ussr_cccp Posted February 13, 2012 Share Posted February 13, 2012 (edited) it is simple not perfect script. I got an Idea after i was played Half-life I want to make scientists gang hold Hi-tech weapons and help CJ to kill ballases or cops. But it crashes Why??. // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------0000: NOP :NONAME_20001: wait 0 ms 00D6: if and0256: player $PLAYER_CHAR defined 0ADC: test_cheat "SCIFI" 004D: jump_if_false @NONAME_2 0247: load_model 2976 0247: load_model 2956 0247: load_model #DESERT_EAGLE038B: load_requested_models :NONAME_450001: wait 0 ms 00D6: if 0248: model 2976 available 0248: model 2956 available 0248: model #DESERT_EAGLE available 004D: jump_if_false @NONAME_45 0001: wait 0 ms 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 30.0 30.0 -1000.0 0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected] 04D8: set_actor [email protected] drowns_in_water 0 0446: set_actor [email protected] immune_to_headshots 0 0223: set_actor [email protected] health_to 12000 035F: actor [email protected] armour += 1000 0187: [email protected] = create_marker_above_actor [email protected] 0165: set_marker [email protected] color_to 0 01B2: give_actor [email protected] weapon 22 ammo 9999 // Load the weapon model before using this04C4: store_coords_to [email protected] [email protected] [email protected] from_actor [email protected] with_offset 0.0 0.0 0.0 0107: [email protected] = create_object #DESERT_EAGLE at [email protected] [email protected] [email protected] 0382: set_object [email protected] collision_detection 0 070A: AS_actor [email protected] attach_to_object [email protected] offset 0.0 0.0 0.0 on_bone 6 16 perform_animation "NULL" IFP_file "NULL" time 1 0107: [email protected] = create_object 2976 at [email protected] [email protected] [email protected] 0382: set_object [email protected] collision_detection 0 08D2: object [email protected] scale_model 0.75 069A: attach_object [email protected] to_object [email protected] with_offset 0.1 0.025 0.1 rotation 0.0 82.5 0.0 0107: [email protected] = create_object 2956 at [email protected] [email protected] [email protected] 0382: set_object [email protected] collision_detection 0 08D2: object [email protected] scale_model 0.025 069A: attach_object [email protected] to_object [email protected] with_offset 0.5 0.025 0.2 rotation 0.0 15.0 0.0 0107: [email protected] = create_object 2956 at [email protected] [email protected] [email protected] 0382: set_object [email protected] collision_detection 0 08D2: object [email protected] scale_model 0.025 069A: attach_object [email protected] to_object [email protected] with_offset 0.5 -0.025 0.125 rotation 120.0 15.0 0.0 0107: [email protected] = create_object 2956 at [email protected] [email protected] [email protected] 0382: set_object [email protected] collision_detection 0 08D2: object [email protected] scale_model 0.025 069A: attach_object [email protected] to_object [email protected] with_offset 0.5 0.025 0.125 rotation 240.0 15.0 0.0 0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.7 0.0 0.15 04D5: create_corona_at [email protected] [email protected] [email protected] radius 0.375 type 0 flare 0 RGB 148 0 211 0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.25 0.0 0.15 04D5: create_corona_at [email protected] [email protected] [email protected] radius 0.075 type 0 flare 0 RGB 148 0 211 0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.25 0.0 0.15 04D5: create_corona_at [email protected] [email protected] [email protected] radius 0.075 type 0 flare 0 RGB 148 0 211 0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.25 0.0 0.15 04D5: create_corona_at [email protected] [email protected] [email protected] radius 0.075 type 0 flare 0 RGB 148 0 21105E2: AS_actor [email protected] kill_actor $PLAYER_ACTORifActor.Dead([email protected])wait 500 0002: jump @NONAME_2 P.S. thanks Ryusuke for your ggun script. Edited February 13, 2012 by ussr_cccp Link to comment Share on other sites More sharing options...
ussr_cccp Posted February 14, 2012 Author Share Posted February 14, 2012 no reply I really need your help. Link to comment Share on other sites More sharing options...
DK22Pac Posted February 14, 2012 Share Posted February 14, 2012 (edited) 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor [email protected] One of mistakes here. After that, [email protected] will contain Z coord on offset from actor, and youll lose actor's handle. Edited February 14, 2012 by DK22Pac Link to comment Share on other sites More sharing options...
ussr_cccp Posted February 15, 2012 Author Share Posted February 15, 2012 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor [email protected] One of mistakes here. After that, [email protected] will contain Z coord on offset from actor, and youll lose actor's handle. You help me a lot. Thanks cool Link to comment Share on other sites More sharing options...
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