GtaVComments Posted February 13, 2012 Share Posted February 13, 2012 (As always, if already posted, please lock ) Anywho. For those of you who played Gta IV, you would've realised that the distance you can actually hit someone with a bullet was very short. Unless you used a sniper, and also depending on the gun, the range is different for how far the bullet will travel. But what I wanna know is, why ??. Idk if its to do with the storage or anything, but why is it so short in terms of travel distance? Shotguns being extremely short distance. Does this bother you, does for me especially online in fights when they can hit you with a P90 from 20 foot but you can hit them because your using a spas 12 shotgun which results in you dead and frustrated. Should the range/distance be increased? To what distance if so. Personally I think it should be increased X5, especially with the size the map will be ( Houser: "very big map" ). But as I said, I dont know if there are limitations with this and how severe they are, if there are any. But assuming there arent any, go ahead and discuss. Link to comment Share on other sites More sharing options...
B1T8 Posted February 13, 2012 Share Posted February 13, 2012 +5 my exact thoughts I want the firing ranges to improve Link to comment Share on other sites More sharing options...
Chunkyman Posted February 13, 2012 Share Posted February 13, 2012 The farther the bullets travel, the better. Shotgun range needs to be extended a bit too. Link to comment Share on other sites More sharing options...
CryptReaperDorian Posted February 13, 2012 Share Posted February 13, 2012 I remember helping some guy get headshots for the Carcano rifle on Red Dead Redemption. Playing on Tumbleweed, I was on the trail in front of the mansion, and this guys was in the hills way back by the church. Just f*cking around, I took a shot at him with my sawed-off shotgun. I surprisingly got a hit on him at that range! I'd say that's a step in the right direction, and I think the range of every gun should be able to reach any object or person that's at least in redering range. Now, if it were up to me, no high budget game would ever be released if it uses hitscan. Then again, simulated ballistics are possibly too much for RAGE to handle. Link to comment Share on other sites More sharing options...
Staten Posted February 13, 2012 Share Posted February 13, 2012 So what this thread is really about is that you're using a shotgun when the other has a long-range weapon? The whole point about shotguns (not just in GTA but in all games they appear in) is that they're really powerful, but short-range. Extending it's range would give it an unfair advantage over most of the non-explosive weaponry. What you have to do is find another long-range weapon. Link to comment Share on other sites More sharing options...
Magic_Al Posted February 13, 2012 Share Posted February 13, 2012 Then again, simulated ballistics are possibly too much for RAGE to handle. Well they say they're doing that in Max Payne 3, or as they put it each bullet is individually modeled. It's RAGE but it's not open world, so how much of what's possible in Max Payne 3 might be practical in GTA V is questionable. Link to comment Share on other sites More sharing options...
Chunkyman Posted February 13, 2012 Share Posted February 13, 2012 So what this thread is really about is that you're using a shotgun when the other has a long-range weapon? The whole point about shotguns (not just in GTA but in all games they appear in) is that they're really powerful, but short-range. Extending it's range would give it an unfair advantage over most of the non-explosive weaponry. What you have to do is find another long-range weapon. I don't think anyone is advocating making shotguns long range weapons, just increasing the distance the shot travels. In real life, buckshot can kill people at over 100 feet. I don't expect to be killing people at 100 feet in GTA V with one shot, but I still think one or two pellets should be able hit the target for reduced damage. In GTA IV (and most other games), the pellets magically disappear after 20-30 feet. I think a good balance would be to have shotguns be capable of hitting targets at medium distances, but have reduced damage compared to an assault rifle. It would also be cool to choose between birdshot, buckshot, or slugs. This could be a cool way to make shotguns a more versatile weapon. Birdshot could have a very large spread and be extremely good at close distances, buckshot could have a tighter spread and be sort of good at short distances and great at medium range, and slugs could be good at long and medium range but not preferable for short range. Link to comment Share on other sites More sharing options...
Triple Vacuum Seal Posted February 13, 2012 Share Posted February 13, 2012 Sniper Rifle range in previous GTA's were an utter disappointment. My rule is if I can see you in GTAV, I better be able to shoot you. "shut up, sit down, relax" Link to comment Share on other sites More sharing options...
CryptReaperDorian Posted February 13, 2012 Share Posted February 13, 2012 Then again, simulated ballistics are possibly too much for RAGE to handle. Well they say they're doing that in Max Payne 3, or as they put it each bullet is individually modeled. It's RAGE but it's not open world, so how much of what's possible in Max Payne 3 might be practical in GTA V is questionable. Wait, so Max Payne 3 is going to have actual projectiles outside of the slow motion kills? That's news to me. I'm sure it can be done on Max Payne 3, but it RAGE probably wouldn't be able to handle simulated ballistics for a crime sandbox game that renders plenty of vehicles, buildings, vegetation, people, and many other things at the same time. For those that don't know what hitscan is, it's basically a system that registers a hit where you're aiming or in a proximity of where you're aiming. The "bullet" you usually see in these game (examples include GTA and CoD) is just a texture with no mass. In other ways to put it, the bullet travels at infinite speeds or it really doesn't exist. Simulated ballistics is when a firearm in a game fires a projectile with mass, velocity, and is sometimes affected by gravity. This is a much more realistic system, but the demands can be harsh on the game engine. Examples include most Battlefield games since Battlefield 2, ArmA, possibly Red Orchestra, and possibly Operation Flashpoint. It's kind of funny since all of these listed games use a game engine that can be used pretty well (I would think so anyways) for sandbox games. Hell, I think the ArmA games are sandbox games. Link to comment Share on other sites More sharing options...
Gtaghost22 Posted February 13, 2012 Share Posted February 13, 2012 Bullet Range wasnt that bad in GTA IV... It was decent, and They already improved it in RDR. And they will improve it even further with GTA V, dont worry Link to comment Share on other sites More sharing options...
Triple Vacuum Seal Posted February 13, 2012 Share Posted February 13, 2012 Bullet Range wasnt that bad in GTA IV... It was decent, and They already improved it in RDR. And they will improve it even further with GTA V, dont worry Yes. I'm glad this is R* we are talking about here because they do generally work towards perfection. I really wish I would've bought RDR because most people here seem to have good things to say about it. I have played it a bit though. "shut up, sit down, relax" Link to comment Share on other sites More sharing options...
Durden Posted February 13, 2012 Share Posted February 13, 2012 Yes, I was playing GTA IV online today, and it really pissed me off how the guns lacked damage beyond a certain distance. This especially bothers me with the pistol, as you usually start off with it in free mode. I spawn, and decide I want to kill someone. I can't! It was so ridiculous today in free mode at the airport. some guy was just accross the fckin runway, and I was crouched and I couldn't hit him! The bullet would literally dissipate a foot away from him! Fix all weapons especially the pistols Link to comment Share on other sites More sharing options...
skillz7855 Posted February 13, 2012 Share Posted February 13, 2012 Longer Range on guns diff should be on the game Link to comment Share on other sites More sharing options...
Chukkles Posted February 13, 2012 Share Posted February 13, 2012 How does Red Dead work? In that the bullets drop in flight, so for long distance you need to aim up. They travel pretty far too, but is it Ballistics or Hitscan? I thought only ballistics can have real trajectories. Link to comment Share on other sites More sharing options...
locolow2011 Posted February 13, 2012 Share Posted February 13, 2012 Hopefully they'll fix this in MP3 and then they'll pass it onto V. Link to comment Share on other sites More sharing options...
AfroCrew2022 Posted February 13, 2012 Share Posted February 13, 2012 How does Red Dead work?In that the bullets drop in flight, so for long distance you need to aim up. They travel pretty far too, but is it Ballistics or Hitscan? I thought only ballistics can have real trajectories. I was wondering the same thing maybe a combination of the two Link to comment Share on other sites More sharing options...
Zee Posted February 13, 2012 Share Posted February 13, 2012 The gunplay in GTA4 is kind of sad, really. I guess they made headshots count, even with pistols, so thats cool. Why did they make the ak such garbage though is beyond me. Link to comment Share on other sites More sharing options...
AfroCrew2022 Posted February 13, 2012 Share Posted February 13, 2012 The gunplay in GTA4 is kind of sad, really. I guess they made headshots count, even with pistols, so thats cool. Why did they make the ak such garbage though is beyond me. It wasn't only the ak all the guns were garbage Link to comment Share on other sites More sharing options...
ZombLee Posted February 13, 2012 Share Posted February 13, 2012 The range of the guns in IV are f*cking horrible. You can easily see someone yet your bullets magically disappear in mid-air. It's not even gradual either. If you're shooting at something and keep increasing your distance, there's an EXACT distance where it stops hitting. Take a step closer and you'll start hitting it again. So yes, the range needs to be increased A LOT. Link to comment Share on other sites More sharing options...
TheGodDamnMaster Posted February 13, 2012 Share Posted February 13, 2012 Even though IV is pretty much my favorite game of all-time, I'm willing to admit it had a lackluster weapons system. Melee - You moved SO slow. The knife is pointless. Counter-attacks with the bat are the only good thing. Pistols - I hated the 9mm starter pistol, it felt like a piece of plastic shooting sparks. The other pistol was decent for mid-range. Pump Shotgun - I loved it at close range on peds, but it's useless in most combat situations. Combat Shotgun - I didn't enjoy it as much for whatever reason, and the same situation for combat as the pump. Uzi - Piss-poor range and highly inaccurate. SMG - A little better than the Uzi. The range is decent and damage is good. AK-47 - It felt cheap. Great range, poor damage. M4 Carbine - My favorite weapon. It's pretty much the only weapon I use in the game which sucks. Molotov - HORRIBLE radius. It's like trying to hit someone with a toothpick from 20 feet away. Grenades - I love how you could cook them, but the underhand throw killed me many times. RPG - It gets the job done. I was never a fan of the rocket launchers though. There need to be many more weapons to choose from this time around also. I'm sorry R*, but 16 won't cut it. More like 8, considering there's two per class. Intel Core i9-9900k | Seasonic FOCUS Plus 750W | 32GB Corsair Vengeance LPX 2666MHzMSI GeForce RTX2070 | WD Blue 1TB HDD | Samsung 950 PRO M.2 512GBAntec Nine Hundred Black Steel ATX Mid Tower | MSI MPG Z390 Gaming Pro Carbon AC Link to comment Share on other sites More sharing options...
HydraulicWaRiOr Posted February 13, 2012 Share Posted February 13, 2012 The RPG was unacceptable, if they will not add a lock-on launcher, then at least make the RPG go farther than 20 feet. [OBEY] Link to comment Share on other sites More sharing options...
GTA_fear Posted February 13, 2012 Share Posted February 13, 2012 Lol, no one mentioned thrown weapons except whatsstrength... And the same applies to them. You couldn't even throw molotovs and grenades farther than 15 m! Link to comment Share on other sites More sharing options...
AfroCrew2022 Posted February 13, 2012 Share Posted February 13, 2012 The RPG was unacceptable, if they will not add a lock-on launcher, then at least make the RPG go farther than 20 feet. [OBEY] Or farther than 15 feet in some cases [RETALIATE] Link to comment Share on other sites More sharing options...
Finn 7 five 11 Posted February 13, 2012 Share Posted February 13, 2012 So what this thread is really about is that you're using a shotgun when the other has a long-range weapon? The whole point about shotguns (not just in GTA but in all games they appear in) is that they're really powerful, but short-range. Extending it's range would give it an unfair advantage over most of the non-explosive weaponry. What you have to do is find another long-range weapon. I don't think anyone is advocating making shotguns long range weapons, just increasing the distance the shot travels. In real life, buckshot can kill people at over 100 feet. I don't expect to be killing people at 100 feet in GTA V with one shot, but I still think one or two pellets should be able hit the target for reduced damage. In GTA IV (and most other games), the pellets magically disappear after 20-30 feet. I think a good balance would be to have shotguns be capable of hitting targets at medium distances, but have reduced damage compared to an assault rifle. YEah medium range reduced damage, i would like to see the occasional lucky shot get someone at 100ft though, random hits happen sometimes (with a shotgun) Link to comment Share on other sites More sharing options...
Timjones Posted February 13, 2012 Share Posted February 13, 2012 Realistic weapon mods really enhanced gunplay for me, especially when using the shotguns. Slightly off-topic, but realistic driving and handling also really improved the driving experience for me so I hope R* puts a lot of effort into both since they're key mechanics of the game. Link to comment Share on other sites More sharing options...
GtaVComments Posted February 13, 2012 Author Share Posted February 13, 2012 Lol, no one mentioned thrown weapons except whatsstrength... And the same applies to them. You couldn't even throw molotovs and grenades farther than 15 m! Yeah, same thoughts here. Hope that our physique has something to do with this, if we can use gyms etc... The satchel charges sucked to. Often id try throw one further by aiming higher, but nothing, there seems to be a barrier on how far it goes no matter how altered your throw is. Also grenades and molotovs. Molotovs in particular. They did nothing unless you want to burn a ped from point blank range. They sucked in cop chases. On a side note, sticky satchel charges and semtex grenandes would be a cool feature, IF the distance you can throw them increases a bit depending on the strenght of your character. Link to comment Share on other sites More sharing options...
Cyper Posted February 13, 2012 Share Posted February 13, 2012 Since GTA is really arcadeish, it holds a typical arcade style of play. This includes the range. The shotguns in GTA are really, really bad, and the M4 is that good either. IRL the effective range for the M4 is roughly 5-6 hundred meters. Its more than a half click. Link to comment Share on other sites More sharing options...
CryptReaperDorian Posted February 14, 2012 Share Posted February 14, 2012 How does Red Dead work?In that the bullets drop in flight, so for long distance you need to aim up. They travel pretty far too, but is it Ballistics or Hitscan? I thought only ballistics can have real trajectories. Chukkles, you bring up a good discussion. I'm extremely certain that Red Dead redemption uses hitscan, but there are some things in the game that seem like they could only be done with simulated ballistics. You were able to shoot down birds by aiming ahead of them, and you had to aim slightly above the head at longer ranges to get a headshot. I don't know how R* managed to do that. The only thing I can think of what R* might have done was that they moved the hitboxes upwards for other characters and players when you are further away, and then they also moved the hitbox slightly ahead of the birds when they are flying. Link to comment Share on other sites More sharing options...
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