steel89ita Posted February 12, 2012 Share Posted February 12, 2012 Hello! I need some help from the experts to add some details to my new custom map. How can I use some objects already on the game for it? My wish is to use the actual vegetation, but I have no idea how to place them on the map. I think that is something connected with WPLs. Do I have to place the objects from 3ds max and do a procedure to use the original vegetation objects? I searched but didn't find a solution for it, it would be good also for the future custom maps. Thanks and have a nice day! Link to comment Share on other sites More sharing options...
steel89ita Posted February 13, 2012 Author Share Posted February 13, 2012 Thanks to Blaster_nl, I finally managed to add original trees on my custom map. The procedure is to export the original object and import it with GIMS on the scene. The object has to be placed like the other map objects, but it has to be named like the original file, and the cloned ones have to be named the same. I have to test the collisions, but I think that the export process for them is managed by exporting the OBN and WPL files only. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now