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walking actor


Bad.boy!
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Is it possible to make an actor walk from point 1 to 2 and back to point 1, and then repeat the whole thing withouth checking if the actor arrived and doing the walking automatic.

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Excerpt from the SCM:

 

0754: define_new_animation_path 0755: add_animation_path_3D_coord 1289.988 -766.581 1084.063 animation "NONE" IFP_file "NONE" 0755: add_animation_path_3D_coord 1270.314 -766.564 1084.063 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 1270.074 -782.155 1084.063 animation "NONE" IFP_file "NONE" 0755: add_animation_path_3D_coord 1290.246 -782.463 1084.056 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3

 

 

This is what's used to create patrolling guards in missions like Madd Dogg's Rhymes... And more than one can exist at a time smile.gif

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I don't know much for sure, it seems to have control over subtasks, though.

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