steel89ita Posted February 2, 2012 Share Posted February 2, 2012 (edited) DOWNLOAD THE BETA1 HERE: DOWNLOAD mirror Hello! This is my first project for GTAIV: A Mountainous map full of roads and dirt tracks, with the wish to create something that blends with the whole Liberty City map. Thanks for the help to: LegizLegiz - Paths.img NODs (Car Paths) Terreur69Terreur69 - Radar.img tips to create the WTDs for the radar CURRENT LAYOUT [v.0.0.3] [Click to enlarge] [screenshots taken from the v.0.0.5] CHANGE LOG: v.0.0.1 First Alpha - Basic Map and road Creation - 7 Materials - No additional objects Version Screenshots: http://www.gtaforums.com/index.php?showtop...st&p=1061061320 v.0.0.2 - Some Road curves and height edited - Map Geometry changed according to the map placement - Added Rails according to the curve direction and "danger" Version Screenshots: http://www.gtaforums.com/index.php?showtop...st&p=1061073910 http://www.gtaforums.com/index.php?showtop...st&p=1061075744 http://www.gtaforums.com/index.php?showtop...st&p=1061080135 http://www.gtaforums.com/index.php?showtop...st&p=1061090468 v.0.0.3 - Dramatically changed terrain design of Mountains and Hills, corrected shapes and heights - Added additional dirt tracks and changed some other - Edited many curves and bends to be more "natural" and better for the gameplay - Reduced Road and Dirt Tracks width a bit - Changed material and collision for the dirt tracks - Added connection Bridge - Added some trees Version Screenshots: http://www.gtaforums.com/index.php?showtop...st&p=1061124175 http://www.gtaforums.com/index.php?showtop...st&p=1061129919 v.0.0.5 - Actual Version W.I.P. - Reassigned collisions: Added Grass, Rock and Sand collisions to the Map - Changed some procedural materials - Added blended materials for grass and rocks - Changed and created some new textures - Fixed the Rails texture - Added Specular and Bump Maps for Roads, Dirt Tracks and Guard Rails Edited August 15, 2013 by steel89ita Link to comment Share on other sites More sharing options...
stilldre Posted February 2, 2012 Share Posted February 2, 2012 (edited) Cool what program u used to build this map? I guess CityScape btw u should make some tunnels and less bridge legs. Edited February 2, 2012 by stilldre Link to comment Share on other sites More sharing options...
Shotgunfan345 Posted February 2, 2012 Share Posted February 2, 2012 cool keep it up Link to comment Share on other sites More sharing options...
WpeRek Posted February 2, 2012 Share Posted February 2, 2012 WoW, cool map, and screens. Link to comment Share on other sites More sharing options...
LeitoPL Posted February 2, 2012 Share Posted February 2, 2012 That's reminds me of the old NFS Hot Pursuit. Awesome Link to comment Share on other sites More sharing options...
Rob.Zombie Posted February 2, 2012 Share Posted February 2, 2012 Nice job. Can't wait to use it. Looks like a perfect map for drifting. Also can you take some screenshots without enb? Link to comment Share on other sites More sharing options...
Garju67 Posted February 2, 2012 Share Posted February 2, 2012 Nice keep going Link to comment Share on other sites More sharing options...
Exxon Posted February 2, 2012 Share Posted February 2, 2012 That looks sick You only need to resize it a bit, the roads look small compared to the car Link to comment Share on other sites More sharing options...
EncryptedReality Posted February 2, 2012 Share Posted February 2, 2012 Awesome , awesome! Textures match perfectly. Made in CityScape by the looks of it (bridge legs) Link to comment Share on other sites More sharing options...
Exxon Posted February 2, 2012 Share Posted February 2, 2012 Cool, but stop using enb and use visual iv instead. Why? ENB looks better Link to comment Share on other sites More sharing options...
69_black_69 Posted February 2, 2012 Share Posted February 2, 2012 Damn, that's awesome. Love that foggy screenshot. But show it without enb, please. If it's still looking good without any visual enhancement mod, then . Link to comment Share on other sites More sharing options...
MrGrandis Posted February 2, 2012 Share Posted February 2, 2012 (edited) Oh my god! Very nice map! That looks sick You only need to resize it a bit, the roads look small compared to the car I think that a narrower road fits this mountain more Edited February 2, 2012 by Alwintheboy Link to comment Share on other sites More sharing options...
EverLost123 Posted February 2, 2012 Share Posted February 2, 2012 I Read Cockwork Mouth, problem? Besides that, good map ,good textures, good ENB, good car, everything seems to be good in this mod Link to comment Share on other sites More sharing options...
Exxon Posted February 2, 2012 Share Posted February 2, 2012 Cool, but stop using enb and use visual iv instead. Why? ENB looks better Nah, it just plays with you because the effects are so overwhelming. Still, truth it, most people (more then 80%) play without enb, so the screens give a wrong expression, and those people will be disappointed Trust me, with the right timecyc it's better without. I really believe you, but I think ENB looks better. For example, it makes cars have realistic reflections, instead of what IV has. Also, the clouds look better. And, the sunflare is very nice. Something that SA has, but IV doesn't But those people can see it's ENB, right? They probably know that, so they can't really be disappointed. Link to comment Share on other sites More sharing options...
Tori_95 Posted February 2, 2012 Share Posted February 2, 2012 THATS SO PERFECT AND RANDOM!!! So great my friend, what program are you using? Im learning a bit of 3ds max so i hope i can help with basic modelling and such Link to comment Share on other sites More sharing options...
elMarcoPL Posted February 2, 2012 Share Posted February 2, 2012 Powala z nóg! Last screen... Well what i have to say? Perfect job. Link to comment Share on other sites More sharing options...
Frank.s Posted February 2, 2012 Share Posted February 2, 2012 The base terrain looks great, can't wait to see it with vegetation + trees + details. Any collission bugs? If the seperate objects are large then they might cause the collision to become weirdly bumpy. Chop it up into enough small peices and that sometimes fixes the problem. (i've seen that collision bug on a lot of maps made using CityScape so thats one reason i'm asking) So great my friend, what program are you using?It seems to be modeled in Autodesk CityScape, i suspected that when i first saw it and GTARandom said that the bridges look like CityScape ones too however the author hasn't said for certain what programs he used. Link to comment Share on other sites More sharing options...
buzzbass Posted February 2, 2012 Share Posted February 2, 2012 (edited) Nice Edited March 15, 2012 by buzzbass Link to comment Share on other sites More sharing options...
nkjellman Posted February 2, 2012 Share Posted February 2, 2012 Nice map man. It looks really good. I hope you add trees on it. Most maps like this are lacking them. Link to comment Share on other sites More sharing options...
Squirlkiller Posted February 3, 2012 Share Posted February 3, 2012 That enb is godlike with the roads Link to comment Share on other sites More sharing options...
brian. Posted February 3, 2012 Share Posted February 3, 2012 Island looks awesome. I wanted to try this CityScape program, and it seems the website is down? I hope I didn't miss this soft? Can anyone point me to it in PM or? Link to comment Share on other sites More sharing options...
Tori_95 Posted February 3, 2012 Share Posted February 3, 2012 (edited) Island looks awesome. I wanted to try this CityScape program, and it seems the website is down? I hope I didn't miss this soft? Can anyone point me to it in PM or? Isnt it a plugin of 3ds max? im kinda conffused The base terrain looks great, can't wait to see it with vegetation + trees + details. Any collission bugs? If the seperate objects are large then they might cause the collision to become weirdly bumpy. Chop it up into enough small peices and that sometimes fixes the problem. (i've seen that collision bug on a lot of maps made using CityScape so thats one reason i'm asking) So great my friend, what program are you using? It seems to be modeled in Autodesk CityScape, i suspected that when i first saw it and GTARandom said that the bridges look like CityScape ones too however the author hasn't said for certain what programs he used. Where can i buy or download CityScape? Edited February 3, 2012 by Tori_95 Link to comment Share on other sites More sharing options...
nkjellman Posted February 3, 2012 Share Posted February 3, 2012 Island looks awesome. I wanted to try this CityScape program, and it seems the website is down? I hope I didn't miss this soft? Can anyone point me to it in PM or? Isnt it a plugin of 3ds max? im kinda conffused The base terrain looks great, can't wait to see it with vegetation + trees + details. Any collission bugs? If the seperate objects are large then they might cause the collision to become weirdly bumpy. Chop it up into enough small peices and that sometimes fixes the problem. (i've seen that collision bug on a lot of maps made using CityScape so thats one reason i'm asking) So great my friend, what program are you using? It seems to be modeled in Autodesk CityScape, i suspected that when i first saw it and GTARandom said that the bridges look like CityScape ones too however the author hasn't said for certain what programs he used. Where can i buy or download CityScape? Doesnt City Skape work like the editor in Far Cry 2 or Mod Naition Racers? Link to comment Share on other sites More sharing options...
PreciousWall Posted February 3, 2012 Share Posted February 3, 2012 holy damn! im so excited with this! Link to comment Share on other sites More sharing options...
MIXAZZZ Posted February 3, 2012 Share Posted February 3, 2012 Excellent! 5/5 CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64 Link to comment Share on other sites More sharing options...
steel89ita Posted February 3, 2012 Author Share Posted February 3, 2012 First of all, thanks all for the replies! I can't reply to everyone, but here some answers: I'm using Cityscape to create the base terrain (bridges, roads and mountain) and 3ds max to do the rest. For the first alpha test (v.0.0.1) I divided the terrain in small lots of 10-15k polys. The building steps are these: -basic modelling in cityscape -basic terrain adjustments in 3ds max -basic material assignment -addition of stuff and split of the scene in more parts (woods/trees, grass, flowers...) And here the screenshots from Vanilla GTAIV and EFLC (Remember, still v.0.0.1 First Alpha, the v.0.0.2 is under construction) I have to realize how to add stuff like trees (if it's a procedural or I have to put them on the scene) but for now I have to do much work on the terrain! Link to comment Share on other sites More sharing options...
Frank.s Posted February 3, 2012 Share Posted February 3, 2012 Sounds good. Thanks for the info, you really should make the terrain blend between lots of different textures, that would add much more detail than one texture. GIMS supports blended terrain materials too now. Link to comment Share on other sites More sharing options...
Tori_95 Posted February 3, 2012 Share Posted February 3, 2012 (edited) First of all, thanks all for the replies!I can't reply to everyone, but here some answers: I'm using Cityscape to create the base terrain (bridges, roads and mountain) and 3ds max to do the rest. For the first alpha test (v.0.0.1) I divided the terrain in small lots of 10-15k polys. The building steps are these: -basic modelling in cityscape -basic terrain adjustments in 3ds max -basic material assignment -addition of stuff and split of the scene in more parts (woods/trees, grass, flowers...) And here the screenshots from Vanilla GTAIV and EFLC (Remember, still v.0.0.1 First Alpha, the v.0.0.2 is under construction) I have to realize how to add stuff like trees (if it's a procedural or I have to put them on the scene) but for now I have to do much work on the terrain! EDIT: Are you using the demo version? Edited February 3, 2012 by Tori_95 Link to comment Share on other sites More sharing options...
Frank.s Posted February 3, 2012 Share Posted February 3, 2012 Looks great, add some *more procedural materials. +1He's already done some procedurals, they're visible in one of the new pictures btw. Link to comment Share on other sites More sharing options...
nkjellman Posted February 3, 2012 Share Posted February 3, 2012 Looks great. Are you going to add trees? The trees depend. If you put Evergreen trees, Ill play it with LC's map, but if you add palm trees I would like to play it with Ghostown's map. If you did that this map would fit so nicely next to Ghostown. So much empty space this would fill nicely. Link to comment Share on other sites More sharing options...