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INI FILES


Michael.Knight1
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Michael.Knight1

allways peace

ok friends i want to know how to use ini files with gta sa script biggrin.gif

 

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Did you use opcode search tool?

 

0AF0 ~ 0AF5 are opcodes that manages ini files, they are auto-explainable.

Edited by Link2012
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Michael.Knight1
Did you use opcode search tool?

 

0AF0 ~ 0AF5 are opcodes that manages ini files, they are auto-explainable.

yes i can but i want to know how to use ini files

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A ini file struct is

 

[section]

key1=value1

key2=value2

 

And you can do more sections

 

[section1]

key1=value1

key2=value2

[section2]

key1=value1

key2=value2

 

The values at SectionX->keyX are differents because the section.

 

Now that you know it you can use the opcodes, let's imagine this ini

 

[sectionName]

stringKey=MyStr

intKey=40

floatKey=4.7

 

 

To get the values I will use

 

0AF4: [email protected] = read_string_from_ini_file "cleo\config.ini" section "SectionName" key "stringKey"   // [email protected] = "MyStr"0AF0: [email protected] = get_int_from_ini_file "cleo\config.ini" section "SectionName" key "intKey"                // [email protected] = 400AF2: [email protected] = get_float_from_ini_file "cleo\config.ini" section "SectionName" key "floatKey"           // [email protected] = 4.7

 

 

To write is basically the same logic, using 0AF5, 0AF1, 0AF3.

 

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You are greatly resistant to the knowledge.

 

What's this? http://www.gtaforums.com/index.php?showtop...st&p=1061138651

Edited by fastman92
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