Jump to content

Missions within missions?


StockLoc

Should we have missions within missions?  

75 members have voted

  1. 1. Should we have missions within missions?

    • Yes
      26
    • No
      11
    • Whatever works
      33


Recommended Posts

I've been wondering as to how it'd be if we had missions within missions.

 

Eg. We're on a mission to go to a grocery store to buy bread for our wife when we get a police dispatch saying a crime was committed at, say; Junction street. We should be able to get a marker leading us to get to the grocery store and another marker telling us to get to the crime.

 

I don't know. These are just some ideas I got after that R* insider released info.

 

"The map size is "larger than the size of the combined history of all GTA games".

 

All NPC's, and animals are designed using motion capture scanning technology, and will appear much more life-like than in any other predecessor.

 

The game will be released on PS3, XBOX 360 and PC simultaneously. The XBOX version will be multiple discs.

 

DLC will allow you to fly to a completely new city.

 

Children, are indeed in the game, but whether they will appear on-screen other than cut scenes is unlikely.

 

It will not be released until the final quarter of this year,(October, November or December), unless unexpected causes delay it, we will have it for Christmas this year.

 

A natural disaster occurs at some point in the game, an earthquake, fire or mudslide, which really puts a twist on the storyline.

 

The Army is involved at the end of the game.

 

The protagonist has multiple choices throughout the game, where only one path leads to beating the game.

 

Niko Belic is NOT in the game in 3D, but is referenced to.

 

In an all new way, certain missions will be inside other missions. It will be now possible to be on multiple missions at once.

 

The police A.I has been totally redesigned, making it much more realistic.

 

Zero from San Fierro, is the inventor of the ingame Z-Ped, the real life equivalent being the i-Pad.

 

The game itself takes over 200 hours, to complete from start to finish minimum.

 

Duck shooting is one of the many mini game activities.

 

Jim Jagger who worked for Sony on the 8 days project, has done some amazing work Rockstar on player mechanics. Climbing, jumping, rolling and navigating your surrounds have been improved upon vastly.

 

We won't see another trailer before Max Payne 3 is released.

 

You can now carry all weapons from all categories, simultaneously. For example, you can carry the Tec-9 at the same time as the Micro Uzi.

 

There is a grave in the game with the name Carl Johnson on it. He has been killed since GTA III, but his music lives on.

 

The use of illegal substances, is now an option.

 

It is possible to phone a hooker, and have her come to your safehouse and do the deed.

 

Some of the things the city will have include are, an amusement park, a grand prix, an 18-hole playable golf course, casinos, a huge public indoor swimming pool, a circus complete with acrobats, clowns and animals, movie theatres, a zoo, tar pits, a national park, a ski resort and a video game arcade."

 

Source is uncited for a reason.

Link to comment
Share on other sites

I've been wondering as to how it'd be if we had missions within missions.

 

Eg. We're on a mission to go to a grocery store to buy bread for our wife when we get a police dispatch saying a crime was committed at, say; Junction street. We should be able to get a marker leading us to get to the grocery store and another marker telling us to get to the crime.

 

I don't know. These are just some ideas I got after that R* insider released info.

 

"The map size is "larger than the size of the combined history of all GTA games".

 

All NPC's, and animals are designed using motion capture scanning technology, and will appear much more life-like than in any other predecessor.

 

The game will be released on PS3, XBOX 360 and PC simultaneously. The XBOX version will be multiple discs.

 

DLC will allow you to fly to a completely new city.

 

Children, are indeed in the game, but whether they will appear on-screen other than cut scenes is unlikely.

 

It will not be released until the final quarter of this year,(October, November or December), unless unexpected causes delay it, we will have it for Christmas this year.

 

A natural disaster occurs at some point in the game, an earthquake, fire or mudslide, which really puts a twist on the storyline.

 

The Army is involved at the end of the game.

 

The protagonist has multiple choices throughout the game, where only one path leads to beating the game.

 

Niko Belic is NOT in the game in 3D, but is referenced to.

 

In an all new way, certain missions will be inside other missions. It will be now possible to be on multiple missions at once.

 

The police A.I has been totally redesigned, making it much more realistic.

 

Zero from San Fierro, is the inventor of the ingame Z-Ped, the real life equivalent being the i-Pad.

 

The game itself takes over 200 hours, to complete from start to finish minimum.

 

Duck shooting is one of the many mini game activities.

 

Jim Jagger who worked for Sony on the 8 days project, has done some amazing work Rockstar on player mechanics. Climbing, jumping, rolling and navigating your surrounds have been improved upon vastly.

 

We won't see another trailer before Max Payne 3 is released.

 

You can now carry all weapons from all categories, simultaneously. For example, you can carry the Tec-9 at the same time as the Micro Uzi.

 

There is a grave in the game with the name Carl Johnson on it. He has been killed since GTA III, but his music lives on.

 

The use of illegal substances, is now an option.

 

It is possible to phone a hooker, and have her come to your safehouse and do the deed.

 

Some of the things the city will have include are, an amusement park, a grand prix, an 18-hole playable golf course, casinos, a huge public indoor swimming pool, a circus complete with acrobats, clowns and animals, movie theatres, a zoo, tar pits, a national park, a ski resort and a video game arcade."

 

Source is uncited for a reason.

Please tell me you know all that info in grey is unofficial and fake . I really hope you know tbh. Otherwise you life will feel sh*t once you read this.

Link to comment
Share on other sites

I've been wondering as to how it'd be if we had missions within missions.

 

Eg. We're on a mission to go to a grocery store to buy bread for our wife when we get a police dispatch saying a crime was committed at, say; Junction street. We should be able to get a marker leading us to get to the grocery store and another marker telling us to get to the crime.

 

I don't know. These are just some ideas I got after that R* insider released info.

 

"The map size is "larger than the size of the combined history of all GTA games".

 

All NPC's, and animals are designed using motion capture scanning technology, and will appear much more life-like than in any other predecessor.

 

The game will be released on PS3, XBOX 360 and PC simultaneously. The XBOX version will be multiple discs.

 

DLC will allow you to fly to a completely new city.

 

Children, are indeed in the game, but whether they will appear on-screen other than cut scenes is unlikely.

 

It will not be released until the final quarter of this year,(October, November or December), unless unexpected causes delay it, we will have it for Christmas this year.

 

A natural disaster occurs at some point in the game, an earthquake, fire or mudslide, which really puts a twist on the storyline.

 

The Army is involved at the end of the game.

 

The protagonist has multiple choices throughout the game, where only one path leads to beating the game.

 

Niko Belic is NOT in the game in 3D, but is referenced to.

 

In an all new way, certain missions will be inside other missions. It will be now possible to be on multiple missions at once.

 

The police A.I has been totally redesigned, making it much more realistic.

 

Zero from San Fierro, is the inventor of the ingame Z-Ped, the real life equivalent being the i-Pad.

 

The game itself takes over 200 hours, to complete from start to finish minimum.

 

Duck shooting is one of the many mini game activities.

 

Jim Jagger who worked for Sony on the 8 days project, has done some amazing work Rockstar on player mechanics. Climbing, jumping, rolling and navigating your surrounds have been improved upon vastly.

 

We won't see another trailer before Max Payne 3 is released.

 

You can now carry all weapons from all categories, simultaneously. For example, you can carry the Tec-9 at the same time as the Micro Uzi.

 

There is a grave in the game with the name Carl Johnson on it. He has been killed since GTA III, but his music lives on.

 

The use of illegal substances, is now an option.

 

It is possible to phone a hooker, and have her come to your safehouse and do the deed.

 

Some of the things the city will have include are, an amusement park, a grand prix, an 18-hole playable golf course, casinos, a huge public indoor swimming pool, a circus complete with acrobats, clowns and animals, movie theatres, a zoo, tar pits, a national park, a ski resort and a video game arcade."

 

Source is uncited for a reason.

Please tell me you know all that info in grey is unofficial and fake . I really hope you know tbh. Otherwise you life will feel sh*t once you read this.

I'm not going to call it fake, nor am I calling it real. But it DID give me an idea.

 

At least one thing was right about it - they said they wouldn't release any more info until Max Payne 3 was out. It's leaning 1% more towards the true side than the fake side.

 

-Stock Loc

Link to comment
Share on other sites

^^^ Well we dont know that yet. They could drop some info when we least expect it however its unlikely. But honestly some of that is completely over the top. Like how it says its larger than all Gta maps cmbined. Do you know how big that is? That would take up so much space with their engine. Yes some could be guessed and true but dont hold your breathe.

Link to comment
Share on other sites

^^^ Well we dont know that yet. They could drop some info when we least expect it however its unlikely. But honestly some of that is completely over the top. Like how it says its larger than all Gta maps cmbined. Do you know how big that is? That would take up so much space with their engine. Yes some could be guessed and true but dont hold your breathe.

I appreciate what you're trying to do.

 

By a 'big map' however, they don't mean in a horizontal aspect. They mean by the amount of vertical detail. One meter squared of land in V would have more detail than one meter squared of detail in IV.

 

They also mean it by the amount of things you can do in the map. Like they always strive for - they want you to feel like you're in a living, breathing city.

 

-Stock Loc

Link to comment
Share on other sites

 

^^^ Well we dont know that yet. They could drop some info when we least expect it however its unlikely. But honestly some of that is completely over the top. Like how it says its larger than all Gta maps cmbined. Do you know how big that is? That would take up so much space with their engine. Yes some could be guessed and true but dont hold your breathe.

I appreciate what you're trying to do.

 

By a 'big map' however, they don't mean in a horizontal aspect. They mean by the amount of vertical detail. One meter squared of land in V would have more detail than one meter squared of detail in IV.

 

They also mean it by the amount of things you can do in the map. Like they always strive for - they want you to feel like you're in a living, breathing city.

 

-Stock Loc

Off topic now but tbh all i want is to go find things that havent been found before. Since as you say its a big map, finding things for the first time will be amazing. Unlike IV, i pretty much dont need gps anymore because ive saw and know mostly the entire map. I dont want that in V, i wanna always be surprised and hyped up particularly online with voice chat with friends. Sorry but your last post hyped me up for some reason. Lol

 

Anyway as for your rumors, we'll have to just wait and see my friend. Im not putting you down, personally id love all that, but just dont want my hopes crushed if its not true is all. icon14.gif

Link to comment
Share on other sites

Yeah a lot of that sounds pretty unrealistic, the size and completion time mostly, and other things just sound a bit stupid like being able to carry every weapon. I doubt you'll ever be able to do that since they are striving for realism more than ever, and personally I would like for you to be able to carry fewer weapon and only be able to conceal pistols and the smaller SMGs, and you can only carry one assault rifle or shotgun and it has to be carried in full view risking police attention, no more crazy TARDIS pockets lol! Saying that I think if there was to be a natural disaster during the story that could really mix things up a bit so I would like to see that along with a couple of the other bits like army involvement and improved police AI.

 

Getting back on topic though missions within missions sounds like it could be a pretty good idea if can work well, maybe have longer missions which can take a few in game days to complete which would then open up the possibility of doing other missions during that time.

Link to comment
Share on other sites

Why would a gta protagonist be "responding" to a crime? Also, that greyed out info is bullsh*t, or if you're a resident of the UK, bullocks

Link to comment
Share on other sites

Yeah a lot of that sounds pretty unrealistic, the size and completion time mostly, and other things just sound a bit stupid like being able to carry every weapon. I doubt you'll ever be able to do that since they are striving for realism more than ever, and personally I would like for you to be able to carry fewer weapon and only be able to conceal pistols and the smaller SMGs, and you can only carry one assault rifle or shotgun and it has to be carried in full view risking police attention, no more crazy TARDIS pockets lol! Saying that I think if there was to be a natural disaster during the story that could really mix things up a bit so I would like to see that along with a couple of the other bits like army involvement and improved police AI.

 

Getting back on topic though missions within missions sounds like it could be a pretty good idea if can work well, maybe have longer missions which can take a few in game days to complete which would then open up the possibility of doing other missions during that time.

To me, it sounds realistic because the source also said there'd be different paths to take to beat the game, but only one path truly completes the game.

 

It'd take 200 hours to play the game's content to it's full EXTENT.

 

-Stock Loc

Link to comment
Share on other sites

Missions within missions was utilized in San Andreas, so it's not a first time thing for Rockstar.

Link to comment
Share on other sites

Yeah a lot of that sounds pretty unrealistic, the size and completion time mostly, and other things just sound a bit stupid like being able to carry every weapon. I doubt you'll ever be able to do that since they are striving for realism more than ever, and personally I would like for you to be able to carry fewer weapon and only be able to conceal pistols and the smaller SMGs, and you can only carry one assault rifle or shotgun and it has to be carried in full view risking police attention, no more crazy TARDIS pockets lol! Saying that I think if there was to be a natural disaster during the story that could really mix things up a bit so I would like to see that along with a couple of the other bits like army involvement and improved police AI.

 

Getting back on topic though missions within missions sounds like it could be a pretty good idea if can work well, maybe have longer missions which can take a few in game days to complete which would then open up the possibility of doing other missions during that time.

Where the hell did rockstar say they were striving for realism in GTA V? And why do people constantly ask for weapon limits? I like being able to pull a rocket launcher out of my ass, that's been a staple of GTA from 1 all the way up to IV. To be a game, it needs to take a few freedoms here and there, otherwise it becomes a boring life simulator.

 

@StockLoc: A mission where you're buying groceries for your wife. I-I- You must be joking. You're joking, right? That can't be a serious idea for a mission. This sounds like every day life. GTA is not in any way a simulation of every day life. It is a crime game. What person would enjoy a mission in a crime game that's supposed to be about shootouts and car jacking where you buy groceries for your nagging wife? I just- you can't be serious.

Link to comment
Share on other sites

Yeah a lot of that sounds pretty unrealistic, the size and completion time mostly, and other things just sound a bit stupid like being able to carry every weapon. I doubt you'll ever be able to do that since they are striving for realism more than ever, and personally I would like for you to be able to carry fewer weapon and only be able to conceal pistols and the smaller SMGs, and you can only carry one assault rifle or shotgun and it has to be carried in full view risking police attention, no more crazy TARDIS pockets lol!

Its possible since it was in red dead. And black hole pockets are awsome, it would make the game boring otherwise. Too much realism ruines it. IV had about the right level.

Link to comment
Share on other sites

@StockLoc: A mission where you're buying groceries for your wife. I-I- You must be joking. You're joking, right? That can't be a serious idea for a mission. This sounds like every day life. GTA is not in any way a simulation of every day life. It is a crime game. What person would enjoy a mission in a crime game that's supposed to be about shootouts and car jacking where you buy groceries for your nagging wife? I just- you can't be serious.

LMAO, dude it was the first thing that came to mind. The police dispatch thing was also bull. Both were just examples and in no way depicts as to how the game would be.

 

-Stock Loc

Link to comment
Share on other sites

 

@StockLoc: A mission where you're buying groceries for your wife. I-I- You must be joking. You're joking, right? That can't be a serious idea for a mission. This sounds like every day life. GTA is not in any way a simulation of every day life. It is a crime game. What person would enjoy a mission in a crime game that's supposed to be about shootouts and car jacking where you buy groceries for your nagging wife? I just- you can't be serious.

LMAO, dude it was the first thing that came to mind. The police dispatch thing was also bull. Both were just examples and in no way depicts as to how the game would be.

 

-Stock Loc

Oh good it was a joke. But still, is that really what you think of when you think GTA? I mean, I'm not a thought cop, but really? That's the first image that sprang to your mind? Grocery shopping? It's just a bit weird, that's all.

Link to comment
Share on other sites

@StockLoc: A mission where you're buying groceries for your wife. I-I- You must be joking. You're joking, right? That can't be a serious idea for a mission. This sounds like every day life. GTA is not in any way a simulation of every day life. It is a crime game. What person would enjoy a mission in a crime game that's supposed to be about shootouts and car jacking where you buy groceries for your nagging wife? I just- you can't be serious.

LMAO, dude it was the first thing that came to mind. The police dispatch thing was also bull. Both were just examples and in no way depicts as to how the game would be.

 

-Stock Loc

Oh good it was a joke. But still, is that really what you think of when you think GTA? I mean, I'm not a thought cop, but really? That's the first image that sprang to your mind? Grocery shopping? It's just a bit weird, that's all.

Overreact much? Grocery stores would make great interiors for V and getting groceries for the family wouldn't be that strange for a first mission. Suppose you run into an old partner in crime while in line and he asks you to "help him out with something." You oblige.

Link to comment
Share on other sites

 

@StockLoc: A mission where you're buying groceries for your wife. I-I- You must be joking. You're joking, right? That can't be a serious idea for a mission. This sounds like every day life. GTA is not in any way a simulation of every day life. It is a crime game. What person would enjoy a mission in a crime game that's supposed to be about shootouts and car jacking where you buy groceries for your nagging wife? I just- you can't be serious.

LMAO, dude it was the first thing that came to mind. The police dispatch thing was also bull. Both were just examples and in no way depicts as to how the game would be.

 

-Stock Loc

Oh good it was a joke. But still, is that really what you think of when you think GTA? I mean, I'm not a thought cop, but really? That's the first image that sprang to your mind? Grocery shopping? It's just a bit weird, that's all.

Overreact much? Grocery stores would make great interiors for V and getting groceries for the family wouldn't be that strange for a first mission. Suppose you run into an old partner in crime while in line and he asks you to "help him out with something." You oblige.

OR you're outraged at the price of tomatos.

$3.74 A POUND?!

 

Suddenly, 4 star wanted level.

 

 

I hate grocery stores around me ph34r.gif

Link to comment
Share on other sites

@StockLoc: A mission where you're buying groceries for your wife. I-I- You must be joking. You're joking, right? That can't be a serious idea for a mission. This sounds like every day life. GTA is not in any way a simulation of every day life. It is a crime game. What person would enjoy a mission in a crime game that's supposed to be about shootouts and car jacking where you buy groceries for your nagging wife? I just- you can't be serious.

LMAO, dude it was the first thing that came to mind. The police dispatch thing was also bull. Both were just examples and in no way depicts as to how the game would be.

 

-Stock Loc

Oh good it was a joke. But still, is that really what you think of when you think GTA? I mean, I'm not a thought cop, but really? That's the first image that sprang to your mind? Grocery shopping? It's just a bit weird, that's all.

Really, I've thought of GTA as a life simulator than a crime game since I was a child.

 

I thought it of the world where you can do anything you want in less time. Something that'd take years in real life could be achieved in days in the game.

 

I want them to expand and help us connect with the character, just like how they did in RDR. Allowing us to support our family and buy fuel for the car, etc. would not only engage me more, but it'd make the character feel as if there was more to him than a killer.

 

The other games showed us what your characters had/have to lose but never showed us what we MIGHT lose if we do something wrong.

 

I'd like the feeling of pain when I kill someone. I want to know they have a family that will no longer have them.

 

-Stock Loc

Link to comment
Share on other sites

Yeah a lot of that sounds pretty unrealistic, the size and completion time mostly, and other things just sound a bit stupid like being able to carry every weapon.  I doubt you'll ever be able to do that since they are striving for realism more than ever, and personally I would like for you to be able to carry fewer weapon and only be able to conceal pistols and the smaller SMGs, and you can only carry one assault rifle or shotgun and it has to be carried in full view risking police attention, no more crazy TARDIS pockets lol!  Saying that I think if there was to be a natural disaster during the story that could really mix things up a bit so I would like to see that along with a couple of the other bits like army involvement and improved police AI.

 

Getting back on topic though missions within missions sounds like it could be a pretty good idea if can work well, maybe have longer missions which can take a few in game days to complete which would then open up the possibility of doing other missions during that time.

Where the hell did rockstar say they were striving for realism in GTA V? And why do people constantly ask for weapon limits? I like being able to pull a rocket launcher out of my ass, that's been a staple of GTA from 1 all the way up to IV. To be a game, it needs to take a few freedoms here and there, otherwise it becomes a boring life simulator.

 

@StockLoc: A mission where you're buying groceries for your wife. I-I- You must be joking. You're joking, right? That can't be a serious idea for a mission. This sounds like every day life. GTA is not in any way a simulation of every day life. It is a crime game. What person would enjoy a mission in a crime game that's supposed to be about shootouts and car jacking where you buy groceries for your nagging wife? I just- you can't be serious.

The freedoms come in the form of being able to commit massive amounts of serious crime and basically get away with it. If you look at your stats in GTA games you will see you can have up to about 1000 murders under your belt, this is bordering on genocide but the police never try to come after you until you commit a whole new crime. It is clear R* are striving for more realism than the III era games, IV was proof of that and they said that was a the reason planes were not included in IV.

Link to comment
Share on other sites

Yeah a lot of that sounds pretty unrealistic, the size and completion time mostly, and other things just sound a bit stupid like being able to carry every weapon.  I doubt you'll ever be able to do that since they are striving for realism more than ever, and personally I would like for you to be able to carry fewer weapon and only be able to conceal pistols and the smaller SMGs, and you can only carry one assault rifle or shotgun and it has to be carried in full view risking police attention, no more crazy TARDIS pockets lol!   Saying that I think if there was to be a natural disaster during the story that could really mix things up a bit so I would like to see that along with a couple of the other bits like army involvement and improved police AI.

 

Getting back on topic though missions within missions sounds like it could be a pretty good idea if can work well, maybe have longer missions which can take a few in game days to complete which would then open up the possibility of doing other missions during that time.

Where the hell did rockstar say they were striving for realism in GTA V? And why do people constantly ask for weapon limits? I like being able to pull a rocket launcher out of my ass, that's been a staple of GTA from 1 all the way up to IV. To be a game, it needs to take a few freedoms here and there, otherwise it becomes a boring life simulator.

 

@StockLoc: A mission where you're buying groceries for your wife. I-I- You must be joking. You're joking, right? That can't be a serious idea for a mission. This sounds like every day life. GTA is not in any way a simulation of every day life. It is a crime game. What person would enjoy a mission in a crime game that's supposed to be about shootouts and car jacking where you buy groceries for your nagging wife? I just- you can't be serious.

The freedoms come in the form of being able to commit massive amounts of serious crime and basically get away with it. If you look at your stats in GTA games you will see you can have up to about 1000 murders under your belt, this is bordering on genocide but the police never try to come after you until you commit a whole new crime. It is clear R* are striving for more realism than the III era games, IV was proof of that and they said that was a the reason planes were not included in IV.

Not true, I have killed 48, 647 people in GTA IV. I'm not even done yet.

 

All this is from a week of complete rampages around the city and mowing down every man, woman and child I see.

 

-Stock Loc

Link to comment
Share on other sites

@StockLoc: A mission where you're buying groceries for your wife. I-I- You must be joking. You're joking, right? That can't be a serious idea for a mission. This sounds like every day life. GTA is not in any way a simulation of every day life. It is a crime game. What person would enjoy a mission in a crime game that's supposed to be about shootouts and car jacking where you buy groceries for your nagging wife? I just- you can't be serious.

LMAO, dude it was the first thing that came to mind. The police dispatch thing was also bull. Both were just examples and in no way depicts as to how the game would be.

 

-Stock Loc

Oh good it was a joke. But still, is that really what you think of when you think GTA? I mean, I'm not a thought cop, but really? That's the first image that sprang to your mind? Grocery shopping? It's just a bit weird, that's all.

Really, I've thought of GTA as a life simulator than a crime game since I was a child.

 

I thought it of the world where you can do anything you want in less time. Something that'd take years in real life could be achieved in days in the game.

 

I want them to expand and help us connect with the character, just like how they did in RDR. Allowing us to support our family and buy fuel for the car, etc. would not only engage me more, but it'd make the character feel as if there was more to him than a killer.

 

The other games showed us what your characters had/have to lose but never showed us what we MIGHT lose if we do something wrong.

 

I'd like the feeling of pain when I kill someone. I want to know they have a family that will no longer have them.

 

-Stock Loc

The thing is, GTA really really isn't a life simulator. It's not even a crime simulator. It's a crime movie simulator. It's an accurate simulation of what would happen if you combined that guy from scar face with Neo from the matrix and Godzilla. And maybe there should be one story mission where you do family stuff. One. From then on, it should be a side activity, and one that does not nag you to do it. And maybe stick in a fuel purchase animation, but not an actual system, because then i'd be forced to do it. And I don't enjoy being forced to do things. I do enjoy crazy tank rampages though. That's the first thing I did when I got my first GTA game, vice city. The name of the game is not "Third person life simulator". It's Grand Theft Auto, which is the police name for outright stealing a car. Even in IV there was some crazy movie action (which I wish was replayable, which it is in TBOGT), or was that mission where you follow a boat in a helicopter, shooting rockets out of the side at the boat not enough of a clue? It's not a life simulator, it's a crime movie world simulator, with you as the star of that world. It's kind of like one of those old crime TV shows, with weekly or daily chases and rampages airing as new episodes.

 

But there is a great life simulator out there for you if you do want a full time virtual family. It's called the sims. It has 3 entries and tons of expansion packs which add things like pets, universities, and other things to the mix. It's one of the best life simulators out there, and I highly recommend it to anyone who enjoys life simulators.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.