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I'm confused


Jack
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I found these opcodes in the gta opcode database:

031E: vehicle $2467 hit_by_weapon 39  031D: actor $853 hit_by_weapon 47

 

Numbers 39 and 47 are not weapons from this VC weapons list:

Tested and confirmed weapon numbers returned by 031D:   actor  <actor> hit_by_weapon <weapon number>    N=Weapon number in mission script  G=Weapon Group  W=Name in Weapon.dat  #=Name in Mission Builder and default.ide  (Weapon model id)    N  G  W                #  0     Unarmed  1     BrassKnuckle     #brassknuckle     2     ScrewDriver      #screwdriver      3     GolfClub         #golfclub         4     NightStick       #nitestick        5     Knife            #knifecur         6     BaseballBat      #bat              7     Hammer           #hammer           8     Cleaver          #cleaver          9     Machete          #machete          10    Katana           #katana          11    Chainsaw         #chnsaw             12 2  Grenade          #grenade   (returns nothing)  13 2  DetonateGrenade  #bomb      (returns nothing)  14 2  TearGas          #teargas   (returns nothing)  15 2  Molotov          #molotov   (Molotov returns 31 if actor burns to death)  16 2  Rocket           #missile   (not rocketlauncher)    17 3  Colt45           #colt45       18 3  Python           #python         19 4  Shotgun          #chromegun    20 4  Spas12Shotgun    #shotgspa     21 4  StubbyShotgun    #buddyshot      22 5  Tec9             #tec9         23 5  Uzi  C           #uzi          24 5  SilencedIngram   #ingramsl     25 5  Mp5              #mp5lng         26 6  m4               #m4           27 6  Ruger            #ruger          30 7  RocketLauncher   #rocketla  (returns nothing)  31 7  FlameThrower     #flame       32 7  M60              #M60         33 7  Minigun          #minigun     35 7  HeliCannon    28 8  SniperRifle      #sniper  29 8  LaserScope       #laser    34 9  Detonator  36 9  Camera           #camera   (returns nothing)    

 

Every time I tried to use these "hit_by_weapon" opcodes they never worked. So, what are these 39 and 47 numbers which exist in VC main.scm file and how to activate "hit_by_weapon" command?

Edited by JACK JONES
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39 is probably drive by from what I remember smile.gif. No idea about 47, it might be a car accident or whatever, check all rampages, there you will sure find your answer smile.gif.

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Ok, but how do you explain that "hit_by_weapon" opcodes are not working with all of these numbers from the list. I mean, I tried to use these opcodes in conditional checking but they are not doing anything. And when I replace them with some other opcodes, everything is fine (checking is working).

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