Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!   (91,566 visits to this link)

    2. News

    1. GTA Online

      1. Find Lobbies & Players
      2. Guides & Strategies
      3. Vehicles
      4. Content Creator
      5. Help & Support
    2. Crews

      1. Events
      2. Recruitment
    1. Grand Theft Auto Series

    2. GTA Next

    3. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    4. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    5. GTA Chinatown Wars

    6. GTA Vice City Stories

    7. GTA Liberty City Stories

    8. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    9. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    12. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption 2

    2. Red Dead Redemption

    3. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Forum Support

    2. Site Suggestions

steel89ita

[WIP|IV|MAP] Codename: Clockwork Mount

Recommended Posts

Frank.s

Looking forward to the new stuff. icon14.gif

 

Are you getting any map disappearing bugs after playing for a while?

(caused by OpenIV. It seems to happen less if the map mod in question is an addition to IV's original map and not a map-cleaned IV install with a map mod in it.)

 

Edited by Frank.s

Share this post


Link to post
Share on other sites
MrGrandis

Stunning tounge.gif

 

I am sure the progress is really good at the moment

 

Keep up the good work mate smile.gif

Share this post


Link to post
Share on other sites
steel89ita

 

Looking forward to the new stuff. icon14.gif

 

Are you getting any map disappearing bugs after playing for a while?

(caused by OpenIV. It seems to happen less if the map mod in question is an addition to IV's original map and not a map-cleaned IV install with a map mod in it.)

No, never happened to me.

Objects are loading a little slower than normal ones (probably I notice it because it currently does not have LODS, and I don't find any documentation to add them cryani.gif )

but I never had disappearing problems.

 

 

@Alwintheboy: The progress is not going really well on these days because we have continuous problems with Gims and the Material Editor, so It's really difficult/Sometimes Impossible to assign and get them working.

I hope that the problem will be solved soon, in the meantime I managed to have a working Bridge, here's a screen of how it blends with the original map

 

user posted image

Share this post


Link to post
Share on other sites
Sebianoti

from the screenshot's view it's nice, however if i was on the other side?

Share this post


Link to post
Share on other sites
Rob.Zombie

I like the textures you are using. They seem pretty nice.

Share this post


Link to post
Share on other sites
SNAKE DOC
I like the textures you are using. They seem pretty nice.

By the look of it, the majority are stock IV textures. biggrin.gif ENB makes them look better though.

 

The bridge blends pretty nicely, I must say.

Share this post


Link to post
Share on other sites
Rob.Zombie

I dunno that road texture, especially on the bridge, that looks like a new one to me. Although it could be that there's no irritating specular map on it, which makes everything shine like it was icy or something biggrin.gif

Share this post


Link to post
Share on other sites
junox

 

@stilldre: You are right, I have some problems with the UVW Map of the guard rail, I will check them smile.gif

 

@Blaster_nl: I'm a n00b on this field, I'm starting to learn something, It needs time but I love it biggrin.gif

 

@SpoonTheMan: I don't think it's a graphic question but I don't know anything about LAN Gaming..

 

@nkjellman: Thanks man! I would like to, but I'm sorry, I really don't have the time t join it, for now I just have the time to finish this project!

 

@msvu: Excuse me?? Why you want it without LC? Anyway I can't, I will made it as an "addon".

 

@all the others: Thank you very much, I really appreciate your support!

In the meantime, some screens from the terrain modeler (NOT GTAIV)

I changed a huge part of the terrain, remodeled hills and mountains, added some dirt tracks and "hidden" paths.

I still have to edit some dirt track curves and bends, but the big modelling work is done!

 

user posted image

 

user posted image

 

user posted image

Really nice Job on the land creation ... have you managed to add to the game ..? your roads look very smooth and very natural would be great to drive on - on closer look - you seem to have only single track road , would be really nice with a dual road

 

 

Edited by junox

Share this post


Link to post
Share on other sites
steel89ita

Yes, textures are almost all from the original game.

I just want to blend it with the rest of the map and they are perfect for it.

 

I'm trying my latest export.

It is geographically correct, but there are loads of collision problems with it (don't know why, the previous export was good on the collision side)

[invsible walls, jumps & co.]

I'm trying to recreate them, will check if it works.

 

In the meantime, I'm accurately selecting the faces for the rock material (then I will add a blended material near it)

but I think I will add the trees before because my CPU is asking me to stop with that selections/paintings.

 

And, If you want to see the layout of roads and mountain, see it on the first page smile.gif

 

EDIT: Ok, realised that was a problem of my Game, on the default version there aren't collision problems

 

user posted image

 

user posted image

Edited by steel89ita

Share this post


Link to post
Share on other sites
Sebianoti

so the city stays? it looks awesome

Share this post


Link to post
Share on other sites
SonofUgly

Awesome mod, looks great and can't wait for it to go public.

Probably asking a lot, but is there any way to make this compatible with the SPA Francorchamps and Laguna Seca mods? Laguna Seca connects to LC right where your bridge connects to it and SPA Francorchamps is just east to Laguna so I'd have to remove both of them for your mod.

Share this post


Link to post
Share on other sites
steel89ita

 

Awesome mod, looks great and can't wait for it to go public.

Probably asking a lot, but is there any way to make this compatible with the SPA Francorchamps and Laguna Seca mods? Laguna Seca connects to LC right where your bridge connects to it and SPA Francorchamps is just east to Laguna so I'd have to remove both of them for your mod.

I tested it with the Spa Circuit and it's ok with it.

I didn't test the Laguna Seca circuit, but I can't move the mountain to another place, it's just perfect on this place..

 

@Sebainoti: Yes, the city stays there, this mountain is not really big, but it's still a funny addition to our city!

Edited by steel89ita

Share this post


Link to post
Share on other sites
ZBNYNC

Wow, this map mod is going to be insane when it gets released!

I can't believe that I haven't come across this thread before, good luck with everything else that you have to do, I really hope to see a release in the near future.

Share this post


Link to post
Share on other sites
boss06

release data ?

Share this post


Link to post
Share on other sites
D T

When it's ready.

Share this post


Link to post
Share on other sites
steel89ita

 

Wow, this map mod is going to be insane when it gets released!

I can't believe that I haven't come across this thread before, good luck with everything else that you have to do, I really hope to see a release in the near future.

Thank you, I hope it will be good for all of you!

 

 

I finally understood what was the problem of transparent collision: My GTA Folder.

I restored my backup and now it's all fixed!

 

I made a decision for the future progress, so the next step is to add trees and give a private beta to some testers.

I will divide rock/grass materials for the next beta because it's a really long procedure, and on a highly shaped terrain like that it requires much time (and CPU efforts) to select the rocks and design the blended materials.

 

The progress so far:

user posted image

user posted image

user posted image

user posted image

user posted image

 

I'm adding trees on all the areas and accurately move them one by one to avoid Z Placing problems (sometimes they not collide with the terrain and I have to move them)

Collisions are working well, but I still have to figure how to give LODs to the trees.

I will add more trees on these areas and do the same where you can't see them!

 

@boss06: Like Deadly Target said, When It's Ready smile.gif

Edited by steel89ita

Share this post


Link to post
Share on other sites
DB10

Great work, looking forward to the release. Keep it up!

Share this post


Link to post
Share on other sites
msvu

Amazing pics as always.Love the mod.Can I be a beta tester ?

Share this post


Link to post
Share on other sites
Sebianoti

If you need any testers i'm up for it! it looks amazin!

Share this post


Link to post
Share on other sites
SpeedHunter

If you looking for beta tester I'm in. smile.gif

Share this post


Link to post
Share on other sites
GtADuuuDe

this is looking very very good icon14.gif

amazing map, cant wait public release biggrin.gif

 

btw what enb you are using wow.gif it looks so beautiful

Share this post


Link to post
Share on other sites
stilldre

Aslong u can get lod for trees, you can have as many u like else not all will spawn and will become invisible.

But it looks good, keep up icon14.gif

Btw: I hope u don't do each tree at time by hand, use advance painter script/plugin for max it easy the progress by just painting trees to ur surface in max smile.gif

Share this post


Link to post
Share on other sites
SkylineGTRFreak

does it work on EFLC?

Share this post


Link to post
Share on other sites
Jestic
does it work on EFLC?

Maps are non related to game version. (any patch will work)

Share this post


Link to post
Share on other sites
steel89ita
Aslong u can get lod for trees, you can have as many u like else not all will spawn and will become invisible.

But it looks good, keep up icon14.gif

Btw: I hope u don't do each tree at time by hand, use advance painter script/plugin for max it easy the progress by just painting trees to ur surface in max smile.gif

Thanks man, I tried it and it works well, better than the Graphite Modelling Paint.

I have to move some trees tho, but it's still better!

 

---

 

Thanks to the others too, I will recheck the posts when I will search for beta testers biggrin.gif

Anyway, here's some more progress:

 

To keep the collisions of the trees and a good view distance I had to create 2 wpls: one with the standard distance and the other with a better view distance.

I will have to edit it when I will learn how to create lods for the standard objects.

 

I'm using Icenhancer 2.0N!

 

user posted image

user posted image

user posted image

user posted image

 

 

Share this post


Link to post
Share on other sites
SpeedHunter

These dirt roads looks great.

Share this post


Link to post
Share on other sites
Sebianoti

Finally my dream of off-road tracks will come true, if chosen as beta tester i think I'll die with excitement... which won't be good tbh

Share this post


Link to post
Share on other sites
SpoonTheMan

Some questions about Beta-Testing this mod: 1.What does a Beta Tester need to do(for this mod)? 2.How long will the Beta-Testing phase last (When will the mod go public)? 3.Is a beta tester (of this mod) allowed to share the mod with friends? 4.If I couldn't start/had to stop Beta-Testing this mod, would that be alright (especially for game-stability reasons)?

Edited by SpoonTheMan

Share this post


Link to post
Share on other sites
Tori_95

NICE! I love this map even more with trees!

 

 

EDIT:

Wich ENB you were using in this picture?

 

user posted image

Edited by Tori_95

Share this post


Link to post
Share on other sites
steel89ita
Some questions about Beta-Testing this mod: 1.What does a Beta Tester need to do(for this mod)? 2.How long will the Beta-Testing phase last (When will the mod go public)? 3.Is a beta tester (of this mod) allowed to share the mod with friends? 4.If I couldn't start/had to stop Beta-Testing this mod, would that be alright (especially for game-stability reasons)?

1. A Beta Tester need to do the Beta tester: I need feedback for improvements and bugs.

2. The private beta testing will last when the map will be ready for the public, (ready to be tried, not fully developed)

3. I can't know if you share it with your friends, but because it's a w.i.p. version and private, I ask you to do not share it to make the development better.

4. Everyone can have other things to do, so yes, but If possible I ask for feedback to create something better.

 

@Tori_95: that was icenhancer 1.35 with the Packet Config, now I'm using icenhancer 2.0N.

 

 

Soon a simple teaser, I have to add some trees tho. smile.gif

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.