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GTA V: The Process


paperbackmummy
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paperbackmummy

I don't know much about video games in terms of the way they're created, and since info on V is so scarce at the moment I was thinking of what I could deduce about the game from what little we already know. So I was wondering, what is the process Rockstar North follows in creating a GTA game? I figured if we could outline a general procedure we could guess what percentage completion the game is. I know there are a lot of people on here more knowledgeable with this process than I am. If you link to any R* North interviews where they talk about this, cookies for you. biggrin.gif

 

I'm thinking, generally:

- Scout location - take pictures, draw maps and outlines

- Build city - with reference to census data, traffic patterns etc.

- Write story, characters, missions, script out all scenarios

- Hire voice actors for characters/radio personalities

- License songs to appear on radio

- Mini-games, side missions and collectibles

- Beta testing? (Also, I don't even know what alpha testing is.)

- Polish and perfect

- Release!

 

So let's talk about the process and gain an idea of what we can reasonably expect they've accomplished in the last four years!

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Decide to start making GTA V in late 2007.

 

Scout location = December 2007 - Feb 2008

Build City = March 2008 - May 2011

Writing Script = Jan 2009 - May 2009 (remember, they get paid for making the script, so they spend alot of their time on it)

Hiring Voice Actors = June 2009 - July 2009

Recording of the Voice Actors = August 2009 - October 2009

Applying Script to ingame Engine = June 2011 - May 2012

Licensing Songs = December 2011 - April 2012

Recording of Radio Personalities = May 2012 - July 2012

Minigames = July 2012 - August 2012

Polish and perfect = August 2012 - September 2012

Mass Production = September 2012 - Games Release

Beta Testing Starting From Jan 2012 until 3-4 weeks before release

 

Sometime october 2012 = Release.

... profit.

 

November 16 2009

http://www.g4tv.com/thefeed/blog/post/7007...and-theft-auto/

 

Edited by tommzy2
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I think they do this.

 

1.first they think of a location then they scout it out.

2.then they write the characters and the story.

3.they then build the game

4.finally they make sure its bug free.

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Fixing some bugs can make others.... Just so you know. Besides it's a port to a completely different console. More bugs are DEFFINITE to occur. whatsthat.gif

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here's the process

 

1. Announce new GTA

2. Put out a fantastic trailer

3. Watch fanboys squirm

4. Withhold info from fanboys to see just how crazy you can make these f*ckers

5. Release new info months after the trailer and watch fanboys cream themselves

6. Repeat steps 2-5 until GTA V hits the shelves

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Great calculation. Include yourself in that pile 'o fanboys then, laddie.

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Great calculation. Include yourself in that pile 'o fanboys then, laddie.

i'm not above the madness good sir, not one inch above it

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Alpha testing is testing done in house by Rockstar themselves, Beta testing is done by people who have no association with Rockstar. (Just thaught I would say as you said you didnt know what it was)

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GTAVIViceCity
Decide to start making GTA V in late 2007.

 

Scout location = December 2007 - Feb 2008

Build City = March 2008 - May 2011

Writing Script = Jan 2009 - May 2009 (remember, they get paid for making the script, so they spend alot of their time on it)

Hiring Voice Actors = June 2009 - July 2009

Recording of the Voice Actors = August 2009 - October 2009

Applying Script to ingame Engine = June 2011 - May 2012

Licensing Songs = December 2011 - April 2012

Recording of Radio Personalities = May 2012 - July 2012

Minigames = July 2012 - August 2012

Polish and perfect = August 2012 - September 2012

Mass Production = September 2012 - Games Release

Beta Testing Starting From Jan 2012 until 3-4 weeks before release

 

Sometime october 2012 = Release.

... profit.

 

November 16 2009

http://www.g4tv.com/thefeed/blog/post/7007...and-theft-auto/

I'm positive Rockstar still hasn't finished with the recording of the voice actors/hiring voice actors. In GTA IV they weren't done with all the voice actors for 5 months of it's release. I'm sure they finishing up but not 2009 early.

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I don't know much about video games in terms of the way they're created, and since info on V is so scarce at the moment I was thinking of what I could deduce about the game from what little we already know. So I was wondering, what is the process Rockstar North follows in creating a GTA game? I figured if we could outline a general procedure we could guess what percentage completion the game is. I know there are a lot of people on here more knowledgeable with this process than I am. If you link to any R* North interviews where they talk about this, cookies for you. biggrin.gif

 

I'm thinking, generally:

- Scout location - take pictures, draw maps and outlines

- Build city - with reference to census data, traffic patterns etc.

- Write story, characters, missions, script out all scenarios

- Hire voice actors for characters/radio personalities

- License songs to appear on radio

- Mini-games, side missions and collectibles

- Beta testing? (Also, I don't even know what alpha testing is.)

- Polish and perfect

- Release!

 

So let's talk about the process and gain an idea of what we can reasonably expect they've accomplished in the last four years!

i generally agree with this, but the script can be revised many times, and alpha testing is the testing stage they can still add lines of code, beta means no more code, they can only delete it or fix it

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