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Attack of the clones


Algonquin Assassin
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Algonquin Assassin

All throughout the GTA III era it was obvious R* recycled a lot ped models. Sometimes you may come across 2-3 that are EXACTLY the same. Now in GTA IV I think R* made a huge leap. I still walk the streets of LC today and although the clones are still present (to some degree) it's a bigger improvement over the old games.

 

Typically repeated peds wore different clothes to compensate making it less noticeable. My question is do you think we can come to expect more unique ped models in GTA V? It's probably impossible to make EVERY ped 100% unique, but what do you guys think?

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Los Santos Pedestrian

Making a lot more ped models would be a leap comparable to the jump from Vice City to San Andreas as far as content goes.

 

I also hope they try to make the vehicle spawning problem better. But if you look in the first trailer, there's always unique cars and there's not a single one that's the same model.

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Ha, it was annoying to see a clump of the chubby construction workers. atleast 3-5 in one group lmao.

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I agree that Rockstar improved immensely in terms of reducing the number of clone pedestrians appearing in Grand Theft Auto IV over its predecessors (I speak mainly of GTA: San Andreas and the Grand Theft Auto games before that as GTA: Liberty City Stories and Vice City Stories also improved in terms of several copies of pedestrians appearing at once). I can play Grand Theft Auto IV and not really notice any copies of the same pedestrian appearing at once, though as you said - it is still noticeable that some pedestrian models are re-used with different clothing colours, etc.

 

In Grand Theft Auto V - I think it will be possible that we will see more unique pedestrian models, I hope that this is the case anyway as it would certainly assist in making a more lively atmosphere in the game world and would make things more different, in my opinion. I would like to see vehicle spawning improved also.

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You should know as well as I, Aaron Garbut was interviewed specifically about "ped packs" and how they are created and replicated for GTA games, one of the few inside looks into the game development happened over several reported site interviews or hard copy (scanned magazines, in other words!)

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Hmm. I'll be honest with you all. I don't see any reason that peds should ever repeat. I was surprised by this in IV. I thought that for sure modern technology would make this possible but I guess I was wrong.

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Algonquin Assassin

 

Hmm. I'll be honest with you all. I don't see any reason that peds should ever repeat. I was surprised by this in IV. I thought that for sure modern technology would make this possible but I guess I was wrong.

Well it was the first game R* made for current gen on such a big scale. I don't think I've ever played a game that has 100% unique peds.

 

Still it was a massive improvement over the old games and I'm looking forward to see what R* do.

 

DTUMan: Yeah that's what I mean mate. I don't think I've ever come across the EXACT same ped before in GTA IV that wears the same clothing.

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Defiantly more unique models.

 

I don't see why they'd go back!

During GTA IV, I almost never saw the same ped in the same area (save for some tramps and prostitutes) and although it never affected me, it's still nice to see that Rockstar tries to make Liberty City almost like a real place!

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Hmm. I'll be honest with you all. I don't see any reason that peds should ever repeat. I was surprised by this in IV. I thought that for sure modern technology would make this possible but I guess I was wrong.

Well it was the first game R* made for current gen on such a big scale. I don't think I've ever played a game that has 100% unique peds.

 

Still it was a massive improvement over the old games and I'm looking forward to see what R* do.

 

DTUMan: Yeah that's what I mean mate. I don't think I've ever come across the EXACT same ped before in GTA IV that wears the same clothing.

Yes, luckily they did make it so that only the ped models were reused and not the clothes. This was a major improvement from San Andreas.

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I never think that 100% unique ped models will happen. No reason for it to IMO.

 

Now IV made huge bounds, that really made it loads better than in the III era, where it was annoying when you’d see the same guy three times with in 10 feet of one another. But I’m sure they’ll just do what they did in IV and change the clothes.

 

Though I’m sure they might add more ped models and maybe even more variations between cirtain ped skins, but 100% unique models would just be pointless you’ll never see that guy/gal again, why should R* put forth the effort.

 

Honestly I don't care either way, but the way IV did it was good enough for me, it's not like GTA is like Elder Scrolls and Fallout where you interact with most people that roam around.

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HydraulicWaRiOr
Hmm. I'll be honest with you all. I don't see any reason that peds should ever repeat. I was surprised by this in IV. I thought that for sure modern technology would make this possible but I guess I was wrong.

Well it was the first game R* made for current gen on such a big scale. I don't think I've ever played a game that has 100% unique peds.

 

Still it was a massive improvement over the old games and I'm looking forward to see what R* do.

 

DTUMan: Yeah that's what I mean mate. I don't think I've ever come across the EXACT same ped before in GTA IV that wears the same clothing.

I think the RDR peds were unique. Other than the gang members i never really noticed anybody repeat EXACTLY the same way.

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I don't care too much about ped models being 100% different. They were unique enough as is.

 

I'm more interested in the different types of Peds

- little grannies with walking sticks,

- people in wheelchairs in hospitals,

- some guy on crutches

- People riding on skateboards

- People dressed as Mascots in supermarkets

- Children (let the ethics debate rage!)

 

I'm more interested in having variety of cars on the roads, because about 70% of the time I'm in a vehicle and don't really notice the peds on the sidewalk. I wish they would stop with the 5 of the same cars on the road that plagues GTA.

 

At the same time I'd hate if they did it like Saints row - all cars on the road are unique, but at the expense of car spawns. So instead of having 15 cars on the road where 7 are identical, there are only 4 cars on the road each being completely different. I suppose the obsolete 2005 technology of the PS3 and Xbox 360 is all we can blame.

 

 

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Think of it in the same terms the certain model car you knab shows up as soon as you're scooting around town in one, but beforehand? FORGET ABOUT IT!

 

Ped Packs are designed based on BODY TYPE, not details that skin them, that makes for some rather convincing variety

 

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Algonquin Assassin

 

I don't care too much about ped models being 100% different. They were unique enough as is.

 

I'm more interested in the different types of Peds

- little grannies with walking sticks,

- people in wheelchairs in hospitals,

- some guy on crutches

- People riding on skateboards

- People dressed as Mascots in supermarkets

- Children (let the ethics debate rage!)

 

I'm more interested in having variety of cars on the roads, because about 70% of the time I'm in a vehicle and don't really notice the peds on the sidewalk. I wish they would stop with the 5 of the same cars on the road that plagues GTA.

 

At the same time I'd hate if they did it like Saints row - all cars on the road are unique, but at the expense of car spawns. So instead of having 15 cars on the road where 7 are identical, there are only 4 cars on the road each being completely different. I suppose the obsolete 2005 technology of the PS3 and Xbox 360 is all we can blame.

That's a good idea. Remember the roller skaters in VC? Different types of peds is a must for me and given the location I think that's what we can expect. In rural towns we should also have the stereotypical hill billies.

 

Speaking of which I was playing SA the other day out in Palamino Creek I'm sure and I saw the bald, shirtless hill billy ped riding a bmx. I thought "wtf?" lol. I don't think I've ever seen him ride a bmx before.

Edited by Miamivicecity
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I'm more interested in the different types of Peds

- little grannies with walking sticks,

- people in wheelchairs in hospitals,

- some guy on crutches

- People riding on skateboards

- People dressed as Mascots in supermarkets

- Children (let the ethics debate rage!)

I like the idea of having different pedestrians like this, but I think that it should be location based. For example, at the hospital is where you will likely see people in wheelchairs and on crutches, or on quiet suburban streets/cul-de-sac's is where you will see people riding around on skateboards. Grand Theft Auto IV improved on this department too with people sweeping footpaths, buskers, prisoners doing menial tasks (outside the Alderny Correctional Facility), people riding on the back of garbage trucks in the early morning, etc which really adds to the life of the city in my opinion. But of course, as with anything - there is definitely room for improvement.

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I'm playing GTA and RDR over again, while waiting and offline from the MP, I saw in an RDR cutscene a very familiar MP player choice, when you chose from a rather large roster of characters there were still many players who were identical, speaking in terms of RDR, where there was some evolution, and I think for DLC this might have been done as it was with cars, making some more models replace old ones, but keeping consistent to what the engine can maintain on screen at a given time.

 

Along with that tech challenge is the "foley" or Audio underpinnings, I think the low audio output used for CITY street scenes was maintaining a low, familiar volume due to how constantly it might be too loud, you'll notice louder audio in the air port as planes are docked or taking off/taxiing for instance, but it's time to revamp that as well I'd say

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The least they could do is have randomly generated peds. Each ped can be assigned a head, voice, and personality like in GTA IV, but the clothes are randomly generated for each ped. Kind of like what Valve did with the zombies in L4D2.

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I did a Search for Aaron Garbut's discussion about PedPacks as he referred to them himself, and I've brought it up here subsequently, it looks as though IGN published the interview, in news shown at TheGTAPlace, [March 29th 2008] you can see some rather notable occasions like the HUD for GTA IV first exposed in on-screen shots. COOL! hahaha

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Ludzidocelowych

Maybe they were all 100% unique

 

Maybe the girl you saw in Los Santos just beat you to Las Venturas lol

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There's just no way to make things actually realistic, especially on the current RAGE build and with current older consoles being the gaming platforms, even for PC, there's trouble keeping track of many things on screen at high speed...in 3D!!

Think realistically about this, and hoping you find the interview portions in this link

 

http://uk.xbox360.ign.com/articles/863/863028p1.html

 

On Page 4:

Most specific quote. I also have a PSM magazine where Aaron's picture and original photo showed up talking about Vice City, back when I joined the forums here, that game was the latest, greatest

Now you can find that same magazine still if you Google Aaron's name, there's just not much of visual images of Rockstar's key staff around in archive

 

"They are created in packs that contain various top and bottom half's along with specific props, hats, swappable faces and clothes, textures, etc. That way the same ped pack can create a huge amount of distinctive people. You can populate a street with a single ped pack and it appears to be filled with unique people and we have a good amount loaded at once. On top of them we have a large number of more unique characters for specific purposes, and on top of them we have a huge amount of story characters or secondary characters that help move the plot along or are used in missions. There is an exponential increase in character variation and detail over previous GTAs. I doubt there are many games that have this level of variety. "

 

 

user posted image

Edited by Slamman
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I think ped models should have extras, like cars. That way we could have, say, a girl with either glasses, jewelry, a short skirt or a long one. Or a guy with either a blue, green, red or black shirt.

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Is it possible with current technology to have a random face generator that doesn't suck? Because it could be a way to make unique peds without making a billion models.

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What? No love for the Elvis mob in Venturas?

 

IV had already fixed this problem. I rarely see any clones around. Unless you're in a strip club, there's always a chance when you see the same pair of titties twice.

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senor_huevos_benedicto

As with everything in the game, the amount of different peds will increase further.

 

And that's saying something; apart from tramps, I never remember seeing two of the same people at the same time.

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This gen, improved compression techniques since IV released may render a larger number of ped faces available in V, concurrent with the mix & match clothing system, despite having the same disc space to play with. I'm unsure if in IV it was just their clothes that changed, or the colours of those clothes too, to give massively more variety.

 

The problem with a face generator, even next-gen, is that the parameters would be quite limited; you can't just stick a cucumber nose on generic grandma no. 610, because it would look ridiculous. I'd personally prefer a huge bunch of realistic looking motion-scanned faces to be rendered, and used with an even bigger variety of clothing. Forget it though if Xbox720 doesn't use Blurays or live downloads: It would gobble up dozens of gigs.

 

Don't forget that in real life, you DO see the same people again, especially if you're neighbours or living in a small town. The Burgershot employees, for instance, wouldn't need to change every time you enter...

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Los Santos Pedestrian

The cloning problem probably hasn't been fixed for vehicles yet. Just look at this picture:

 

user posted image

 

The black sedan in the foreground and the red one in the background are both Premier's. The white Landstalker may have cloned another SUV, the car farthest in the distance. However, I can't really identify what it really is so it might not be an SUV, and just a hatchback. Finally, the car in front of the Premier appears to be a classic two-door of some sort.

 

So they're still going to be a bunched up. Oh well.

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gta sa had 300 peds. IV had 345 peds. gta iv was smaller and more packed than in gta sa, and gta sa had the countryside, ghettos, etc whereas gta iv had poor/rich.

 

in gta V im guessing they will push for 500 player models. or more

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If the trailer is any indication the pedestrian models have been upgraded quite nicely. As someone earlier pointed out though I am curious to know the variety of different pedestrians we will see. There seems to be a strong theme of "exercising" and homeless pedestrians. I am curious to know who we will see out in the countryside.

 

 

user posted image

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user posted image

user posted image

 

 

Also due to this topic and the following image I got to thinking:

 

user posted image

 

Imagine if this is not the protagonist and his buddies. Because if the protag is the man we see standing in the balcony then this guy looks nothing like him. It seems that the man in the balcony is a bit more stockier. Anyways what if this is random pedestrians pulling off a "Job". It seems highly unlikely but you never know.

 

 

I think R* are going for a more "alive city" look then we think. The guy getting thrown out of the bar is another example. I think V is going to be pretty integrated as far as pedestrians go.

Edited by Meezarawcks
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