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[WIP|IV|MAP] Codename: Clockwork Mount


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Shaders are not a problem, vertex alpha blending can be used with bump maps, water can be edited to match V's, shadows and lighting can be changed by assigining good vertex coloring, textures are editable/improvable. I don't wanna cause animosity, but it seems that when people say "it's not possible to make things like V", what they really mean is "i don't know how to make things like V".

 

Our Ugly World will have some areas like V's countryside i think, it looks good and so would be very nice in OUW.

So it'll turn into Our Beautiful World <3

Stilldre created something like that screenshot

http://www.gtaforums.com/index.php?showtop...st&p=1061695779

Ok but please, that is neither 3ds max nor Gta game.

Would like to see how will be optimized for the game.

Stilldre created something like that screenshot

http://www.gtaforums.com/index.php?showtop...st&p=1061695779

Ok but please, that is neither 3ds max nor Gta game.

Would like to see how will be optimized for the game.

hopefully he posts some pics, but i'm not at all hyped on his maps lol

 

The current buid of Clockwork Mount will be probably published as Public Beta soon.

 

I just don't have the time and wish to continue develop it and I'm sorry it's taking that long.

I should have done this map with the help of a team, but I wanted to see how far I could have gone with developing a map for the GTA world, for the first time.

 

As a first project, obviously I didn't take care of some t

hings that now I can't change on the map, but it was a good test for learning 3d and mapping in general.

 

I wanted to create another map too, probably smaller but with more details, but if I think about it, I simply can't stand the difficulties with GTAIV and modded files.

 

The good thing is that maybe some other map designer would like to finish it..

Stilldre created something like that screenshot

http://www.gtaforums.com/index.php?showtop...st&p=1061695779

Ok but please, that is neither 3ds max nor Gta game.

Would like to see how will be optimized for the game.

hopefully he posts some pics, but i'm not at all hyped on his maps lol

Oh i'd bet it is. This appears to be using a viewport background image, and/or is just rendered within Max itself. Even if it's something else, it would be the Infrastructure Modeler, so still a software shipped by Autodesk

 

The current buid of Clockwork Mount will be probably published as Public Beta soon.

 

I just don't have the time and wish to continue develop it and I'm sorry it's taking that long.

I should have done this map with the help of a team, but I wanted to see how far I could have gone with developing a map for the GTA world, for the first time.

 

As a first project, obviously I didn't take care of some things that now I can't change on the map, but it was a good test for learning 3d and mapping in general.

 

I wanted to create another map too, probably smaller but with more details, but if I think about it, I simply can't stand the difficulties with GTAIV and modded files.

 

The good thing is that maybe some other map designer would like to finish it..

Be happy you've done alot of things for your first map, people will be excited to play this map icon14.gif

Offcourse not everything can be going like it should, if you don't have right skills and making some schedules like real Developers do tounge.gif

Even me i'm affraid that my Countryside Mountains V is going to be like RDD '12 unfinishable.. That's why i'm considering to make it as a Total Conversion mod for EFLC..

It should be like a fresh start on a fresh blanket biggrin.gif Big maps are just doesn't belong to LC, they are pain to the game and causing it to crash suicidal.gif

 

 

Oh i'd bet it is. This appears to be using a viewport background image, and/or is just rendered within Max itself. Even if it's something else, it would be the Infrastructure Modeler, so still a software shipped by Autodesk.

Actually it'snt rendered, i just putted daylight to the 3dsmax just to show that everything has relief tounge.gif

 

Big maps are just doesn't belong to LC, they are pain to the game and causing it to crash suicidal.gif

 

Not necessarily, if you remember my current pack is >680MB and work without any problem on a "old" phenom II 955 with 4GB ram, although mostly are low-poly, but is huge anyways (http://youtu.be/Y3yi0tNODTU)

Big maps are just doesn't belong to LC, they are pain to the game and causing it to crash suicidal.gif

 

Not necessarily, if you remember my current pack is >680MB and work without any problem on a "old" phenom II 955 with 4GB ram, although mostly are low-poly, but is huge anyways (http://youtu.be/Y3yi0tNODTU)

Well your pack haves all smaller poly maps, that's why it works.. Try to add my new RDD '12 and you'll stuck biggrin.gif

 

Big maps are just doesn't belong to LC, they are pain to the game and causing it to crash suicidal.gif

 

Not necessarily, if you remember my current pack is >680MB and work without any problem on a "old" phenom II 955 with 4GB ram, although mostly are low-poly, but is huge anyways (http://youtu.be/Y3yi0tNODTU)

Well your pack haves all smaller poly maps, that's why it works.. Try to add my new RDD '12 and you'll stuck biggrin.gif

RDD is high-poly? I think the current pack, even being mostly low-poly (not all) with the current length, HD textures and all stuff is more heavy than RDD'12, but anyways my game crash even with Gost Peak Mountain, don't know why your maps crash both sad.gif

 

Sorry for offtopic

RDD is high-poly? I think the current pack, even being mostly low-poly (not all) with the current length, HD textures and all stuff is more heavy than RDD'12, but anyways my game crash even with Gost Peak Mountain, don't know why your maps crash both sad.gif

Ye it's about 3.5 million poly's and GP is around 3 with trees etc.. Low poly maps even if they are with high res textures are more playeble smile.gif

I bet if game was dx10 or 11 and less easyier with tools like CryEngine3, it should all be doable icon14.gif

 

Are you having issues adding small details to the rest of the map?

 

I wouldn't get to carried away with that. When I tested, the part of the map you said you finished lagged.

From what i remember it's been like that since the very first beta build i got. Once you get past it, it's smooth sailing on the beautiful mountain roads.

Edited by Sebianoti

 

I simply can't stand the difficulties with GTAIV and modded files.

More detailed information please, what is difficult, why, how can it be improved etc.?

The problem is that sometimes the img archive gets corrupted and the game crashes, don't know if something is wrong with my gta installation, but all this time required to make some small changes really hurts me.

Now I have another problem:

Stream wpls inside the img archive are loaded on the current savegame, but if I start a new game they stop to work!

Did you hear it before?

 

 

@nkjellman and Sebianoti: you say it lags now but... When you tried it it was smooth and all, and now that the project is at this stage... it lags? dozingoff.gif

 

I just tested again, but it does lag less then liberty city to me.

It's obvious that it lags more that the rest of the map (that doesn't have details), but with all these treest it still does NOT lag like liberty city to me.

 

 

@dukee152 The map is located near faustin's house, claiborne street.

 

So thankfully to the replies of all, I finally been able to retry my map and make some changes.

 

You can find some new images on my Dropbox Gallery:

https://www.dropbox.com/sh/848mu7jpvlnrobs/YWRGBGMX4A

(Don't be scared on the lack of trees on the background, lod trees are in the working phase)

Edited by steel89ita

 

here is where I get lag

 

now most of it would be caused by icehancer but not all of it.

I recorded it with my Canon EOS 600D so that I don't get lag caused by fraps

Ok but.. it lags more near the toolbooth than on the island on your pc..

 

Obviously you can't have the best details and the best fps, you have to make a balance with them..

Edited by steel89ita

True that.

 

Looking forward to the release, btw steel89ita could i have permission to add the map to a mod that me and a whole team are working on. It's named Our Ugly World. Full credits will be given of-course. smile.gif

 

 

Edit: True, OUW isn't being developed any more.

Edited by Frank.s

On the topic of races i had a race (just me) today and i recorded it =)

 

this build is about 1 or 2 months old, so when it comes to the bridge i believe it looks completely different? not sure.

and floating trees are being worked on as we speak i believe.

No fancy graphics with this one, if i recorded it with iCEnhancer you'd get around 10 fps lol

Edited by Sebianoti

 

Is the traffic is in the current build? Thought it was done ...

Yup, but i don't have access to that build, as i mentioned the build in the video is around 1/2 months old.

 

EDIT

had a look at when i received it and it's actually a bit older, the build is from Thursday, Jul 5.

not sure what the version number of the latest is but the one in the video is 0.4.9

Edited by Sebianoti
  • 3 weeks later...

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