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Assassin's Creed 3


GentlemanSquid
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Creed Bratton

Connor doesn't progress as a character at all. I would have hated Ezio if he remained a shallow rich douchebag that he was as a teenager. You don't even have to play ACB and ACR to see how much Ezio has changed throughout AC2.

 

He was this douchebag:

 

 

But he turned into this awesome guy:

 

Edited by GTAvanja
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Connor doesn't progress as a character at all.

have you even played AC3?

because that's just bullsh*t.

 

Connor progresses from the confused and lost orphan of a decaying tribe into a powerful warrior with a newfound brotherhood and purpose whose destiny is much greater than himself.

come up with a better argument please.

Edited by El_Diablo
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Algonquin Assassin

I have to admit I found it a bit hard to get into Connor, but we have to remember Ezio had 3 main games and Connor only has one.

 

He feels like a more modern Altair. I think it was because he was such a radical choice compared to what most protagonists are like and simply not being used to a character like him.

 

Like El_Diablo said Native Americans have rarely been used as protagonists in video games.

Boardwalk Empire Episode 2.1 Review - That Shelf

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I completely disagree with you.

 

That's fine, I'm just wondering why.

 

 

what did we learn about Ezio's back story or heritage that was so interesting?

all we know about Ezio is that he was a spoiled rich kid running around banging hot rich girls. he was just hanging out and partying while he waited for his turn to take over the family business. suddenly half his family is murdered and so he becomes an assassin.

 

We saw his birth for one, and we actually got to experience what it was like to live in 14th century Florence. I didn't "feel" the same way about the frontier or his tribe. We saw them for one mission ! were the only purpose was to play hide and seek and then go and crawl through the wreckage of said village that you'd barely spent thirty seconds in to save your dying mother.

 

Now, as for him being a "spoiled" rich kid - I'd disagree. He's hardly spoiled as at the beginning of the story he's completely strapped for cash and if you remember any of the missions you'll know the whole reason why he's doing chores for mummy and daddy, because he needs extra cash. So no, he's not really spoiled as much as he's privileged and his father doesn't seem to want his wealth to affect his sons in anyway considering he's more interested in teaching them good values then anything else.

 

Also, he was hardly "waiting" for his turn to take over the business. I think even someone who's never even played an Assassin's Creed game would agree that he's rebellious in some respects and childish - he also doesn't particularly care for the idea of becoming a banker as in the mission where he leaves Florence he specifically states that he thought "I was to become a banker". It seems like a lifestyle that's been predetermined by his parents and not one he's overly happy with.

 

On a small side note, he's never seen partying or banging hot rich girls. He has sex with one girl, a girl that if you played Brotherhood you'd know he had quite an intimate and close relationship with, so much so he even tested her future husband to make sure that he'd be suitable for the girl of his dreams. So pretty much everything that you've said there isn't true.

 

 

- Ezio's relationship with Christina, from meeting her to leaving her forever ...

 

 

And it wasn't like "suddenly" half of his family are murdered, that's a gross understatement if there ever was one (granted you may say the same about my opinions but hear me out a little first alright ?). The whole point of the later game was to find out who killed your family and about the Templars. The story in Assassin's Creed II's based around discovery, the discovery of TOWCB and of course the Templars themselves.

 

I personally found that Ezio's relationship with his family meant a lot more to me then Connor's ever did. Connors mother was a woman who treated Haythem like crap and never really shows that she's got much of personality, she really only wishes to defend her land and when Haythem helps her she sleeps with him and then Connor's born - yes because that's

Assassin's Creed II for the above reason is known to people, even the developers as the game in which you become the "Master Assassin" and Brotherhood is known as the game in which you harness and play with all the things you learned in II.

 

Ezio's journey and his young life are so much more touching then Connor's simply because it's a substantial amount of time that he spends learning, and that's what makes a great character - it makes him human. If you've ever watched the Revelations trailer Ezio states very clearly that " I've lived my life to the best of my abilities" that's something that every true player of the Assassin's Creed series can appreciate. Yes, he may have made mistakes and had to be taught stuff, but he at least learned and bettered himself from all of his previous encounters which is why he's such a great character - he's almost human.

 

Now, another thing that really makes Ezio's back story far, far more interesting then Connor's is that you explore his world and feel his culture for a longer time then Connor's. Florence is the main backdrop for the game for about five to six hours and it's why you develop a feeling for Ezio's past, because you cannot escape it and you're stuck in the past until you can claw your way out, which is exactly what Ezio succeeds in doing.

 

Connor on the other hand spends about twenty minutes of the game near his village and does pretty much nothing to make me interested in him, his opinions and views stay the same throughout the entire game and for that reason he's much, much more similar to a robot then a human.

 

His introduction into the Brotherhood was far more touching serious then you made it out to be, he was forced into a world he did not understand by circumstances that he couldn't fathom and yet it's the mystery and the awesomeness of the moment when he finally dawns the Assassin's armour that makes you realize "yes, this is going to be good". Connor's introduction was a little .... lackluster, so much so that it means pretty much nothing to him as he shows no respect for anything that the Assassin's have done, from the clothing to way of the Creed he's disrespectful and simply doesn't care one bit about it and as such him being an Assassin really loses all of its meaning.

 

 

how is that any more compelling than Connor's story? in my opinion Ezio's heritage and back story was pretty boring. I certainly had no connection to it.

Connor was an illegitimate bastard fathered by a Templar Grand Master to an Indian mother. I don't technically have any connection to this story either, but it's much more interesting than Ezio's story. Connor was raised amongst the Indians and learned to respect and use the gifts of the natural world. Ezio just kind of stumbled his way into the skills he gained. he learned new maneuvers and how to make bombs and tools when he was taught by another person or found instructions that had to be translated and/or crafted by DaVinci

 

Now, that's your opinion if you think that Ezio's heritage and backstory was boring but at least it was well flushed out, hell they even made a short film about Ezio's fathers days as an Assassin.

 

- Ezio's father's days as an Assassin, setting up the plot for Assassin's Creed II almost perfectly.

 

No, to me that does sound more interesting, but unfortunately they failed to pull it off in any kind of convincing manor I couldn't care less for either Connor's mother or him. Now, onto your rather stupid comments about how Connor was raised amongst the Indians and learned to respect the natural world .... what a load of bullcrap, Ezio's skills and how they were introduced were done perfectly and that's why you felt as though he stumbled through them, because ... well he did !.

 

But that's what we all do, we learn and develop over time and as Vanja keeps pointing out Connor doesn't change - he remains the same hormonal, angry, ignorant git that he was when we first met him. Ezio's life is interesting because he's still a human, he still learns and feels sorrow for the mistakes that he's made - moreover he admits that he's made mistakes which is a very, very important thing to note in this situation as Connor (being more robot then human) will never, ever admit that he's wrong - even to his dying mentor who's taught him all that he knows.

 

You also cannot deny another massive flaw that Connor's story has smeared all over it, the simple lack of character development - primarily in the equipment and abilities side of things, past sequence six ( a measly two sections after we first take control over him) he's got all the tools that he'll ever, ever be able to use - and the new tools that he does get, namely the inverted hidden blade and the rope dart are given really bad and poor introductions to the series.

 

Let me tell you why, at the beginning of sequence of five when you first enter the city of Boston you're never, ever going to be using anything else in missions, Connor's never going to develop new strategies for assassinations and you're not going to be there and guide him through the learning of any of these abilities that he's apparently learned. It's another reason why Connor's character development doesn't work, he goes to Achilles to be trained as an Assassin and yet he learns nothing.

 

Hell, even Desmond gets to try out and test what he's learned even if it's only something minor like climbing.

 

- Desmond doing a little bit of free-running, something he learned from Ezio ....

 

And Ubisoft, if you're going to introduce an upgrade to a mechanic at least bother to explain it - you did it with the hook-blade in Assassin's Creed Revelations and even have the decency to have a few missions based around it but the moment we're given the new items in Assassin's Creed III we get barely any direct information on them.

 

Now, regarding as for your comments on the designs and machines that DaVinci built. DaVinci's designs are an interesting game mechanic and they do make sense ! - perhaps the originals may not work but there's nothing in the history books that says he couldn't have devoted his time to designing others, hell there were whole sections in Brotherhood based off of that very idea. Ezio purposely goes to these places destroys both the machine and the blueprints which makes sense as to why we wouldn't be able to find any working versions of Leonardo's designs and that's it.

 

 

Connor does almost everything for himself because he learned these skills as a child. he actually teaches others.

 

Once again that's entirely irrelevant as it doesn't help your side of the argument - he doesn't develop because of this and you gain no emotional attachment towards him because of it. He remains the same, like a robot programmed to be an amazing fighter and warrior he learns nothing because of your involvement and he doesn't actually seem like he's a human, he seems like a boring character that they couldn't be bothered to flush out.

 

Yes, I'll give you the fact that he "teaches" others but not in many ways. In actuality it's him that needs teaching but he refuses to hear any of it, even from people much older and much wiser then himself. There's absolutely no difference from him being sixteen and in the centre of Boston and him being thirty and killing off the last of the Templars - he does not change.

 

Anyway, yeah that practically covers and counters nearly all of things you've brought up. Though and I say this now - if you want to keep thinking that Connor's a new and interesting character you go right ahead, that's your right and I'm not going to bother challenging it, I just hope you realize why Connor may seem to some like a terrible lead.

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check your PMs.

 

I don't want to sour the thread with this petty debate.

Edited by El_Diablo
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Creed Bratton
Connor doesn't progress as a character at all.

have you even played AC3?

because that's just bullsh*t.

 

Connor progresses from the confused and lost orphan of a decaying tribe into a powerful warrior with a newfound brotherhood and purpose whose destiny is much greater than himself.

come up with a better argument please.

I'm not talking in absolutes here. I'm only stating my opinion.

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This game is amazing. I can't stop playing, even thought I have 98% sych and can't find anything to do.

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Love this game at 85% sync now.

 

I have a weird problem though I don't know if anyone else has come across this, I finished the final Trinket mission I think it was and ever since whenever a new area loads I get system notification shard of eden and new citizen mission message. I finished the game since completing that mission and have done the entire homestead area but I still get them. Anyone else experience this?

 

Little things in this game that slightly annoyed me were they didn't utilise some of the moves that were possible in older games like the sideways jump (run to the wall and spring off left or right) for example I don't think it was used once and all buildings were pretty straight forward to climb.

 

Could of made it a little harder like that but overall very happy with where they are taking the series amazed with how long this game is 35 hours so far and still quite a bit to do.

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Algonquin Assassin

I started a new save of ACIII to get a new appreciation, but on a side note what is up with Uplay? I've been wanting to visit the store and I keep getting an error. It's been like that since release and I even get the same thing with FC3. confused.gif

Boardwalk Empire Episode 2.1 Review - That Shelf

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SO I fired up Brotherhood and Revelations, I am surprised how much the controls have been perfected on the Keyboard & Mouse, Even though I spent allot of time playing Brotherhood, I had to again get used to the controls, amazing.

 

Apart from that I have reached Sequence 6, and so far I have no complains, The naval missions being my favorite side missions.

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yeah I don't like how they suddenly changed some of the fundamental controls in AC3.

it really caught me off guard at first. very annoying.

 

you spend years knowing that SHIFT = catch ledge when you're falling.

but now it's E. what the f*ck Ubisoft?

 

they even changed low profile / high profile unarmed combat.

it's like... why? why fix what isn't broken?

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Even though the controls aren't bad now, but I have to agree, cause the shift key is no longer used in AC3, it felt weird pressing it in AC B & R, I swear a few hours back as I started a new game in AC B, It took me an hour to complete the first sequence cause the controls felt weird, I would ask myself "why isn't he climbing the wall" then realize I have to press space, kinda annoying.

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Why were Italians speaking so much English during AC2? I wish they would have had them speaking their true language with English subtitles. That was my main complaint with the game

 

I loved how they have Connor speaking his native language when speaking to other Native Americans in AC3. They did an awesome job with it. It's probably the most Native American dialogue ever done in a video game.

Edited by ZB 512
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Why were Italians speaking so much English during AC2? I wish they would have had them speaking their true language with English subtitles. That was my main complaint with the game

 

I loved how they had Connor speaking his native language when speaking to other Native Americans. They did an awesome job with it. It's probably the most Native American dialogue ever done in a video game.

In the game, the Animus translates foreign language into English because Desmond only speaks English. In AC2, Brotherhood, and Revelations, they are using Rebecca's homemade Animus and all the kinks aren't worked out so some Italian comes through here and there. That is done probably for aesthetic purposes, and it's probably the same reason for it in AC3.

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when I played AC2 and Brotherhood, I changed the games audio settings so that 'spoken language' was Italian.

then I turned on English subtitles which only work during cutscenes. they don't translate what people are saying while you play so there's no distractions.

 

it was perfect.

the whole game I was surrounded by Italian so everything felt super realistic and immersive. and I didn't miss any key information about the story because I still got subtitles during important moments.

 

I had to play AC Revelations with full English because the game takes place in Istanbul, so Italian wouldn't make any sense.

in AC:R there was no option to make Turkish the spoken language. and of course in AC3 it doesn't matter because everyone is speaking English to begin with.

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Ferocious Banger

I have played all the AC's, but haven't completed any of them fully.

 

But I have ordered ACIII. So what can I, as a 'not so big' fan of the series expect from this?

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SO I fired up Brotherhood and Revelations, I am surprised how much the controls have been perfected on the Keyboard & Mouse, Even though I spent allot of time playing Brotherhood, I had to again get used to the controls, amazing.

 

Apart from that I have reached Sequence 6, and so far I have no complains, The naval missions being my favorite side missions.

Have the controls been changed on the consoles???

 

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Why were Italians speaking so much English during AC2?  I wish they would have had them speaking their true language with English subtitles.  That was my main complaint with the game

 

I loved how they had Connor speaking his native language when speaking to other Native Americans.  They did an awesome job with it.  It's probably the most Native American dialogue ever done in a video game.

In the game, the Animus translates foreign language into English because Desmond only speaks English. In AC2, Brotherhood, and Revelations, they are using Rebecca's homemade Animus and all the kinks aren't worked out so some Italian comes through here and there. That is done probably for aesthetic purposes, and it's probably the same reason for it in AC3.

Also, since AC1 used V1 of the Animus, Altair was missing his accent and had an out of place American one. But Animus (V3 was it?) had updated to include it.

These little explanations make the experience that much more realistic and nearly made me forget how f*cking unlikely genetic memory would be a thing of the near future.

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I have played all the AC's, but haven't completed any of them fully.

 

But I have ordered ACIII. So what can I, as a 'not so big' fan of the series expect from this?

Well, you can expect a great game witha lot better gameplay and a good story. It has a few issues, but with the patches everything is good. Only thing I didn't like about this game was the ending, other then that it was almost perfect game in my opinion.

 

 

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it was almost perfect game in my opinion.

I might agree with that if the cover/detection system wasn't broken half the time.

 

the only thing that sucks about AC3 is that enemies can spot you WAY TOO easily when you're trying to infiltrate a secure area (any area marked in red on the mini-map, like forts). it seems like enemies can detect you the moment that any part of your body is out of cover or line-of-sight. no matter how far away from you or what objects are inbetween, if you're not hiding in tall grass then everyone in the area will be able to see you. they could even be facing the other direction. they will still spot you as if they had eyes on the BACK of their head.

 

and if they spot you, suddenly half the people in the area know exactly where you are and what you look like. guards who were nowhere NEAR the guard that detected you come running over as if someone called them on their cell phone and sent them a picture of Connor. it's 1770, but apparently all of the enemy soldiers have heat-seeking, GPS-targeting, 180-degree, laser vision and radios to communicate. it's f*cking ridiculous sometimes. it's so incredibly unrealistic and immersion breaking that there were times when I wanted to quit playing and break the game in half.

 

if the rest of the game wasn't so damn good, then this might have been the first ever AC that I failed to finish. I was that close to throwing it away in anger.

I don't know why they changed the cover/detection system, but they almost broke it. and it only applies to those secure map areas in red. it's much more normal and realistic during the rest of the game. but by the end of the game, I just HATED capturing forts and doing missions where you could not be detected.

 

those were the worst experiences of any AC game to date.

I couldn't believe how bad a job they did designing the detection system. how did no one complain about this during Q&A testing??

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Algonquin Assassin

 

the only thing that sucks about AC3 is that enemies can spot you WAY TOO easily when you're trying to infiltrate a secure area (any area marked in red on the mini-map, like forts). it seems like enemies can detect you the moment that any part of your body is out of cover or line-of-sight. no matter how far away from you or what objects are inbetween, if you're not hiding in tall grass then everyone in the area will be able to see you. they could even be facing the other direction. they will still spot you as if they had eyes on the BACK of their head.

 

 

This pissed me off too and seriously what's the deal with gaining automatic notoriety everytime you enter the Frontier? Do they know the exact moment Connor steps foot there? Why is it in Boston and New York you can walk around freely (unless of course you earn it), but for the Frontier it's automatic?

 

I love this game, but there are parts I question whether it was rushed and perhaps should've been released later to iron out the bugs. Don't even get me started on how ridiculous it is clothes you buy from stores don't show up in cutscenes that you wear instead just show Connor's default outfit.

 

That's perhaps my biggest gripe of all.

Boardwalk Empire Episode 2.1 Review - That Shelf

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Major patch incoming, some already have it.

 

 

- Side-quest "ENCYCLOPEDIA OF THE COMMON MAN", fixed a bug where the quest would still not be completed if the problem was already encountered prior to the last patch. Buggy savegames are now fixed on load.

Might I finally get my final single player achievement? Will soon find out.

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Don't even get me started on how ridiculous it is clothes you buy from stores don't show up in cutscenes that you wear instead just show Connor's default outfit.

I know exactly what you mean lol.gif

 

I noticed that immediately. the first time I was able to purchase a new outfit, it was already taken away from me during every cutscene.

how could they screw that up? it's such a simple problem to avoid. in fact, this was already "fixed" in PREVIOUS games!

 

this wasn't an issue in BroHo and Revelations.

how did it become an issue between Revelations and 3? it's like they added problems. dafuq Ubisoft??

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Don't even get me started on how ridiculous it is clothes you buy from stores don't show up in cutscenes that you wear instead just show Connor's default outfit.

I know exactly what you mean lol.gif

 

I noticed that immediately. the first time I was able to purchase a new outfit, it was already taken away from me during every cutscene.

how could they screw that up? it's such a simple problem to avoid. in fact, this was already "fixed" in PREVIOUS games!

 

this wasn't an issue in BroHo and Revelations.

how did it become an issue between Revelations and 3? it's like they added problems. dafuq Ubisoft??

Well the game was rushed and running on a new engine so of course there are gonna be problems here and there. There isn't any major problems with the game though, most of the problems were small and have been fixed.

 

I think everyones expectations for the game were just set to high, and that was mostly ubisofts fault with their marketing campaign that promised so much and didn't deliver. Ubisoft just need to take their time with the next AC game and not rush it.

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Major patch incoming, some already have it.

 

 

- Side-quest "ENCYCLOPEDIA OF THE COMMON MAN", fixed a bug where the quest would still not be completed if the problem was already encountered prior to the last patch. Buggy savegames are now fixed on load.

Might I finally get my final single player achievement? Will soon find out.

What you could try in the meantime is scanning everyone again. It seems that if you scan two types of Homesteaders at the same time (for me it was the Carpenter and the Lumberjacks), the game messes up tracking who you have scanned. Even though the game said that I had recorded 2/3 actions for the Carpenter (but wouldn't let me record a third), it was when I scanned the Lumberjacks again that the achievement unlocked.

 

This pissed me off too and seriously what's the deal with gaining automatic notoriety everytime you enter the Frontier? Do they know the exact moment Connor steps foot there? Why is it in Boston and New York you can walk around freely (unless of course you earn it), but for the Frontier it's automatic?

I think it's less that they are somehow psychic and more that the soldiers are more alert on the Frontier.

Edited by Staten
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I think everyones expectations for the game were just set to high, and that was mostly ubisofts fault with their marketing campaign that promised so much and didn't deliver. Ubisoft just need to take their time with the next AC game and not rush it.

 

I agree.

also call me crazy, but I really wish that the next AC game would be set in feudal Japan.

 

we've seen the Middle-East.

we've seen the West.

 

I want to see the Far East.

I'd love for the next assassin protag to be Asian and the game take place in an Asian country.

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Ferocious Banger
I think everyones expectations for the game were just set to high, and that was mostly ubisofts fault with their marketing campaign that promised so much and didn't deliver. Ubisoft just need to take their time with the next AC game and not rush it.

 

I agree.

also call me crazy, but I really wish that the next AC game would be set in feudal Japan.

 

we've seen the Middle-East.

we've seen the West.

 

I want to see the Far East.

I'd love for the next assassin protag to be Asian and the game take place in an Asian country.

India too, is ripe for an AC game. THousands and thousands of years of history!

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Creed Bratton
I think everyones expectations for the game were just set to high, and that was mostly ubisofts fault with their marketing campaign that promised so much and didn't deliver. Ubisoft just need to take their time with the next AC game and not rush it.

 

I agree.

also call me crazy, but I really wish that the next AC game would be set in feudal Japan.

 

we've seen the Middle-East.

we've seen the West.

 

I want to see the Far East.

I'd love for the next assassin protag to be Asian and the game take place in an Asian country.

A lot of people want feudal Japan. Ninjas!

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Major patch incoming, some already have it.

 

 

- Side-quest "ENCYCLOPEDIA OF THE COMMON MAN", fixed a bug where the quest would still not be completed if the problem was already encountered prior to the last patch. Buggy savegames are now fixed on load.

Might I finally get my final single player achievement? Will soon find out.

What you could try in the meantime is scanning everyone again. It seems that if you scan two types of Homesteaders at the same time (for me it was the Carpenter and the Lumberjacks), the game messes up tracking who you have scanned. Even though the game said that I had recorded 2/3 actions for the Carpenter (but wouldn't let me record a third), it was when I scanned the Lumberjacks again that the achievement unlocked.

Oh trust me, I'd tried that. It was scanning all the farmer activities that screwed me for the last patch. Started my save last night and it popped immediately. biggrin.gif

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