Troll--dad Posted February 13, 2012 Share Posted February 13, 2012 could you help me getting the problem solved, in game actor [email protected] doesn't rotate, it's like it doesn't get actor [email protected] actor [email protected] is created without problems point [email protected] [email protected] [email protected] is the point where the actor is created Parts of the script are not shown here, i'll post full script at request. :SENTRY_251wait 0 if 8AB0: not key_pressed 8 jf @SENTRY_471 0AE1: [email protected] = random_actor_near_point [email protected] [email protected] [email protected] in_radius 3000.0 find_next 1 pass_deads 1if and not Actor.Dead([email protected])803C: not $PLAYER_ACTOR == [email protected] // (int) 803C: not [email protected] == [email protected] // (int) jf @SENTRY_251 0208: [email protected] = random_float_in_ranges -1.0 1.0 0208: [email protected] = random_float_in_ranges -1.0 1.0 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor [email protected] with_offset [email protected] 0.0 [email protected]: AS_actor [email protected] rotate_to_and_look_at_actor [email protected] 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor [email protected] with_offset 0.0 0.5 0.2 wait 500 if and0104: actor [email protected] near_actor [email protected] radius 25.0 25.0 25.0 sphere 1 06BD: no_obstacles_between [email protected] [email protected] [email protected] and [email protected] [email protected] [email protected] solid 1 car 0 actor 0 object 1 particle 0 jf @SENTRY_251 06BC: create_M4_shoot_from [email protected] [email protected] [email protected] target [email protected] [email protected] [email protected] energy 33 Link to comment Share on other sites More sharing options...
Michael.Knight1 Posted February 13, 2012 Share Posted February 13, 2012 (edited) 0A1D: AS_actor [email protected] rotate_to_and_look_at_actor $PLAYER_ACTOR Edited February 13, 2012 by Michael.Knight1 Link to comment Share on other sites More sharing options...
HeresOtis Posted February 13, 2012 Share Posted February 13, 2012 Use this :SENTRY_251wait 0 if 8AB0: not key_pressed 8 jf @SENTRY_471 if0AE1: [email protected] = random_actor_near_point [email protected] [email protected] [email protected] in_radius 3000.0 find_next 0 pass_deads 0jf @SENTRY_251if and not Actor.Dead([email protected])803C: not $PLAYER_ACTOR == [email protected] // (int) 803C: not [email protected] == [email protected] // (int) jf @SENTRY_251 Link to comment Share on other sites More sharing options...
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