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[WIP|SCR|VC|SA] Project "Behind Space of Realities"


YourCreatedHell
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Project "Behind Space of Realities"  

189 members have voted

  1. 1. Whether it is best addition to replace the vegetation?

    • This is best vegetation!
      118
    • Awesome mod!
      48
    • A good mod
      15
    • Interesting mod but I've seen better
      6
    • loathsome, other mod is better!
      2
  2. 2. Which version of "Behind Space of Realities" is better?

    • American dream
      99
    • Classic
      47
    • To be seen Again
      28
    • Cursed Memories
      15


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Well, there are only cookies. smile.gifcookie.gifcookie.gifcookie.gifcookie.gifcookie.gif

The vegetation pack works almost flawlessly, even though I have a crap GPU, it just works. inlove.gif

Also thanks for the smaller textures, as the big ones lags slightly smile.gif

Edited by MrMateczko
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This .. This is beautiful. inlove.gif And in time for release too. Just had my new install ready, and will definitely install this now. notify.gif

 

Btw, Shifty41s_beerhatsmilie2.gif

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You deserve a medal for it. icon14.gif

Performance is a bit better than with PO'10. Great vegetation! cookie.gifShifty41s_beerhatsmilie2.gif

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Death2Drugs

Good job. The GTA community cannot thank you enough. Finally, a vegetation mod that looks good and does not destroy your PC!

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YourCreatedHell

BSOR DLC Packages: Prototypes HQ palms vol #1

 

user posted image

 

DLC pack adds to the game prototype HQ palms. This prototype was built before 2012 came into palm version.

 

Addition to Behind Space Of Realities 2013: Classic version.

 

Caution: in the model of ~31,000 polygons!

 

Скачать / Download

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And how much polygons Oblivion 2010 HQ had?

Because this HQ Palm doesn't lag at all. inlove.gif Though probably because there's only one of these palm around, if there were more of them in one place.

EDIT: Can you change the sub-topic description from "Not best vegetation, sorry…" to something better?

Edited by MrMateczko
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YourCreatedHell

BSOR DLC Packages: COD Modern Warfare 2, Oak tree vol #1

 

user posted image

 

Oak from the game Call of Duty: Modern Warfare 2 for the replacement of the Baobab. Apletudy added texture resolution.Note: The tree is not the best quality.

 

Note: The tree is not the best quality.

 

Download

Edited by YourCreatedHell
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Thanks heaps for this ! Best vegetation mod for GTA ever ! inlove.gif

 

But why does it look so 'grainy'? Its not just me, other users have mentioned it to me as well; and asking if MipMaps have been applied?

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YourCreatedHell

methodunderg, I have not had more MIP-mapping, MIP-mapping to an individual DLC. Do not have time to do everything ...

 

Maybe you can do it MIP-mapping?

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No worries mate, I await in anticipation ! icon14.gif

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Will try into adding mip-maps, although I hope I don't get the bug where the trees disappear. Very nice work on the DLCs. Can't wait for more! notify.gif

 

EDIT: Mipmaps anyone? tounge.gif

 

user posted image

Edited by JF-Mir2
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Death2Drugs

I gotta be honest, I freakin love this. It looks realistic, nice, AND it doesn't make the game lag like sh*t, unlike Project Oblivion.

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2 photos. UltraThing 0.26 + SRT3 MME + BSOR Classic Edition - 'Mipmapped'

 

user posted image user posted image

 

Taken with Amazing Screenshots 1.0. Hope you like 'em. icon14.gif

Edited by JF-Mir2
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YourCreatedHell

Behind Space Of Realities 2013: Vice City version v1.0.0

 

user posted image

 

New vegetation Behind Space Of Realities 2013: Classic version for the game GTA Vice City, which was previously created for San Andreas, a massive project to replace the vegetation.

 

This version does not replace the all the vegetation. Wait for the full version.

 

Download

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Marty McFly

@Mipmaps: you can do them via GTXD and I found out that you can select multiple textures so you can simply select all of the textures in one txd file and click on the generate mipmap button.

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JF-Mir2 and I did the MipMaps for the Classic version yesterday ^ Link is above.

Mipmaps aren't generated for textures below 256 res though confused.gif So didn't select those in the .txd, else G-TXD would crash when re-opening .txd.

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Marty McFly
JF-Mir2 and I did the MipMaps for the Classic version yesterday ^ Link is above.

Mipmaps aren't generated for textures below 256 res though confused.gif So didn't select those in the .txd, else G-TXD would crash when re-opening .txd.

Really? Did this and my gtxd simply didn't create mipmaps for them but didn't crash...

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Yeah, mine wouldn't create mipmaps for them either (256 and below res)

But if selected all textures (including 256 and below res) and generated mipmaps, even though it didn't generate the mipmaps for 256 and below, the file size of the txd was bigger than if I didn't select the 256 and below textures. Was weird..

 

G-TXD didn't crash on ALL .txd's for that I tried to apply MM to 256 and below, just some; but just thought it was a safer option not to select them.

 

I know JF-Mir2 re-did a few of the MM I sent him, I had weird crashes with G-TXD, "3D Device lost" etc.

Ask Blitz too, he had one hell of a time doing MM for SRT. devil.gif

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Random .. are you going to update link?

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Yeah, probably, will make mipmaps for the MW2 tree DLC too. And for the 256 and 512 DLCs. And will also organize the release.

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Yeah. Will try.

 

EDIT: Quick gameplay screen with mipmapped STALKER grass. smile.gif

 

user posted image

Edited by JF-Mir2
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