buzzbass Posted December 21, 2012 Share Posted December 21, 2012 another video of this beautiful map Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062060310 Share on other sites More sharing options...
buzzbass Posted December 21, 2012 Share Posted December 21, 2012 looks really cool Blaster_NL, so sad tomorrow I move out for christmas and I can't try it until the end of holidays Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062060651 Share on other sites More sharing options...
FV Mods Posted December 21, 2012 Share Posted December 21, 2012 looks really cool Blaster_NL, so sad tomorrow I move out for christmas and I can't try it until the end of holidays Your ENB with magnificent rays. Now, Sir, please Deliver to me in PM Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062060692 Share on other sites More sharing options...
Rob.Zombie Posted December 21, 2012 Share Posted December 21, 2012 Could you fix the problem with the specular map? That's the only thing that irritates me, that the roads shine like a motherf*cker when you have a timecyc mod on. I tried blacking out ALL the spec map textures, but no luck, it's still there. Maybe you're using the diffuse texture as specular. Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062060918 Share on other sites More sharing options...
fakespyder Posted December 21, 2012 Share Posted December 21, 2012 Damn, this map is beautiful It looks natural but is also designed, with those sloped walls, so lousy drivers like me can still have fun without crashing every ten seconds. Great work Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062061092 Share on other sites More sharing options...
Garju67 Posted December 21, 2012 Share Posted December 21, 2012 @Blaster : Nice job on the race man, the 30 opponents one is very funny ! Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062061246 Share on other sites More sharing options...
nkjellman Posted December 22, 2012 Share Posted December 22, 2012 @Blaster : Nice job on the race man, the 30 opponents one is very funny ! I tested it earlier. The 30 opponents made me laugh. I drove almost to the finish. Then I turned around and went back. The cars didn't make it past the first turn lol. Some of them were not in their vehicle just standing there. During the race, Roman called me like 5 f*cking times. "Niko its Roman, Lets go bowling." Reminds me of the joke my friend made where they release DLC Episode 3 and you play as Roman and have to call Niko all the time lol. But what would you do when Niko has the phone in sleep mode. Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062061689 Share on other sites More sharing options...
steel89ita Posted December 22, 2012 Author Share Posted December 22, 2012 Wow Blaster, I didn't know that was possible!! I tried it and even if now there's no car that can go past the first turn, count me as a tester! I like to drive fast! Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062062308 Share on other sites More sharing options...
Triple Penetration Posted December 22, 2012 Share Posted December 22, 2012 good race i like the missionms Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062062560 Share on other sites More sharing options...
Sebianoti Posted December 22, 2012 Share Posted December 22, 2012 Take a look back at what the map used to look like before texture blending was possible. Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062062651 Share on other sites More sharing options...
Burbalade Posted December 23, 2012 Share Posted December 23, 2012 Chevy on trail duty. Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062064378 Share on other sites More sharing options...
Silent Posted December 23, 2012 Share Posted December 23, 2012 That map is just perfect. Just get any rally car and you feel like playing a DiRT-like game Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062064700 Share on other sites More sharing options...
jaskaranprivate Posted December 24, 2012 Share Posted December 24, 2012 Yesterday i installed Clockwork mount as my first mod to gta 4 , after that i gone to game and near Faustin's House in gta 4, but no new map or any error or effect in the game i could notice. i did this twice no effect yet . please help me ______________________________________ my pc specs AMD Athlon 260X2 Dual Core @ 3.21 GHZ 4 GB DDR3 Ram Ati sapphire Redeon 4350 HD @ 1 GB ______________________________________ GTA 4 - 1.0.4.0. Patched Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062066779 Share on other sites More sharing options...
jaskaranprivate Posted December 24, 2012 Share Posted December 24, 2012 -----------------------------------Please Help---------------------------------------------------------------------------------------------------- Yesterday i installed Clockwork mount as my first mod to gta 4 , after that i gone to game and near Faustin's House in gta 4, but no new map or any error or effect in the game i could notice. i did this twice no effect yet . please help me ______________________________________ my pc specs AMD Athlon 260X2 Dual Core @ 3.21 GHZ 4 GB DDR3 Ram Ati sapphire Redeon 4350 HD @ 1 GB ______________________________________ GTA 4 - 1.0.7.0. Patched Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062067822 Share on other sites More sharing options...
steel89ita Posted December 24, 2012 Author Share Posted December 24, 2012 Yesterday i installed Clockwork mount as my first mod to gta 4 , after that i gone to game and near Faustin's House in gta 4, but no new map or any error or effect in the game i could notice. i did this twice no effect yet .please help me ______________________________________ my pc specs AMD Athlon 260X2 Dual Core @ 3.21 GHZ 4 GB DDR3 Ram Ati sapphire Redeon 4350 HD @ 1 GB ______________________________________ GTA 4 - 1.0.4.0. Patched It isn't installed until you actually see it Did you edit the gta.dat and images.txt files under the common\data folder? Check them, also because they can be on read only mode. Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062067827 Share on other sites More sharing options...
killer1869 Posted December 24, 2012 Share Posted December 24, 2012 steel89ita, all I can say is amazing job on the map! I've been patiently waiting and thought it was going to be good for ages, but consider my expectations exceeded, definitely the best fan made map I've played with! Excellent for 4WDing and dirt biking, and makes the wait for GTA V a lot less painful. Bravo! Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062069811 Share on other sites More sharing options...
Babyto Posted December 25, 2012 Share Posted December 25, 2012 Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062070958 Share on other sites More sharing options...
Victim_Crasher Posted December 25, 2012 Share Posted December 25, 2012 Hi, just want to ask something Is it just me or anyone experience this ? Even tho it's just a penetrable block ------------------ Some SS from your mod Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062071503 Share on other sites More sharing options...
steel89ita Posted December 30, 2012 Author Share Posted December 30, 2012 Hi, just want to ask something Is it just me or anyone experience this ? Even tho it's just a penetrable block ------------------ Some SS from your mod No, I never had that problem.. I don't think it's a problem related to the map.. I have seen toolbooth, floating planes.. but never that black block Maybe it's an installation problem.. Anyways good screenshots, and Good video @babyto !! Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062086065 Share on other sites More sharing options...
KennethMBB Posted January 2, 2013 Share Posted January 2, 2013 Whenever I installed this mod myself I notice a few this inside of the city that was not suppose to be there. I had a block as well, but not in the same area. Installed correctly but every time I re-installed I got same results. When I removed it, the problems went away. I had a giant pipeline in middle of a road I used a lot as well. Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062093868 Share on other sites More sharing options...
steel89ita Posted January 5, 2013 Author Share Posted January 5, 2013 Whenever I installed this mod myself I notice a few this inside of the city that was not suppose to be there. I had a block as well, but not in the same area. Installed correctly but every time I re-installed I got same results. When I removed it, the problems went away. I had a giant pipeline in middle of a road I used a lot as well. I have the same problem, but I don't think it's related to the map. I removed the map but I still have the problem (see image), but if I start a new game these strange objects disappears. It seems that this is related to every addon (maps or cars), could you try to start a new game and see if these objects disappears? Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062104187 Share on other sites More sharing options...
KennethMBB Posted January 5, 2013 Share Posted January 5, 2013 Whenever I installed this mod myself I notice a few this inside of the city that was not suppose to be there. I had a block as well, but not in the same area. Installed correctly but every time I re-installed I got same results. When I removed it, the problems went away. I had a giant pipeline in middle of a road I used a lot as well. I have the same problem, but I don't think it's related to the map. I removed the map but I still have the problem (see image), but if I start a new game these strange objects disappears. It seems that this is related to every addon (maps or cars), could you try to start a new game and see if these objects disappears? Hmmm haven't tried that but thats probably right. I remember similar problems with san andreas and starting a new game fixed it. I'll give it a try later when I redownload it. But so far I have only noticed these objects randomly rendered through the city with this mod and not others, but I only used just a couple others and they were for a short time. Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062105255 Share on other sites More sharing options...
MyPCSucks Posted January 12, 2013 Share Posted January 12, 2013 (edited) I followed the instructions in the readme, but my game immediately exits to the desktop when the loading screen starts. After experimenting a bit, I've found that gta.dat and images.txt are causing the crash, although there are no error messages. The game would just close. - I've tried this on TBogT, TLAD, and GTA IV already. Edited January 12, 2013 by MyPCSucks Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062125814 Share on other sites More sharing options...
Pache Posted January 18, 2013 Share Posted January 18, 2013 Thanks a lot! I have been waiting for this since you started it. Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062143415 Share on other sites More sharing options...
nkjellman Posted January 18, 2013 Share Posted January 18, 2013 (edited) Whenever I installed this mod myself I notice a few this inside of the city that was not suppose to be there. I had a block as well, but not in the same area. Installed correctly but every time I re-installed I got same results. When I removed it, the problems went away. I had a giant pipeline in middle of a road I used a lot as well. I have the same problem, but I don't think it's related to the map. I removed the map but I still have the problem (see image), but if I start a new game these strange objects disappears. It seems that this is related to every addon (maps or cars), could you try to start a new game and see if these objects disappears? Its a script issue. It has something to do with the buildings that get destroyed during the game. You will notice that places that got destroyed during the campaign are normal. You will also notice that you can't play missions where you destroy something and it is a change that is permanent. The game will crash. I've added objects to the map on the Xbox 360 version (LC objects), and same bug. One map mod I had spawned a sideways Lost Club House Lod in the airport lol, and a piece of the ramp was missing. I bet you it can be fixed. I believe it will involve script.img modding. When you add objects, even to a LC file, and even if your not using new models, the bug occurs. I think there is something that gets of sync and the game swaps the wrong model. On TBoGT it will also need script_network.img modding because map changes are loaded. (Yacht, and it might include all the doors being unlocked.) Something gets out of sync. Which is why sometimes the random object that appears sometimes replaces something. I've had part of the Broker Bridge (lod) be replaced with Roman's Cab garage, Rotterdam tower lod replaced with another skyscraper lod. So the script that swaps a wpl line for something else needs to be "re-synced". Edited January 18, 2013 by nkjellman Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062143517 Share on other sites More sharing options...
MyPCSucks Posted January 22, 2013 Share Posted January 22, 2013 I installed this map in TBoGT, but when I go to the special yacht in multiplayer, it's not solid. I can't walk on the yacht or touch it, it's as if I can see it, but it doesn't exist. Although everyone else can walk on it. Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062155542 Share on other sites More sharing options...
nkjellman Posted January 22, 2013 Share Posted January 22, 2013 I installed this map in TBoGT, but when I go to the special yacht in multiplayer, it's not solid. I can't walk on the yacht or touch it, it's as if I can see it, but it doesn't exist. Although everyone else can walk on it. Another sco map object change off sync by the new objects. The yacht might be laying around somewhere else in the city lol. You may find a random yacht, or a random crane. Sometimes when a map mod causes major map bugs from sco scripts, to fix, install another map with it, then maybe something unnoticeable will get bugged instead. I have had weapon's that are laying on the ground turn into other objects. (not when I have them, just as pick ups.) Before I have had the parachute pick up turn into a lamp, and the pistol pick up turn into a cargo train car. lol Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062155700 Share on other sites More sharing options...
MyPCSucks Posted January 22, 2013 Share Posted January 22, 2013 I installed this map in TBoGT, but when I go to the special yacht in multiplayer, it's not solid. I can't walk on the yacht or touch it, it's as if I can see it, but it doesn't exist. Although everyone else can walk on it. Another sco map object change off sync by the new objects. The yacht might be laying around somewhere else in the city lol. You may find a random yacht, or a random crane. Sometimes when a map mod causes major map bugs from sco scripts, to fix, install another map with it, then maybe something unnoticeable will get bugged instead. I have had weapon's that are laying on the ground turn into other objects. (not when I have them, just as pick ups.) Before I have had the parachute pick up turn into a lamp, and the pistol pick up turn into a cargo train car. lol Oh god, that's hilarious. That reminds me of the time where all the Flying Rats in my game turned into wooden planks. Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062155832 Share on other sites More sharing options...
Silent Posted January 27, 2013 Share Posted January 27, 2013 hahahaha, just HAD to bump the topic and show what happened after installing this mod Still the mod is awesome, please don't consider it as a hate towards t. Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062173126 Share on other sites More sharing options...
onetidd Posted January 29, 2013 Share Posted January 29, 2013 Can you tell me why i don't have traffic in that map please? Link to comment https://gtaforums.com/topic/500262-wipivmap-codename-clockwork-mount/page/19/#findComment-1062179963 Share on other sites More sharing options...
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