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[WIP|IV|MAP] Codename: Clockwork Mount


steel89ita

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Best map mod for IV i have seen so far.

Never installed any other map mod before, but i'm sure i will installed this after it was released.

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I very much not recommend this.

 

You should do the following, grab a fps counter, like Fraps.

check what the average fram rate in LC is (should be about 40-50)

Then check your map, how much the framerate there is.

If it is the same (a differences of ~5 fps is acceptable).

 

If the fps difference is more then 6, your map is not streamed well, causes are: no lods, too many lods, too high poly lods.

 

There is absoluty no need to make seperate img files.

It will only confuse people when they download it.

 

The graphics settings are meant to make difference in low, mid en high-end pcs.

NOT map changes, that's simply bad game design.

 

EDIT:

Screens look good.

Ok, thanks for the usefull tips, I really need them.

In fact you are right, but my real worry is that in a game like that (almost in the city), a montainous map could be really heavy.

I tested it with fraps and for now it seems to run good with 1000+ trees (same fps as in the broker if not better), but I will test it better with the final terrain.

 

I will try to achieve something like this in all the areas (speaking about trees):

 

user posted image

 

I don't know pratically anything about LODs: are they working like GTA SA?

I have difficulty to get documentations like lods, vertex alpha and the other advanced things (I only fouln basic tutorials for GTAIV)..

Holy sh*t. Thats really good. Nice work.

I wan't this map lol.

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I hope that it would not be much trouble to move this whole map to north of liberty city. In real life mountains are north of New York city.

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I hope that it would not be much trouble to move this whole map to north of liberty city. In real life mountains are north of New York city.

I don't think there is enough space for the map to work there.

 

--

 

Awesome!

 

But the same trees will make it look weird.

 

 

some variation would be nice like Alan Wake

 

user posted image

 

I'm making a forest map myself for a video.

 

nothing Gigantic just a forest with trees and stuff and I'm using that as a reference.

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An option which you could do to have tons of trees on the map is to use the compound modifier called "scatter"

 

 

of course R*'s trees are 1k of polys each.

 

so if you were to cover up all the map it would take probably 1 million polys. XD

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Well that can cause massive lags maybe cut polys to 4000 each or 3000.

1k is 1,000.

 

 

4,000 would be worse.

 

 

A good tree could go well for 300 polys or less if you want massive stuff.

 

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Well that can cause massive lags maybe cut polys to 4000 each or 3000.

1k is 1,000.

 

 

4,000 would be worse.

 

 

A good tree could go well for 300 polys or less if you want massive stuff.

Oh damn sorry i don't use slang often./

But yes 300 or 250 be fine.

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I hope that it would not be much trouble to move this whole map to north of liberty city. In real life mountains are north of New York city.

I don't think there is enough space for the map to work there.

--

Awesome!

But the same trees will make it look weird.

some variation would be nice like Alan Wake

Alan Wake is great game biggrin.gif i've used allready textures from it for my Maple Valley (will show screens when i've exported)..

But what i think is that this map is missing, is some props & small buildings etc. And some trees looks like their on the side of the road.

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I hope that it would not be much trouble to move this whole map to north of liberty city. In real life mountains are north of New York city.

I don't think there is enough space for the map to work there.

--

Awesome!

But the same trees will make it look weird.

some variation would be nice like Alan Wake

Alan Wake is great game biggrin.gif i've used allready textures from it for my Maple Valley (will show screens when i've exported)..

But what i think is that this map is missing, is some props & small buildings etc. And some trees looks like their on the side of the road.

Give me a moment smile.gif

I made just a test with the trees because I will add them for the Alpha v.0.0.3

The new alpha will be with new materials and different kind of trees (I still have to choose them)

 

Then I will add details and probably a building right for the terrain.

 

Thanks quechus13, I will take that screens as reference as well!

 

My worry is about the trees counts (making a montainous map is totally different from a city map), but we'll see smile.gif

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This is a really cool mod.I hope that you will continue updating it.When should we expect a public beta ? If not soon can I participate in the closed beta ?

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I hope that it would not be much trouble to move this whole map to north of liberty city. In real life mountains are north of New York city.

I don't think there is enough space for the map to work there.

--

Awesome!

But the same trees will make it look weird.

some variation would be nice like Alan Wake

Alan Wake is great game biggrin.gif i've used allready textures from it for my Maple Valley (will show screens when i've exported)..

But what i think is that this map is missing, is some props & small buildings etc. And some trees looks like their on the side of the road.

Give me a moment smile.gif

I made just a test with the trees because I will add them for the Alpha v.0.0.3

The new alpha will be with new materials and different kind of trees (I still have to choose them)

 

Then I will add details and probably a building right for the terrain.

 

Thanks quechus13, I will take that screens as reference as well!

 

My worry is about the trees counts (making a montainous map is totally different from a city map), but we'll see smile.gif

indeed!

 

I once while trying to make my map full of trees I ended up with 1 million polys.

 

My face was like mercie_blink.gif

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This is a really cool mod.I hope that you will continue updating it.When should we expect a public beta ? If not soon can I participate in the closed beta ?

It's a long way to go, I must say.

I have many things to do but I will try to do a private/public beta as soon as possibile.

I have to clean and finish the main terrain, then I will assign materials, define the blended materials (long drawing work) and fight with the non colliding trees confused.gif

It needs time, but I want to make it in the best possible way!

 

I will need testers but I will choose and contact them when I will release the next version smile.gif

Screens of Blended Material test (Grass and Rock, will decide for the collisions)

 

user posted image

 

user posted image

 

user posted image

 

 

 

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Looks freaking amazing. After you release it, I might just try and make a snow covered version of it. I already did Snow Akina, so this shouldn't be too hard, unless it has sh*tton of textures biggrin.gif

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EncryptedReality

Nice work, this has heavily reminded me of the Half-Life 2 Episode Two White Forest level.

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Hopefully I'll get to try this mod sometime after its' release.

 

Unfortunately, my copy crashes (no errors show after crash) shortly after my friend joins on LAN, but it seems really stable before then, should it crash so easily even though we both have all the same content and mods? My gaming partner has the lowest graphics possible while I have nearly max graphics, in case that helps. Would the game be more stable (less crashing, etc) if we had similar graphics? We play the EFLC version, by the way. Thanks for the answer.

Edited by SpoonTheMan
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Damn, your great at this. Nice work man.

 

If I start my Chicago map soon, would you like to join?

Edited by nkjellman
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