fastman92 Posted January 31, 2012 Share Posted January 31, 2012 (edited) Screen Ratio Fix 1.0 by fastman92 It sets _ScreenSizeRatio = _RwCurrentResolution_X / _RwCurrentResolution_Y instead of static 4/3 when widescreen option is disabled or 16/9 when widescreen is enabled. Useful for whose who have irregular resolutions in game. Widescreen option no longer works since it`s unnecessary for user to inform the game what ratio should be applied. Fully compatible with GTA San Andreas v1.0 [uS] HOODLUM No-CD Fixed EXE & GTA: San Andreas v1.01 [EURO] No-CD/Fixed EXE Fully compatible with CLEO3 and newer. Installation: Put setScreenAspectRatio.cs into GTA San Andreas\CLEO\ Download http://www.mediafire.com/?qjrrw93zdivaa2t Algorithm was: double __cdecl setScreenAspectRatio() { double result; // [email protected] if ( menu.widescreenOn ) { result = 1.777777791023254; ScreenSizeRatio = 1.777777791023254; } else { if ( camera.field_3D ) { result = 1.25; ScreenSizeRatio = 1.25; } else { result = 1.333333373069763; ScreenSizeRatio = 1.333333373069763; } } return result; } Now it is: double __cdecl setScreenAspectRatio() { double result; // [email protected] result = _RwCurrentResolution_X / _RwCurrentResolution_Y ScreenSizeRatio = result; return result; } Source is included in archive. It`s short and very easy to understand. ***** Informations: Date of release: 31-01-2012 Author: fastman92 Version: 1.0 For: GTA San Andreas Visit fastman92.tk Edited January 31, 2012 by fastman92 Link to comment Share on other sites More sharing options...
NTAuthority Posted January 31, 2012 Share Posted January 31, 2012 Sadly this adjustment will have the same effect as the Widescreen option on widescreen monitors - which WSGF calls Vert-; the loss of vertical image area. Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
fastman92 Posted January 31, 2012 Author Share Posted January 31, 2012 Sadly this adjustment will have the same effect as the Widescreen option on widescreen monitors - which WSGF calls Vert-; the loss of vertical image area. Why? It`s done in case of: ScreenMaxResolutionX / ScreenMaxResolutionY == GameResolutionX / GameResolutionY Or in case monitor is configured to aspect mode. Link to comment Share on other sites More sharing options...
Alt Posted February 2, 2012 Share Posted February 2, 2012 Thank you for short code & source. This mod works like Ryosuke's ASI 'Display Settings Extender' for my resolution 1440*900 so I will definitely use it. Link to comment Share on other sites More sharing options...
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