SomeGuy86 Posted February 13, 2012 Share Posted February 13, 2012 (edited) MVL & SA Kuruma Pack Features: Standard, non-modified Kuruma converted into San Andreas, made compatible with MVL for Vice City "Kuruma S", with black bumpers & details, black steel wheels, new exhaust pipe, new interior, new suspension, 2.5L BMW engine & 2 extras "Kuruma S(2)", with white bumpers & details, white hubcaps (wheels), new exhaust pipe, new interior, new suspension, 2.5L BMW engine & 2 extras "Kuruma TT", Turbo Kuruma with single-colored body, bumpers & details, sport wheels, new (turbo) exhaust pipe, new interior, new suspension, 2.5L BMW turbo engine with larger cooler, tinted glass & 4 extras. "Kuruma Compact S", roofless Kuruma with black bumpers & details, black steel wheels, new exhaust pipe, new interior, new suspension, 2.5L BMW engine & 3 extras "Kuruma Compact S(2)", roofless Kuruma with white bumpers & details, white hubcaps (wheels), new exhaust pipe, new interior, new suspension, 2.5L BMW engine & 3 extras "Kuruma Compact TT", Turbo roofless Kuruma with single-colored body, bumpers & details, sport wheels, new (turbo) exhaust pipe, new interior, new suspension, 2.5L BMW turbo engine with larger cooler, tinted glass & 5 extras. "Extras": First aid box, kit Kenwood CD player, radio Single Turbo gauge ("Turbo" Only) 3 Turbo gauges ("Turbo" Only) Glass panels ("Compact" Only) Credits & Special thanks to: "Rockstar Games" for Kuruma model, Vice Stinger convertible roof, stock GTA3 wheels & some details converted from GTAIV "EM Zone" (www.ltucustoms.too.lt) for all the interior parts, engine, details, racing wheels & suspension, all downloaded from their Z3D database. Last but not least, special thanks to "OnePiece" for making & allowing me to use his hubcaps, taken from his HD GTA3 wheel pack. Notice: All the cars have been tested & developed according to MVL Standard for Vice City, but they SHOULD be compatible with San Andreas too. To try them (at your own risk), simply extract the appropriate models & textures from "7z" archives. Edited February 23, 2012 by SomeGuy86 Link to comment Share on other sites More sharing options...
Agem Posted February 15, 2012 Share Posted February 15, 2012 You should release it, it looks really nice and sweet. Poor Kuruma, didn't made it to more recent games :< It would be nice in GTA SOL i think , it's going to be between 90's | 00's. Link to comment Share on other sites More sharing options...
SomeGuy86 Posted February 15, 2012 Author Share Posted February 15, 2012 (edited) You should release it, it looks really nice and sweet. Poor Kuruma, didn't made it to more recent games :<It would be nice in GTA SOL i think , it's going to be between 90's | 00's. Thanks! I'm still working on the Kuruma, there are lots of updates coming for both versions, convertible & sedan! I replaced the entire interior, dashboard, added engine bay side panels (for the shocks, springs to lock in), new engine frame, along with the updates you saw on previous pics... New wheels, new engine, new exhaust pipes, new shocks (along with disc brakes, drums) and last but not least, SA license plates... (since this is now SA model) Currently, I'm finishing the updated convertible model, there will be 4 Kurumas in total. 2 Sedans, standard & Turbo, along with 2 convertibles. Standard will have a 2.5L BMW engine with steel wheels & round exhaust pipe. Turbo will have a 2.5L TT turbo engine, sport-looking wheels (as you saw on those pics above) and big, oval exhaust pipe. I'm probably going to make a custom colors for turbo as well, something like black, or red-black, to make it seem aggressive EDIT Ooops, forgot about the spoiler & the "extra" stuff (2 extras on the convertible)... Spoiler will be only on a turbo model, standard Kuruma won't be having one. Edited February 23, 2012 by SomeGuy86 Link to comment Share on other sites More sharing options...
Agem Posted February 15, 2012 Share Posted February 15, 2012 You're welcome! Good luck on it, i will keep checking for updates Kuruma is getting a bit of love finally Link to comment Share on other sites More sharing options...
SomeGuy86 Posted February 15, 2012 Author Share Posted February 15, 2012 You're welcome! Good luck on it, i will keep checking for updates Kuruma is getting a bit of love finally LOL, so true! Anyhow, I'll post the new screenshots as soon as I have more progress to show... I've been replacing the power supply today, so I'm not sure how much work I'll get to do on the Kuruma, but it'll most probably be done by tomorrow afternoon, evening Link to comment Share on other sites More sharing options...
Agem Posted February 15, 2012 Share Posted February 15, 2012 Don't need to rush ; Good mods take long to be finished (sometimes). Link to comment Share on other sites More sharing options...
SomeGuy86 Posted February 16, 2012 Author Share Posted February 16, 2012 Don't need to rush ; Good mods take long to be finished (sometimes). Thanks! Anyway, I need to ask for a help... Despite all my efforts, I'm still having a solid windshield problem... I tried pretty much everything, yet I'm still having the same problem Link to comment Share on other sites More sharing options...
Agem Posted February 17, 2012 Share Posted February 17, 2012 Oh, that's bad! Sadly, i don't know about that yet, i'm going to learn about it Link to comment Share on other sites More sharing options...
SomeGuy86 Posted February 18, 2012 Author Share Posted February 18, 2012 Oh, that's bad! Sadly, i don't know about that yet, i'm going to learn about it That's OK... I found a way around the problem, so you can expect this to be released later today or most probably tomorrow Link to comment Share on other sites More sharing options...
leik oh em jeez! Posted February 19, 2012 Share Posted February 19, 2012 As you can probably see, the solid windshield is one of them, I had the similar problem on another SA vehicle recently & didn't know how to correct it... The same material applies to ALL the windows, yet ONLY windshield seems to be solid That's a common problem when exporting for SA, but it's usually a gray or white windshield. Create a new material, set the transparency to your desired level, use a texture that has several shades of gray, and UV MAP all the windows and windshield to a very small part of that texture that's a solid color. Link to comment Share on other sites More sharing options...
Swoorup Posted February 19, 2012 Share Posted February 19, 2012 Great, this was my favourite vehicle in III. Link to comment Share on other sites More sharing options...
SomeGuy86 Posted February 19, 2012 Author Share Posted February 19, 2012 (edited) As you can probably see, the solid windshield is one of them, I had the similar problem on another SA vehicle recently & didn't know how to correct it... The same material applies to ALL the windows, yet ONLY windshield seems to be solid That's a common problem when exporting for SA, but it's usually a gray or white windshield. Create a new material, set the transparency to your desired level, use a texture that has several shades of gray, and UV MAP all the windows and windshield to a very small part of that texture that's a solid color. Too much work, but thanks anyway lol. I found a way to work around the problem, by attaching the windshield onto the actual chassis, body. It won't be able to smash, therefore damage won't be visible, but at least it's no longer transparent, I got it working Still working on the model, have a lot of plans for this car, but until then, I'll first make sure to release Kuruma S (Standard) & Kuruma TT (Turbo) EDIT Sorry for the delay, I ran into some window transparency issues with the Kuruma, but I /SHOULD/ be releasing it tomorrow... No promises though, especially now that the weekend is over Edited February 20, 2012 by SomeGuy86 Link to comment Share on other sites More sharing options...
SomeGuy86 Posted February 23, 2012 Author Share Posted February 23, 2012 The mod has been released, enjoy! Link to comment Share on other sites More sharing options...
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