Sebianoti Posted February 21, 2012 Share Posted February 21, 2012 Holy moma... drolls.... Link to comment Share on other sites More sharing options...
EverLost123 Posted February 21, 2012 Share Posted February 21, 2012 (edited) If LC is a bunch of random squares and its laggy (its the engine i know) imagine a pure HD island like that with many polys and this reallife ENB, it would explode many people PCs. plus its mixed with LC , so it gonna not only explode but melt the PC you sir have a good PC to run that. Good work on the map Edited February 21, 2012 by EverLost123 Link to comment Share on other sites More sharing options...
SlimFatso Posted February 21, 2012 Share Posted February 21, 2012 Can you make a version without LC ?? Link to comment Share on other sites More sharing options...
steel89ita Posted February 21, 2012 Author Share Posted February 21, 2012 @stilldre: You are right, I have some problems with the UVW Map of the guard rail, I will check them @Blaster_nl: I'm a n00b on this field, I'm starting to learn something, It needs time but I love it @SpoonTheMan: I don't think it's a graphic question but I don't know anything about LAN Gaming.. @nkjellman: Thanks man! I would like to, but I'm sorry, I really don't have the time t join it, for now I just have the time to finish this project! @msvu: Excuse me?? Why you want it without LC? Anyway I can't, I will made it as an "addon". @all the others: Thank you very much, I really appreciate your support! In the meantime, some screens from the terrain modeler (NOT GTAIV) I changed a huge part of the terrain, remodeled hills and mountains, added some dirt tracks and "hidden" paths. I still have to edit some dirt track curves and bends, but the big modelling work is done! Link to comment Share on other sites More sharing options...
SkylineGTRFreak Posted February 21, 2012 Share Posted February 21, 2012 very outstanding job, reminds of TDU2 a little... would like to drive around those hills in a Skyline Link to comment Share on other sites More sharing options...
nkjellman Posted February 21, 2012 Share Posted February 21, 2012 @stilldre: You are right, I have some problems with the UVW Map of the guard rail, I will check them @Blaster_nl: I'm a n00b on this field, I'm starting to learn something, It needs time but I love it @SpoonTheMan: I don't think it's a graphic question but I don't know anything about LAN Gaming.. @nkjellman: Thanks man! I would like to, but I'm sorry, I really don't have the time t join it, for now I just have the time to finish this project! @msvu: Excuse me?? Why you want it without LC? Anyway I can't, I will made it as an "addon". @all the others: Thank you very much, I really appreciate your support! In the meantime, some screens from the terrain modeler (NOT GTAIV) I changed a huge part of the terrain, remodeled hills and mountains, added some dirt tracks and "hidden" paths. I still have to edit some dirt track curves and bends, but the big modelling work is done! Nice models. Also, the Chicago project hasnt started. I'm thinking about starting it over spring break, or over the summer. Link to comment Share on other sites More sharing options...
SNAKE DOC Posted February 21, 2012 Share Posted February 21, 2012 Looks very good - even without trees. Can't wait to try those small roads! Link to comment Share on other sites More sharing options...
Tori_95 Posted February 22, 2012 Share Posted February 22, 2012 Link to comment Share on other sites More sharing options...
SlimFatso Posted February 22, 2012 Share Posted February 22, 2012 I want it without LC because my computer will lag like hell with this high-detailed map (cause of my graphics card ...) Link to comment Share on other sites More sharing options...
SNAKE DOC Posted February 22, 2012 Share Posted February 22, 2012 I want it without LC because my computer will lag like hell with this high-detailed map (cause of my graphics card ...) When this mod is done, try to reduce the farclip distance in timecyc.dat. That should help a bit on your bad performance! Link to comment Share on other sites More sharing options...
SlimFatso Posted February 22, 2012 Share Posted February 22, 2012 Ok I'll try thank you Link to comment Share on other sites More sharing options...
Rob.Zombie Posted February 25, 2012 Share Posted February 25, 2012 Any updates on this? Don't wanna rush you, just asking Link to comment Share on other sites More sharing options...
steel89ita Posted February 25, 2012 Author Share Posted February 25, 2012 Sure, I almost finished the main terrain creation and I just tried it on GTAIV. After some Material problems (GIMS material editor) I finally managed to have a working version. I will post some screens soon with the progress! Link to comment Share on other sites More sharing options...
Frank.s Posted February 25, 2012 Share Posted February 25, 2012 (edited) Looking forward to the new stuff. Are you getting any map disappearing bugs after playing for a while? (caused by OpenIV. It seems to happen less if the map mod in question is an addition to IV's original map and not a map-cleaned IV install with a map mod in it.) Edited February 25, 2012 by Frank.s Link to comment Share on other sites More sharing options...
MrGrandis Posted February 26, 2012 Share Posted February 26, 2012 Stunning I am sure the progress is really good at the moment Keep up the good work mate Link to comment Share on other sites More sharing options...
steel89ita Posted February 26, 2012 Author Share Posted February 26, 2012 Looking forward to the new stuff. Are you getting any map disappearing bugs after playing for a while? (caused by OpenIV. It seems to happen less if the map mod in question is an addition to IV's original map and not a map-cleaned IV install with a map mod in it.) No, never happened to me. Objects are loading a little slower than normal ones (probably I notice it because it currently does not have LODS, and I don't find any documentation to add them ) but I never had disappearing problems. @Alwintheboy: The progress is not going really well on these days because we have continuous problems with Gims and the Material Editor, so It's really difficult/Sometimes Impossible to assign and get them working. I hope that the problem will be solved soon, in the meantime I managed to have a working Bridge, here's a screen of how it blends with the original map Link to comment Share on other sites More sharing options...
Sebianoti Posted February 26, 2012 Share Posted February 26, 2012 from the screenshot's view it's nice, however if i was on the other side? Link to comment Share on other sites More sharing options...
Rob.Zombie Posted February 28, 2012 Share Posted February 28, 2012 I like the textures you are using. They seem pretty nice. Link to comment Share on other sites More sharing options...
SNAKE DOC Posted February 28, 2012 Share Posted February 28, 2012 I like the textures you are using. They seem pretty nice. By the look of it, the majority are stock IV textures. ENB makes them look better though. The bridge blends pretty nicely, I must say. Link to comment Share on other sites More sharing options...
Rob.Zombie Posted March 1, 2012 Share Posted March 1, 2012 I dunno that road texture, especially on the bridge, that looks like a new one to me. Although it could be that there's no irritating specular map on it, which makes everything shine like it was icy or something Link to comment Share on other sites More sharing options...
junox Posted March 1, 2012 Share Posted March 1, 2012 (edited) @stilldre: You are right, I have some problems with the UVW Map of the guard rail, I will check them @Blaster_nl: I'm a n00b on this field, I'm starting to learn something, It needs time but I love it @SpoonTheMan: I don't think it's a graphic question but I don't know anything about LAN Gaming.. @nkjellman: Thanks man! I would like to, but I'm sorry, I really don't have the time t join it, for now I just have the time to finish this project! @msvu: Excuse me?? Why you want it without LC? Anyway I can't, I will made it as an "addon". @all the others: Thank you very much, I really appreciate your support! In the meantime, some screens from the terrain modeler (NOT GTAIV) I changed a huge part of the terrain, remodeled hills and mountains, added some dirt tracks and "hidden" paths. I still have to edit some dirt track curves and bends, but the big modelling work is done! Really nice Job on the land creation ... have you managed to add to the game ..? your roads look very smooth and very natural would be great to drive on - on closer look - you seem to have only single track road , would be really nice with a dual road Edited March 1, 2012 by junox Link to comment Share on other sites More sharing options...
steel89ita Posted March 2, 2012 Author Share Posted March 2, 2012 (edited) Yes, textures are almost all from the original game. I just want to blend it with the rest of the map and they are perfect for it. I'm trying my latest export. It is geographically correct, but there are loads of collision problems with it (don't know why, the previous export was good on the collision side) [invsible walls, jumps & co.] I'm trying to recreate them, will check if it works. In the meantime, I'm accurately selecting the faces for the rock material (then I will add a blended material near it) but I think I will add the trees before because my CPU is asking me to stop with that selections/paintings. And, If you want to see the layout of roads and mountain, see it on the first page EDIT: Ok, realised that was a problem of my Game, on the default version there aren't collision problems Edited March 3, 2012 by steel89ita Link to comment Share on other sites More sharing options...
Sebianoti Posted March 2, 2012 Share Posted March 2, 2012 so the city stays? it looks awesome Link to comment Share on other sites More sharing options...
SonofUgly Posted March 3, 2012 Share Posted March 3, 2012 Awesome mod, looks great and can't wait for it to go public. Probably asking a lot, but is there any way to make this compatible with the SPA Francorchamps and Laguna Seca mods? Laguna Seca connects to LC right where your bridge connects to it and SPA Francorchamps is just east to Laguna so I'd have to remove both of them for your mod. Link to comment Share on other sites More sharing options...
steel89ita Posted March 3, 2012 Author Share Posted March 3, 2012 (edited) Awesome mod, looks great and can't wait for it to go public.Probably asking a lot, but is there any way to make this compatible with the SPA Francorchamps and Laguna Seca mods? Laguna Seca connects to LC right where your bridge connects to it and SPA Francorchamps is just east to Laguna so I'd have to remove both of them for your mod. I tested it with the Spa Circuit and it's ok with it. I didn't test the Laguna Seca circuit, but I can't move the mountain to another place, it's just perfect on this place.. @Sebainoti: Yes, the city stays there, this mountain is not really big, but it's still a funny addition to our city! Edited March 3, 2012 by steel89ita Link to comment Share on other sites More sharing options...
ZBNYNC Posted March 3, 2012 Share Posted March 3, 2012 Wow, this map mod is going to be insane when it gets released! I can't believe that I haven't come across this thread before, good luck with everything else that you have to do, I really hope to see a release in the near future. Link to comment Share on other sites More sharing options...
boss06 Posted March 5, 2012 Share Posted March 5, 2012 release data ? Link to comment Share on other sites More sharing options...
D T Posted March 5, 2012 Share Posted March 5, 2012 When it's ready. Link to comment Share on other sites More sharing options...
steel89ita Posted March 5, 2012 Author Share Posted March 5, 2012 (edited) Wow, this map mod is going to be insane when it gets released! I can't believe that I haven't come across this thread before, good luck with everything else that you have to do, I really hope to see a release in the near future. Thank you, I hope it will be good for all of you! I finally understood what was the problem of transparent collision: My GTA Folder. I restored my backup and now it's all fixed! I made a decision for the future progress, so the next step is to add trees and give a private beta to some testers. I will divide rock/grass materials for the next beta because it's a really long procedure, and on a highly shaped terrain like that it requires much time (and CPU efforts) to select the rocks and design the blended materials. The progress so far: I'm adding trees on all the areas and accurately move them one by one to avoid Z Placing problems (sometimes they not collide with the terrain and I have to move them) Collisions are working well, but I still have to figure how to give LODs to the trees. I will add more trees on these areas and do the same where you can't see them! @boss06: Like Deadly Target said, When It's Ready Edited March 5, 2012 by steel89ita Link to comment Share on other sites More sharing options...
DB10 Posted March 5, 2012 Share Posted March 5, 2012 Great work, looking forward to the release. Keep it up! Link to comment Share on other sites More sharing options...