do you expect the game only came out on pc no wonder i never heard of it..... Stupid move on their part and it's probably why they went bankrupt.

Wow, can't believe I missed this post, it's so retarded.

 

Look at Counter-Strike 1.6, it's PC-Only (the Xbox port came years later), like and most played game on Steam, rendering your stupid argument invalid.

 

Actual ontopic stuff: I believe someone mentioned free-roam WW2 stuff, well there's Death To Spies and it's sequel too.

Edited by Triple Penetration
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Simpson's Hit & Run

 

I spent ages on this game. It broke twice and still re-bought it. Loved playing that game on PS2...

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Driver was one of my most played games on PS1 so I don't dislike it, but did R* really take inspiration from it? The jump to 3D was going to happen at some point. I'd say it was the logical thing to do. If anything Driver would be a pioneer to games like NFS Underground which adopted an open city environment.

 

As far as I'm concerned the only thing the top down GTAs lacked was 3D, but the idea of giving players the freedom to anything they like is what sets the two apart.

But you're over looking the fact that GTA III was only capable of the extra freedom additions during roaming because it was a counsole generation late. That's what sets the two apart. It's not as if Driver was trying to be a 'driving only' game, but the system it was released on wasn't strong enough to add guns. Need proof? Look at Tanners shadow in Driver 2; he's holding two pistols. Plus there are times when Tanner was hurling bombs out of the back of trucks at his enemies, planting bombs at enemy casinos, getting shot at, ect. You even could ding-dong-ditch. happy.gif

 

 

but did R* really take inspiration from it?

 

I'd bet a million dollars they did. Obviously I don't have a million, but I'm not worried. tounge.giflol.gif

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GTAboyWonder

Scarface: The World Is Yours. It really captured the whole Miami vibe better than Vice City itself did. The missions were incredible. And the graphics were the best graphics I've seen at that time.

 

True Crime: Streets of L.A. & NYC. Both games were great. Think of it as GTA but playing as a cop. SoLA's map is the exact replica of L.A. All the locations were in their. NYC was better. The story was magnificent and well-written.

 

As for Saints Row. Piss off.... sly.gif

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AlexGTAGamer

As has already been mentioned by a few, The Simpsons: Hit & Run would have to be my favourite. I really enjoyed playing this game back in the days, I still have the game somewhere, probably in a cupboard or storage box. I'll have to fish it out. biggrin.gif

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Algonquin Assassin
Driver was one of my most played games on PS1 so I don't dislike it, but did R* really take inspiration from it? The jump to 3D was going to happen at some point. I'd say it was the logical thing to do. If anything Driver would be a pioneer to games like NFS Underground which adopted an open city environment.

 

As far as I'm concerned the only thing the top down GTAs lacked was 3D, but the idea of giving players the freedom to anything they like is what sets the two apart.

But you're over looking the fact that GTA III was only capable of the extra freedom additions during roaming because it was a counsole generation late. That's what sets the two apart. It's not as if Driver was trying to be a 'driving only' game, but the system it was released on wasn't strong enough to add guns. Need proof? Look at Tanners shadow in Driver 2; he's holding two pistols. Plus there are times when Tanner was hurling bombs out of the back of trucks at his enemies, planting bombs at enemy casinos, getting shot at, ect. You even could ding-dong-ditch. happy.gif

 

 

but did R* really take inspiration from it?

 

I'd bet a million dollars they did. Obviously I don't have a million, but I'm not worried. tounge.giflol.gif

I see what you're saying, but I still don't consider Driver 1 a sandbox game. As I said above Body Harvest was made by R* a year after GTA 1 on N64 which was a 3D sandbox game.

 

Driver 1 was a very linear game. It was impressive, but if it was the true pioneer wouldn't it have been the industry revolution GTA III was?

 

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Driver was one of my most played games on PS1 so I don't dislike it, but did R* really take inspiration from it? The jump to 3D was going to happen at some point. I'd say it was the logical thing to do. If anything Driver would be a pioneer to games like NFS Underground which adopted an open city environment.

 

As far as I'm concerned the only thing the top down GTAs lacked was 3D, but the idea of giving players the freedom to anything they like is what sets the two apart.

But you're over looking the fact that GTA III was only capable of the extra freedom additions during roaming because it was a counsole generation late. That's what sets the two apart. It's not as if Driver was trying to be a 'driving only' game, but the system it was released on wasn't strong enough to add guns. Need proof? Look at Tanners shadow in Driver 2; he's holding two pistols. Plus there are times when Tanner was hurling bombs out of the back of trucks at his enemies, planting bombs at enemy casinos, getting shot at, ect. You even could ding-dong-ditch. happy.gif

 

 

but did R* really take inspiration from it?

 

I'd bet a million dollars they did. Obviously I don't have a million, but I'm not worried. tounge.giflol.gif

I see what you're saying, but I still don't consider Driver 1 a sandbox game. As I said above Body Harvest was made by R* a year after GTA 1 on N64 which was a 3D sandbox game.

 

Driver 1 was a very linear game. It was impressive, but if it was the true pioneer wouldn't it have been the industry revolution GTA III was?

The thing is that it was kind of revolutionary. Obviously not in "lots of stuff to do" kind of way like GTA but the idea of having a giant city you can go anywhere anytime was pretty incredible for a full 3D game.

 

Also, Body Harvest was pretty weak.

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Driver was one of my most played games on PS1 so I don't dislike it, but did R* really take inspiration from it? The jump to 3D was going to happen at some point. I'd say it was the logical thing to do. If anything Driver would be a pioneer to games like NFS Underground which adopted an open city environment.

 

As far as I'm concerned the only thing the top down GTAs lacked was 3D, but the idea of giving players the freedom to anything they like is what sets the two apart.

But you're over looking the fact that GTA III was only capable of the extra freedom additions during roaming because it was a counsole generation late. That's what sets the two apart. It's not as if Driver was trying to be a 'driving only' game, but the system it was released on wasn't strong enough to add guns. Need proof? Look at Tanners shadow in Driver 2; he's holding two pistols. Plus there are times when Tanner was hurling bombs out of the back of trucks at his enemies, planting bombs at enemy casinos, getting shot at, ect. You even could ding-dong-ditch. happy.gif

 

 

but did R* really take inspiration from it?

 

I'd bet a million dollars they did. Obviously I don't have a million, but I'm not worried. tounge.giflol.gif

I see what you're saying, but I still don't consider Driver 1 a sandbox game. As I said above Body Harvest was made by R* a year after GTA 1 on N64 which was a 3D sandbox game.

 

Driver 1 was a very linear game. It was impressive, but if it was the true pioneer wouldn't it have been the industry revolution GTA III was?

The thing is that it was kind of revolutionary. Obviously not in "lots of stuff to do" kind of way like GTA but the idea of having a giant city you can go anywhere anytime was pretty incredible for a full 3D game.

 

@MVC - I agree with AceRay. Going anywhere anytime was huge for the PS1 for Driver 1 and 2. But doing anything anytime was beyond it's capabilities, this is again all about the counsole generations. This was said of Driver 1 "the PlayStation version suffers from glitches that the developers acknowledge and justify because the game was pushing the boundaries of the hardware". If that game, where you couldn't walk, was hard on the PS1 - then the Driver 2 game, that you could walk in, was an even bigger accomplishment. IGN gave it a 9.7 - and this was before they started handing out 10's on every game possible. They understood that the game was given all it could, had the PS2 came out earlier I'm sure Driver 2 would have had all they elements that they cut - plus more.

 

I think we are comparing apples and oranges, not because they are different games, but different time/ consoles. It's like comparing GTA SA and GTA IV era elements and abilities.... biggrin.gif

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