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Real time mode


r0eladn
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Okay so for the most of the people who are going to play V, this probably is either too realistic or doesnt work for them, but me, i have no life and therefor i would like the following idea.

 

Real time modus. Meaning an option in the menu to switch from game time to real time. Game time will be as the previous GTA's, 1 second in real life is equivalent to 1 minute in game. (or something close to that)

Real time modus though, will mean that if its 3 a clock in the afternoon in real time, it will be 3 a clock in the game.

 

So some missions which require you to be at the mission start at like 2 am, require you to play the game in real time 2 a clock in the morning.

 

As i said before, this wont be very attractive for most of the people, but for me, as again, i would like it since i have no real life. (at least not right now)

 

Anyone else who would like this option, or am i the only crazy one here? Shifty41s_beerhatsmilie2.gif

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I would actually like a few options for time. The first one would be the classic 1 second equals 1 minute to a real-life clock where 1 in game minute equals 1 real minute. The default selection would be the time option from IV. I would also like the option to have a clock where it runs at the same time as real life. So yeah, you're not crazy.

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So some missions which require you to be at the mission start at like 2 am, require you to play the game in real time 2 a clock in the morning.

That's the problem.

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senor_huevos_benedicto

I want a Real Time mode where I get to play as Bill Maher. Shifty41s_beerhatsmilie2.gif

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Basically, it will NEVER happen, so.... Reason being, you spend enough time playing the games as it is, not every time you want to spend a marathon session playing, but there typically are benefits in the sped up time-table

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I'd like to have the RDR time lapse thing. For those who don't know, it was a little slower than gta 4

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I think a good time scale would be

 

1 hour in game = 10 minutes real time

 

Imagine you play some mission where have to attack and kill lots of criminals at a warehouse, the mission takes around 10 minutes real time, so this translates as 1 hour in game time, which is much more realistic than the mission taking 10 hours!! going by in game clock

 

Also I think the phone call activating missions could be improved on by they will only start to call the following day

 

So if you completed a mission at 4pm, you will only get a phone call or the marker for next mission will only appear from 6am the following day

 

This means you go do your own thing for the evening, then sleep and save, next morning do next mission biggrin.gif

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Sincerely I prefer the way it's now, or at maximum having 3 real-life seconds = 1 game minute.

 

First because I prefer that time and space match, and as a GTA city is always a reduced scale of a real city, time must be reduced too. Like having the real feeling of spending 3 hours to cross the city on rush hour - you may take 6 minutes in game.

 

Second, if you have to play a mission that requires a certain period of the day to be played, how do you do if your real life character have to work and wake up early? tounge.gif

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So some missions which require you to be at the mission start at like 2 am, require you to play the game in real time 2 a clock in the morning.

 

Why don't you just play it at 2 am anyway?

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I think a good time scale would be

 

1 hour in game = 10 minutes real time

 

Imagine you play some mission where have to attack and kill lots of criminals at a warehouse, the mission takes around 10 minutes real time, so this translates as 1 hour in game time, which is much more realistic than the mission taking 10 hours!! going by in game clock

 

Also I think the phone call activating missions could be improved on by they will only start to call the following day

 

So if you completed a mission at 4pm, you will only get a phone call or the marker for next mission will only appear from 6am the following day

 

This means you go do your own thing for the evening, then sleep and save, next morning do next mission biggrin.gif

fyi it's 2 seconds per in-game minute in GTA IV.

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TheGodDamnMaster

Seems like an option I would never use. I would have to be playing at 2AM to be playing at night.

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I was actually thinking of making a thread about TIME. I have just recently began playing IV again from the start and I am taking my time. During this, I have thought about the possibilty of time being slowed further than it is currently in game.

 

I now think that in game time goes too fast and Id love to see it slowed down somewhat. Maybe 10seconds=1minute...

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Okay so for the most of the people who are going to play V, this probably is either too realistic or doesnt work for them, but me, i have no life and therefor i would like the following idea.

 

Real time modus. Meaning an option in the menu to switch from game time to real time. Game time will be as the previous GTA's, 1 second in real life is equivalent to 1 minute in game. (or something close to that)

Real time modus though, will mean that if its 3 a clock in the afternoon in real time, it will be 3 a clock in the game.

 

So some missions which require you to be at the mission start at like 2 am, require you to play the game in real time 2 a clock in the morning.

 

As i said before, this wont be very attractive for most of the people, but for me, as again, i would like it since i have no real life. (at least not right now)

 

Anyone else who would like this option, or am i the only crazy one here? Shifty41s_beerhatsmilie2.gif

In IV I think it wass 2 seconds to every minute, extended from the III era 1 sec to a min.

 

Now you obviously understand why this is not practical in any way, but I have always wanted longer days on there, so you can still have "be here at 2:00am to start mission" type things, just in a much more acceptible to everyone way.

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I think the fact that you only experience a couple seconds of each minute is supposed to suggest that you're only seeing a sampling of a world that's bigger than can be shown in a game. Liberty City is supposed to be imagined as big as New York City even though you can see a fixed geography that is a few square miles. It's a kind of temporal and spatial suspension of disbelief. Every street represents many streets and every block represents a whole neighborhood. There are supposed to be things in between the things you can see, like a fifth dimension where all the stuff that's real but not shown exists, for example Lazlow is supposedly walking around Liberty City as he does his radio show in GTA IV, but he doesn't physically exist in the game. He's somewhere but nowhere. If you drive past him it happens during one of the 58 seconds of a minute that you don't experience.

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I think the fact that you only experience a couple seconds of each minute is supposed to suggest that you're only seeing a sampling of a world that's bigger than can be shown in a game. Liberty City is supposed to be imagined as big as New York City even though you can see a fixed geography that is a few square miles. It's a kind of temporal and spatial suspension of disbelief. Every street represents many streets and every block represents a whole neighborhood. There are supposed to be things in between the things you can see, like a fifth dimension where all the stuff that's real but not shown exists, for example Lazlow is supposedly walking around Liberty City as he does his radio show in GTA IV, but he doesn't physically exist in the game. He's somewhere but nowhere. If you drive past him it happens during one of the 58 seconds of a minute that you don't experience.

This is a pretty cool explanation, but you and me both know that the real reason isn't nearly as intricate and exciting as that.

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I think the fact that you only experience a couple seconds of each minute is supposed to suggest that you're only seeing a sampling of a world that's bigger than can be shown in a game.  Liberty City is supposed to be imagined as big as New York City even though you can see a fixed geography that is a few square miles.  It's a kind of temporal and spatial suspension of disbelief.  Every street represents many streets and every block represents a whole neighborhood.  There are supposed to be things in between the things you can see, like a fifth dimension where all the stuff that's real but not shown exists, for example Lazlow is supposedly walking around Liberty City as he does his radio show in GTA IV, but he doesn't physically exist in the game.  He's somewhere but nowhere.  If you drive past him it happens during one of the 58 seconds of a minute that you don't experience.

This is a pretty cool explanation, but you and me both know that the real reason isn't nearly as intricate and exciting as that.

In fact, it's a cool explanation for the simple reason it is (as I mentioned before): time matching space.

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Its kinda of a good option because I do like Night time.I would like to play more at night In game because it feels more realistic.Since in real life crime don't really start till late at night.

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Anyone who doesn't want this must be quite ego, really.

 

As an option its not a problem at all. It could be possible to change the time in the meny; <Standard Time> <Real-time>. Those who don't want anything changed to have to change it. In order to avoid Real time coming in conflict with missions it could be automaticly locked during a mission. On the other hand, Standard Time could be locked during certain missions in the game. For instance - if there is a robbery mission, the game will be played in Real Time in over to avoid a crossover to morning. This would mean that mission that are supposed to take place in the night (or at any other time) will keep on doing so. Then there is no ''omg, in three minutes its morning!''

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For instance - if there is a robbery mission, the game will be played in Real Time in over to avoid a crossover to morning.

I think the fact that GTA4 time scale was bigger in relation to previous games was enough to avoid this issue.

 

Having this game-or-real-time option would be a nice addition, if it wasn't possible to use it in a cheat way. For example, those 2-part missions, that you must start the 2nd part at a scheduled time. "I'm late!!! Wait... just turn on real time again."

 

Unless they manage to solve this issue, it's not a very good idea.

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Grand_Theft_Peanut

Definately would not like real time mode but i want the time in V to be slower... i like the idea of

 

10 real minutes = 1 hour in game

 

That would make it day time for longer and night time for longer

 

Off topic but i hope they make the nigh time less dark and grimey... i hope they brighten it up heaps with lots of Neons and street lights and stuff, i hated night in GTA IV

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Okay so for the most of the people who are going to play V, this probably is either too realistic or doesnt work for them, but me, i have no life and therefor i would like the following idea.

 

Real time modus. Meaning an option in the menu to switch from game time to real time. Game time will be as the previous GTA's, 1 second in real life is equivalent to 1 minute in game. (or something close to that)

Real time modus though, will mean that if its 3 a clock in the afternoon in real time, it will be 3 a clock in the game.

 

So some missions which require you to be at the mission start at like 2 am, require you to play the game in real time 2 a clock in the morning.

 

As i said before, this wont be very attractive for most of the people, but for me, as again, i would like it since i have no real life. (at least not right now)

 

Anyone else who would like this option, or am i the only crazy one here? Shifty41s_beerhatsmilie2.gif

We are all no-lifers at some point.

 

OT: I'd like to add to this "real time idea".

 

This is more concerned with the random encounters but I just thought about this on the fly. Ok, so taking off some of the ideas and that we've all played RDR, what if Rockstar were to implement a way that sh*t happens in the city in real time?

 

Here's a few examples (I'm going to be a bit omnipresent here):

 

1) A traffic accident will occur tomorrow at 6:00PM. I turn on my GTA V at 5:30. While driving around, BOOM! A traffic accident occcurs; I look at the time and it says 6:00PM. Turn on the news and there 's the accident, one small compact and a Truck; same as the game.

 

This already sounds ridiculous but what else is there to talk about? happy.gif

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Here's how I want it.

 

1 real life minute = 1 game minute.

 

But there needs to be an option to SKIP TIME. Like in Skyrim where you can "wait" and move the clock ahead as far as you'd like.

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I'm in for it. Ever since I got a trainer for GTA IV i haven't used the in-game time.

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Okay so for the most of the people who are going to play V, this probably is either too realistic or doesnt work for them, but me, i have no life and therefor i would like the following idea.

 

Real time modus. Meaning an option in the menu to switch from game time to real time. Game time will be as the previous GTA's, 1 second in real life is equivalent to 1 minute in game. (or something close to that)

Real time modus though, will mean that if its 3 a clock in the afternoon in real time, it will be 3 a clock in the game.

 

So some missions which require you to be at the mission start at like 2 am, require you to play the game in real time 2 a clock in the morning.

 

As i said before, this wont be very attractive for most of the people, but for me, as again, i would like it since i have no real life. (at least not right now)

 

Anyone else who would like this option, or am i the only crazy one here? Shifty41s_beerhatsmilie2.gif

You're not crazy, you're just playing the wrong game.

 

Play the game of life, where you wake up and live your life...IN REAL TIME. You can do anything in this world! Even kill people.

 

You can even get away with it, but the laws of physics may not permit you. The system evolves around the UNIVERSE engine. This engine is the most realistic to date.

 

-Stock Loc

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