DK22Pac Posted March 8, 2012 Share Posted March 8, 2012 (edited) Download this, put all files to CLEO folder. In script, use directive $I with one of names:  {$I forallcars}{$I forallpeds}{$I forallobjs}{$I forallpickups}{$I forplayercar}{$I fornearestcar}{$I fornearestped}{$I fornearestobj}before the code, and {$I for_end}at the end.In the code, use  vehpedobjpickto do something with entity. Notice, in the code you can't use [email protected], [email protected] and [email protected] variables PS ^ "code" means code between {$I for...} and {$I for_end} Examples. Creating light shadow under all cars.  {$CLEO}0000:while true wait 0 {$I forallcars} car.StorePos(veh, [email protected], [email protected], [email protected]) 016F: create_shadow 3 rotation 0.0 size 2.0 intensity 100 RGB 255 0 0 XYZ [email protected] [email protected] [email protected] {$I for_end}endDestroing all pickups. {$CLEO}wait 5000{$I forallpickups} 0215: destroy_pickup pick{$I for_end}0a93: DOWNLOADPS small but useful, I think. Edited September 10, 2013 by DK22Pac uokka, Unhingedlime, MasterHK and 3 others 6 Link to comment Share on other sites More sharing options...
Node Posted March 8, 2012 Share Posted March 8, 2012 Â This is cool, saves a lot of code Link to comment Share on other sites More sharing options...
HeresOtis Posted March 8, 2012 Share Posted March 8, 2012 It says "Couldn't load forallcars" when I compile your light shadow under all cars script. Link to comment Share on other sites More sharing options...
DK22Pac Posted March 8, 2012 Author Share Posted March 8, 2012 Did you put all files to CLEO folder? Link to comment Share on other sites More sharing options...
HeresOtis Posted March 8, 2012 Share Posted March 8, 2012 Yes. What are the extensions of the files supposed to be? All the files have no extension. Link to comment Share on other sites More sharing options...
DK22Pac Posted March 8, 2012 Author Share Posted March 8, 2012 Yes, it's ok. Maybe you have put files with folder? Path:  CLEO\forallcars  Link to comment Share on other sites More sharing options...
HeresOtis Posted March 8, 2012 Share Posted March 8, 2012 Link to comment Share on other sites More sharing options...
DK22Pac Posted March 8, 2012 Author Share Posted March 8, 2012 (edited) Then, try to put these files to  Sanny Builder 3\data\sa  folder. PS thanx for using my scripts Edited March 8, 2012 by DK22Pac RyanDri3957V 1 Link to comment Share on other sites More sharing options...
HeresOtis Posted March 8, 2012 Share Posted March 8, 2012 Then, try to put these files to Sanny Builder 3\data\sa  folder. PS thanx for using my scripts Okay that worked.  Your scripts are awesome. Link to comment Share on other sites More sharing options...
Deji Posted March 8, 2012 Share Posted March 8, 2012 Yeah, I really wouldn't save source files in the CLEO folder. No wonder everyone posts recompiled scripts Link to comment Share on other sites More sharing options...
Ashwin.Star Posted March 9, 2012 Share Posted March 9, 2012 glad i had for VC too! Link to comment Share on other sites More sharing options...
DK22Pac Posted September 10, 2013 Author Share Posted September 10, 2013 What about switch constructions? Â {$CLEO}{$I switch}while true wait 0 0209: [email protected] = random_int_in_ranges 0 4 {$I switch([email protected])} {$I case 1} 0ACD: show_text_highpriority "First!" time 100 break {$I case 2} 0ACD: show_text_highpriority "Second!" time 100 break {$I case 3} 0ACD: show_text_highpriority "Third!" time 100 break {$I default} 0209: [email protected] = random_int_in_ranges 0 3 {$I switch([email protected])} {$I case 1} 0ACD: show_text_highpriority "Zero - First!" time 100 break {$I case 2} 0ACD: show_text_highpriority "Zero - Second!" time 100 break {$I default} 0ACD: show_text_highpriority "Zero - Zero!" time 100 {$I switch_end} {$I switch_end}end Link to comment Share on other sites More sharing options...
Danikov Posted December 10, 2013 Share Posted December 10, 2013 It appears to be that 'forallcars' ignores the opcode 0137: 0137: is_car_model veh model #REMINGTN if I use this opcode in the script,still all cars are affected by the script,and not specifically the car that I want. how can I make the script affect only car models that I want? Link to comment Share on other sites More sharing options...
DK22Pac Posted December 10, 2013 Author Share Posted December 10, 2013 Shom me the code please. Link to comment Share on other sites More sharing options...
miclin Posted December 11, 2013 Share Posted December 11, 2013 Great work! Switch would be epic! Link to comment Share on other sites More sharing options...
Danikov Posted December 21, 2013 Share Posted December 21, 2013 (edited) while true {$I CLEO\forallcars} wait 0 0441: get_car_model veh store_to [email protected] if and why whenever I put opcodes like 0441 between {$I CLEO\forallcars} and "if and" the script causes the game to crash,maybe I am placing it in the wrong space,where should it be put? Â Edit,I made a mistake,sorry,it needed to be like this and now it works: while true wait 0 {$I CLEO\forallcars} 0441: [email protected] = car veh model Edited December 24, 2013 by Danikov Link to comment Share on other sites More sharing options...
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