Jack Posted January 28, 2012 Share Posted January 28, 2012 (edited) I found these opcodes in the gta opcode database: 031E: vehicle $2467 hit_by_weapon 39 031D: actor $853 hit_by_weapon 47 Numbers 39 and 47 are not weapons from this VC weapons list: Tested and confirmed weapon numbers returned by 031D: actor <actor> hit_by_weapon <weapon number> N=Weapon number in mission script G=Weapon Group W=Name in Weapon.dat #=Name in Mission Builder and default.ide (Weapon model id) N G W # 0 Unarmed 1 BrassKnuckle #brassknuckle 2 ScrewDriver #screwdriver 3 GolfClub #golfclub 4 NightStick #nitestick 5 Knife #knifecur 6 BaseballBat #bat 7 Hammer #hammer 8 Cleaver #cleaver 9 Machete #machete 10 Katana #katana 11 Chainsaw #chnsaw 12 2 Grenade #grenade (returns nothing) 13 2 DetonateGrenade #bomb (returns nothing) 14 2 TearGas #teargas (returns nothing) 15 2 Molotov #molotov (Molotov returns 31 if actor burns to death) 16 2 Rocket #missile (not rocketlauncher) 17 3 Colt45 #colt45 18 3 Python #python 19 4 Shotgun #chromegun 20 4 Spas12Shotgun #shotgspa 21 4 StubbyShotgun #buddyshot 22 5 Tec9 #tec9 23 5 Uzi C #uzi 24 5 SilencedIngram #ingramsl 25 5 Mp5 #mp5lng 26 6 m4 #m4 27 6 Ruger #ruger 30 7 RocketLauncher #rocketla (returns nothing) 31 7 FlameThrower #flame 32 7 M60 #M60 33 7 Minigun #minigun 35 7 HeliCannon 28 8 SniperRifle #sniper 29 8 LaserScope #laser 34 9 Detonator 36 9 Camera #camera (returns nothing) Every time I tried to use these "hit_by_weapon" opcodes they never worked. So, what are these 39 and 47 numbers which exist in VC main.scm file and how to activate "hit_by_weapon" command? Edited January 28, 2012 by JACK JONES Tank Fire [SA] New Police Helicopter [VC & III] My YouTube Channel Link to comment Share on other sites More sharing options...
xNCx Posted January 28, 2012 Share Posted January 28, 2012 39 is probably drive by from what I remember . No idea about 47, it might be a car accident or whatever, check all rampages, there you will sure find your answer . Link to comment Share on other sites More sharing options...
Jack Posted January 28, 2012 Author Share Posted January 28, 2012 Ok, but how do you explain that "hit_by_weapon" opcodes are not working with all of these numbers from the list. I mean, I tried to use these opcodes in conditional checking but they are not doing anything. And when I replace them with some other opcodes, everything is fine (checking is working). Tank Fire [SA] New Police Helicopter [VC & III] My YouTube Channel Link to comment Share on other sites More sharing options...
xNCx Posted January 29, 2012 Share Posted January 29, 2012 Can you give an example when does it work and when it doesn't? Link to comment Share on other sites More sharing options...
Jack Posted January 29, 2012 Author Share Posted January 29, 2012 (edited) Forget about it. I solved the problem with some other opcode. Thanks anyway. Edited January 29, 2012 by JACK JONES Tank Fire [SA] New Police Helicopter [VC & III] My YouTube Channel Link to comment Share on other sites More sharing options...
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