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Need a help with a script


Nuke928
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I'm not sure what the problem is, it crashes when the actor spawns. It spawns like infinite actors.

 

{$CLEO .cm}:LIBMthread 'LIBM'gosub @MAINif wasted_or_bustedthengosub @FAILendgosub @CLEANUP0A93: end_custom_thread:MAINincrement_mission_attempts$ONMISSION = 1model.Load(#VOODOO)model.Load(#MAFBOSS)model.Load(#AK47)model.Load(#MICRO_UZI)038B: load_requested_models:MODELCHECKwait 0if andmodel.Available(#VOODOO)model.Available(#MAFBOSS)model.Available(#AK47)model.Available(#MICRO_UZI)jf @MODELCHECK:KILLwait [email protected] = Actor.Create(CivMale, #MAFBOSS, -1717.074, 1352.5898, 7.179)07A5: AS_actor [email protected] attack_actor $PLAYER_ACTOR 99999999999 [email protected] = Marker.CreateAboveActor([email protected])repeatwait 0until Actor.Dead([email protected])Marker.Disable([email protected]) jump @WINreturn:WIN01E3: show_text_1number_styled GXT 'M_PASS' number 10000 time 5000 style 1 // MISSION PASSED!~n~~w~$~1~return:FAIL00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1  // ~r~MISSION FAILED!return:CLEANUP$ONMISSION = 0mission_cleanupmodel.Destroy(#VOODOO)model.Destroy(#MAFBOSS)model.Destroy(#AK47)model.Destroy(#MICRO_UZI)return

 

Edited by Nuke928
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cleo directive is missing

 

{$CLEO .cm}

 

and remove

read the first lesson of cleo tut

 

and remove

0A92: create_custom_thread "DRIFTMISSIONSTARTER.CS"

or do you have a DRIFTMISSIONSTARTER.CS in your cleofolder which should be started?

I have already included it. It didn't copy lol

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:KILLwait [email protected] = Actor.Create(CivMale, #MAFBOSS, -1717.074, 1352.5898, 7.179)07A5: AS_actor [email protected] attack_actor $PLAYER_ACTOR 99999999999 [email protected] = Marker.CreateAboveActor([email protected])repeatwait 0until Actor.Dead([email protected])

 

 

It repeats the action and only stops spawning if the actor dies.

 

Repeats the label "KILL" until an actor dies, the label "KILL" Spawns the actor.

 

(Sorry for the uninformative post, ima little chilled and too relaxed)

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:KILLwait [email protected] = Actor.Create(CivMale, #MAFBOSS, -1717.074, 1352.5898, 7.179)07A5: AS_actor [email protected] attack_actor $PLAYER_ACTOR 99999999999 [email protected] = Marker.CreateAboveActor([email protected])repeatwait 0until Actor.Dead([email protected])

 

 

It repeats the action and only stops spawning if the actor dies.

 

Repeats the label "KILL" until an actor dies, the label "KILL" Spawns the actor.

 

(Sorry for the uninformative post, ima little chilled and too relaxed)

Why does it repeat the label "KILL"?

 

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Have i read it wrong? cry.gif

 

Daaayyuummm, first mistake in a while i think, im not thinking straight, sorry man.

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