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steel89ita

[WIP|IV|MAP] Codename: Clockwork Mount

Recommended Posts

Exxon

 

^ True, I guess.

 

Last post:

 

-snip-

 

sigh.gif

To me is just saturation.

Also, but the right is just ENB (old one, though) wink.gif

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icelaglace

Actually I agree with you guys, ENB is just a mod. It's better to create a good looking map without it.

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EverLost123

 

Actually I agree with you guys, ENB is just a mod. It's better to create a good looking map without it.

 

Looks who's here , mister ICE...

Edited by EverLost123

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Jestic

 

Actually I agree with you guys, ENB is just a mod. It's better to create a good looking map without it.

I was like 'OK' when I read it, some random guy agrees

 

That i saw it's you, icelaglace, iCE creator.

 

cool.gif

 

EDIT:

Not sure if sarcastic though? hard to tell sometimes

Edited by Blaster_nl

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icelaglace

Not sarcastic sir, just my opinion based on the first BETA I played about the IV:SA long time ago. ENB was pre-installed, things like coronas & stuff mostly changeable only inside the map were set to the ENB (looked like it, i'm not one of you guys tounge.gif)

Problem was when I started to create an ENB for this map, getting a warmer look, more like California, the coronas & some places in the map were definitely not even fitting. ENB can be the cause of that.

 

To me, It's better to create a mod, even peds & stuff, without ENB with only stock RAGE engine to make everything fit the game well, then maybe, people can add any graphic mod they want.

 

But then it's just my opinion. I'm not a map creator at all & this one looks nice anyway ;D

Great job from the creator.

 

@EverLost123

 

It's not because i'm mostly posting on other threads that I can check some progress around here you know?

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Jestic
Not sarcastic sir, just my opinion based on the first BETA I played about the IV:SA long time ago. ENB was pre-installed, things like coronas & stuff mostly changeable only inside the map were set to the ENB (looked like it, i'm not one of you guys tounge.gif)

Problem was when I started to create an ENB for this map, getting a warmer look, more like California, the coronas & some places in the map were definitely not even fitting. ENB can be the cause of that.

 

To me, It's better to create a mod, even peds & stuff, without ENB with only stock RAGE engine to make everything fit the game well, then maybe, people can add any graphic mod they want.

 

But then it's just my opinion. I'm not a map creator at all & this one looks nice anyway ;D

Great job from the creator.

 

@EverLost123

 

It's not because i'm mostly posting on other threads that I can check some progress around here you know?

I'm glad we share the same opinion.

 

About the coronas, 'back in the day' with ivsa beta 1, lights were made with zmod. Settings and placement were bad cause of it.

Now with beta 2 all lights are redone using openiv resources, they are similar to LC lights now,

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EverLost123

 

Not sarcastic sir, just my opinion based on the first BETA I played about the IV:SA long time ago. ENB was pre-installed, things like coronas & stuff mostly changeable only inside the map were set to the ENB (looked like it, i'm not one of you guys tounge.gif)

Problem was when I started to create an ENB for this map, getting a warmer look, more like California, the coronas & some places in the map were definitely not even fitting. ENB can be the cause of that.

 

To me, It's better to create a mod, even peds & stuff, without ENB with only stock RAGE engine to make everything fit the game well, then maybe, people can add any graphic mod they want.

 

But then it's just my opinion. I'm not a map creator at all & this one looks nice anyway ;D

Great job from the creator.

 

@EverLost123

 

It's not because i'm mostly posting on other threads that I can check some progress around here you know?

I think you dindt get it , let me give you a refresh

 

https://www.facebook.com/photo.php?fbid=312...&type=1&theater sneaky2.gif

Edited by EverLost123

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steel89ita

Ok, regarding the Enb Discussion, I really think that if set in the right mode, It really gives Rage a new feeling, spectacular, and I can't wait to try icenhancer 2.0!

Back to the topic,

 

I had to spend 4 days to realise how to place the new export correctly and avoid placement errors.

I started again with 2 objects, I made my tests, and finally I found a way to correctly place them.

So I did the same thing to my map and.. voilà!

 

The map is really funny now, the roads are a bit larger (I could try to still reduce them some points)

and the gameplay through the roads is good (at least for me).

There are still some collision problems in some places, but less then the first alpha.

 

Another thing is that,

I don't know if this map will be playable on every pc,

I Have the config in the signature and can't try it on other PCs!

 

Here the screenshots from the Alpha v.0.0.2 (You can see the Change Log on the first Page):

 

user posted image

user posted image

user posted image

user posted image

 

[screenshots taken from the v.0.0.2 Alpha]

Edited by steel89ita

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Garju67

Very nice ! biggrin.gif

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mascotefera

I thought it was L3EVO (2012 NY) v1.2

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MrGrandis

The newer pictures link is dead sad.gif

 

edit:

 

Never mind, i just copied the link and open it with another window.

Such a beautiful and amazing pictures! cookie.gif

Edited by Alwintheboy

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steel89ita

Ok, images uploaded to another site, you should see them now on my previous post! biggrin.gif

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MrGrandis
Ok, images uploaded to another site, you should see them now on my previous post! biggrin.gif

Will you add a bridge to connect the Clockwork Mount to Liberty City?

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Jestic
Ok, images uploaded to another site, you should see them now on my previous post! biggrin.gif

Will you add a bridge to connect the Clockwork Mount to Liberty City?

Judging from the size of the map, it doesn't fit next to LC.

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steel89ita

Yes, I will try to add a bridge and keep the style of the game in this place:

 

user posted image

 

user posted image

 

user posted image

 

user posted image

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noelgamo

Great move using IV textures. biggrin.gif it looks great man

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nkjellman

Really nice work. If you put trees down you should use the ones aready ingame. I can't wait to play your map. It also appears you havent messed up the skyline also.

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Tori_95

 

user posted image

 

 

that needs more reflections, metal look i mean

 

good mod, i love the map, cannot wait much more for the release haha

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EverLost123

Of Course it needs, but its a Alpha , the map isnt even complete yet, first do the big then do the small things

 

Awesome work bringing such a giant map WITH IV Map.

 

Personally , its alot boring having IV with many map mods

 

IV for IVSA

IV for VCRAGE

IV for IIIRAGE

IV for ........................ that occupies many GB/s in the HDD.

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nkjellman
Of Course it needs, but its a Alpha , the map isnt even complete yet, first do the big then do the small things

 

Awesome work bringing such a giant map WITH IV Map.

 

Personally , its alot boring having IV with many map mods

 

IV for IVSA

IV for VCRAGE

IV for IIIRAGE

IV for ........................ that occupies many GB/s in the HDD.

Lol, tell me about it. GTA IV modding will fill up your HD.

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Jestic

Bitch please...

 

 

IVSA is only 4.3GB. Shifty41s_beerhatsmilie2.gif

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EverLost123
Of Course it needs, but its a Alpha , the map isnt even complete yet, first do the big then do the small things

 

Awesome work bringing such a giant map WITH IV Map.

 

Personally , its alot boring having IV with many map mods

 

IV for IVSA

IV for VCRAGE

IV for IIIRAGE

IV for ........................ that occupies many GB/s in the HDD.

Lol, tell me about it. GTA IV modding will fill up your HD.

I dont have a big HD , a 500 GB HD with 76 free GB/s counting IV , IV Setup , IV:SA. so and i think IT occupies at least 30 GB of HD.

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nkjellman

Not mine. I have all kinds of back up files on it because I'm a IV SA dev. Reguler user's are different. However IV SA wasnt the only mod listed.

 

But this mod will most likely go on my install that has tiny mods installed to make a big change. lol.

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chasez

I really can't wait for this to come out. I'm in love with this mod biggrin.gif lol

 

Keep up the good work, all the luck and I hope you'll finish it soon smile.gif

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PacketOverload_x64bit

Screens from the first Alpha look great. Can't wait to see more screens from you. You should put up more, it's always nice to see more "good" maps in development.

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steel89ita
Screens from the first Alpha look great. Can't wait to see more screens from you. You should put up more, it's always nice to see more "good" maps in development.

I added some screenshots on the previous pages but now I will update the fist post with the links!

In the meantime,another screenshot and a test of a bridge, I will try to add some details on it too smile.gif

 

user posted image

 

user posted image

 

user posted image

 

 

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Jestic

Very cool, but be careful with changing hud(radar) and stuff, if your mod is 'just' a LC map addon, a changed hud is not appreciated by everybody.

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steel89ita
Very cool, but be careful with changing hud(radar) and stuff, if your mod is 'just' a LC map addon, a changed hud is not appreciated by everybody.

I know I know, and I respect everybody's tastes, so it will be a Map Addon and nothing else.

If I will release my hud and radar I will release them on a separate package wink.gif

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Jestic
Very cool, but be careful with changing hud(radar) and stuff, if your mod is 'just' a LC map addon, a changed hud is not appreciated by everybody.

I know I know, and I respect everybody's tastes, so it will be a Map Addon and nothing else.

If I will release my hud and radar I will release them on a separate package wink.gif

It's not for me personally, i always check what files are insiade a map.

 

But people who don't know anything about modding, blindly install your mod. they might not like it when they see a new hud.

 

They expect a map addon, and not changed hud, which involves dat files that will be checked if you play online (at least some of the dat files).

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gabrielgx

hey man put more trees on the mountain to get more real: D

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