Bad.boy! Posted February 1, 2012 Share Posted February 1, 2012 Is it possible to make an actor walk from point 1 to 2 and back to point 1, and then repeat the whole thing withouth checking if the actor arrived and doing the walking automatic. Link to comment Share on other sites More sharing options...
Deji Posted February 1, 2012 Share Posted February 1, 2012 Excerpt from the SCM: 0754: define_new_animation_path 0755: add_animation_path_3D_coord 1289.988 -766.581 1084.063 animation "NONE" IFP_file "NONE" 0755: add_animation_path_3D_coord 1270.314 -766.564 1084.063 animation "ROADCROSS" IFP_file "PED" 0755: add_animation_path_3D_coord 1270.074 -782.155 1084.063 animation "NONE" IFP_file "NONE" 0755: add_animation_path_3D_coord 1290.246 -782.463 1084.056 animation "ROADCROSS" IFP_file "PED" 0817: assign_actor [email protected] to_animation_path_with_walk_mode 4 route_mode 3 This is what's used to create patrolling guards in missions like Madd Dogg's Rhymes... And more than one can exist at a time Link to comment Share on other sites More sharing options...
Bad.boy! Posted February 1, 2012 Author Share Posted February 1, 2012 Thanks Deji, do you also happen to know what route modes there are? Link to comment Share on other sites More sharing options...
Deji Posted February 1, 2012 Share Posted February 1, 2012 I don't know much for sure, it seems to have control over subtasks, though. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now