Ivars Posted February 11, 2012 Share Posted February 11, 2012 Hello there, today I installed SAGFX 0.3 Prelaese, and I knew it's not working for SAMP but I found one video where one guy menaged to change SAGFX's d3dx9.dll into .asi, he said he had to edit some things in it and it worked fine for him, (with no Bump map bugs or anyhing other), he didn't told me anything more what do I have to do. So now I need your help to make SAGFX compatible with SAMP. Here's his video. (You can see that he have bump maps, reflections working) Link to comment Share on other sites More sharing options...
Ivars Posted February 13, 2012 Author Share Posted February 13, 2012 C'mon people, I know there is someone with good C++ scripting skills. Link to comment Share on other sites More sharing options...
rabiemehdi Posted March 6, 2013 Share Posted March 6, 2013 Yeah c'mon people help us make this mod compatible with sa:mp Link to comment Share on other sites More sharing options...
DexX Posted March 7, 2013 Share Posted March 7, 2013 I found one video where one guy menaged to change SAGFX's d3dx9.dll into .asi, he said he had to edit some things in it and it worked fine for him I'm curious to know what he did as well. With the current version i'm working on (see my sig) i can only get into an SAMP game if i disable part of the mod, which essentially breaks it - the vehicles are black, i have Z fighting issues, etc. It's not pretty. There isn't any SAMP code i can find (looks like it's not open source) so i'm doing what amounts to trial and error. Btw, what are the reasons / gfx effects you use SAGFX for? Not a wishlist of what you want to see, but why you installed it already. Link to comment Share on other sites More sharing options...
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