Michael.Knight1 Posted January 18, 2012 Share Posted January 18, 2012 Hi I'am Michael.Knight1 The Administrator To GTA San Andreas Back To School Mod Pleasse Get For Me The Codding in Sanny Builder To Use Collisant Object In Car And Attach This Object . And Pleasse What is A Tool To Use This is Object Par Example : Top , Right , Left , Bottom , Back ... In You Cant Look This is Video in Shadow Rider New Mod Animation Transformation To Attack Mod In KI3T Link to comment Share on other sites More sharing options...
Node Posted January 18, 2012 Share Posted January 18, 2012 I'm sorry I don't understand you. Link to comment Share on other sites More sharing options...
Michael.Knight1 Posted January 18, 2012 Author Share Posted January 18, 2012 OK LOOK NEW : Look Man : I Went To Create Par Example Object in Car And Object Attach Object ... ( Animation ) In The Tool Sanny Builder V 3 ( Codding TUTORIAL ) ANd Get For Me The Tool To Use There Object IN ( X _ Y _ Z ) Thanks Link to comment Share on other sites More sharing options...
Ashwin.Star Posted January 21, 2012 Share Posted January 21, 2012 actually i am trying to understand him, someone help me please Look Man : I Went To Create Par Example Object in Car And Object Attach Object ... ( Animation ) In The Tool Sanny Builder V 3 ( Codding TUTORIAL ) ANd Get For Me The Tool To Use There Object IN ( X _ Y _ Z ) Thanks i want to create car. Example object in car and object (What then ????) in sanny builder(3.04) coding tutorial and tell me a opcode to put the object at X Y Z am i right Link to comment Share on other sites More sharing options...
ZAZ Posted January 21, 2012 Share Posted January 21, 2012 do opcode search for object attach car CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Ashwin.Star Posted January 21, 2012 Share Posted January 21, 2012 have you noticed the he is talking about animation too ? object to object Anim, i am not getting it, Link to comment Share on other sites More sharing options...
Michael.Knight1 Posted January 21, 2012 Author Share Posted January 21, 2012 (edited) ?? Edited January 21, 2012 by Michael.Knight1 Link to comment Share on other sites More sharing options...
Michael.Knight1 Posted January 21, 2012 Author Share Posted January 21, 2012 have you noticed thehe is talking about animation too ? object to object Anim, i am not getting it, ZAZ I Have The Opcode : 1 - 0107: $2706 = create_object #AD_FLATDOOR at 1833.36 -1995.45 12.5 2- 0188: [email protected]([email protected],5i) = create_marker_above_object [email protected]([email protected],5i) 3- 0363: create_static_object_at -2166.86 -236.5 40.86 radius 40.0 model #CRACKFACT_SFS visibility 1 4- 066E: create_particle "COKE_TRAIL" attached_to_object [email protected] with_offset 0.0 -0.2 -0.1 rotation 0.0 0.0 -1.0 flag 1 handle_as [email protected] 5- 0776: create_objects_in_object_group "CRACK" 6- 0778: recreate_objects_in_object_group "TRUTHSFARM" and me I Went What is The Opcode to use and The Tool To Use Object Par Example in Car : Front , Back , Right , Left ... With Animation Open and Attach Object Look ZAZ At This is Aniamtion Attack Mod For KI3T He is For Seven_Diamonds : Link to comment Share on other sites More sharing options...
ZAZ Posted January 21, 2012 Share Posted January 21, 2012 have you noticed thehe is talking about animation too ? object to object Anim, i am not getting it, not shure if he means an animated object like BBALL_ingame or pedals i think he needs rotation and moving at car offset 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.82 0.013 rotation 28.0 0.0 0.0 example to move spoiler by spawning a tuningpart as object {$CLEO .cs}:Moving_Spoiler//get in infernus or nebula and press i to move out spoiler, press k to move in//or drive fast and the spoiler move out autom. by speed of 130thread 'SPOILER' :SPOILER_20001: wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @SPOILER_2 00D6: if and00DF: actor $PLAYER_ACTOR driving 84A7: not actor $PLAYER_ACTOR driving_boat 84A9: not actor $PLAYER_ACTOR driving_heli 84AB: not actor $PLAYER_ACTOR driving_plane 89AE: not actor $PLAYER_ACTOR driving_train 004D: jump_if_false @SPOILER_2 00D6: if or00DD: actor $PLAYER_ACTOR driving_car_with_model #INFERNUS 00DD: actor $PLAYER_ACTOR driving_car_with_model #NEBULA 004D: jump_if_false @SPOILER_2 077E: get_active_interior_to [email protected] 00D6: if 0038: [email protected] == 0 004D: jump_if_false @SPOILER_2 03C0: [email protected] = actor $PLAYER_ACTOR car :SPOILER_180001: wait 0 ms 0247: load_model #SPL_B_BAB_M 00D6: if 0248: model #SPL_B_BAB_M available 004D: jump_if_false @SPOILER_18 0107: [email protected] = create_object #SPL_B_BAB_M at 0.0 0.0 0.0 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.83 0.011 rotation 28.0 0.0 0.0 :SPOILER_210001: wait 0 ms00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @SPOILER_40 if and8119: not car [email protected] wrecked 00DF: actor $PLAYER_ACTOR driving 004D: jump_if_false @SPOILER_40 02E3: [email protected] = car [email protected] speed 0013: [email protected] *= 3.56 0092: [email protected] = float [email protected] to_integer 00D6: if or0AB0: key_pressed 73// i key 801B: not 130 > [email protected] 004D: jump_if_false @SPOILER_21 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.82 0.013 rotation 28.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.015 rotation 28.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.02 rotation 28.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.03 rotation 18.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.04 rotation 16.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.05 rotation 15.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.06 rotation 14.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.07 rotation 13.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.08 rotation 12.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.09 rotation 11.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.82 0.1 rotation 10.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.83 0.11 rotation 9.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.84 0.12 rotation 8.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.85 0.13 rotation 7.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.86 0.14 rotation 6.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.87 0.15 rotation 5.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.88 0.16 rotation 4.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.89 0.17 rotation 4.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.9 0.18 rotation 4.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.91 0.19 rotation 4.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.92 0.2 rotation 4.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.93 0.21 rotation 4.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.94 0.22 rotation 4.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.95 0.23 rotation 4.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.96 0.24 rotation 4.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.97 0.25 rotation 4.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.98 0.25 rotation 4.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.99 0.25 rotation 4.0 0.0 0.0 :SPOILER_300001: wait 0 ms00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @SPOILER_40 if8119: not car [email protected] wrecked004D: jump_if_false @SPOILER_4000D6: if 00DF: actor $PLAYER_ACTOR driving 004D: jump_if_false @SPOILER_31 00D6: if 0AB0: key_pressed 75// k key 004D: jump_if_false @SPOILER_30 :SPOILER_310001: wait 0 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.99 0.25 rotation 4.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.98 0.25 rotation 4.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.97 0.25 rotation 4.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.96 0.24 rotation 4.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.95 0.23 rotation 4.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.94 0.22 rotation 4.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.93 0.21 rotation 4.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.92 0.2 rotation 4.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.91 0.19 rotation 4.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.9 0.18 rotation 4.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.89 0.17 rotation 5.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.87 0.16 rotation 6.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.86 0.15 rotation 7.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.85 0.14 rotation 8.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.84 0.13 rotation 8.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.83 0.12 rotation 8.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.82 0.11 rotation 8.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.1 rotation 9.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.09 rotation 10.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.08 rotation 11.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.07 rotation 12.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.06 rotation 13.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.05 rotation 14.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.04 rotation 15.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.03 rotation 16.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.02 rotation 18.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.015 rotation 28.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.82 0.013 rotation 28.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.83 0.011 rotation 28.0 0.0 0.0 :SPOILER_350001: wait 0 ms00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @SPOILER_40 if and0202: actor $PLAYER_ACTOR near_car [email protected] radius 100.0 100.0 flag 08119: not car [email protected] wrecked004D: jump_if_false @SPOILER_4000D6: if 00DF: actor $PLAYER_ACTOR driving 004D: jump_if_false @SPOILER_35 00D6: if 00DB: actor $PLAYER_ACTOR in_car [email protected] 004D: jump_if_false @SPOILER_40 0002: jump @SPOILER_21:SPOILER_4001C4: remove_references_to_object [email protected] 0002: jump @SPOILER_2 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Michael.Knight1 Posted January 21, 2012 Author Share Posted January 21, 2012 have you noticed thehe is talking about animation too ? object to object Anim, i am not getting it, not shure if he means an animated object like BBALL_ingame or pedals i think he needs rotation and moving at car offset 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.82 0.013 rotation 28.0 0.0 0.0 example to move spoiler by spawning a tuningpart as object Thanks My Friend I thanks For There Opcode and Pleasse Haw The Tool TO I adjust to the place that I want Link to comment Share on other sites More sharing options...
ZAZ Posted January 22, 2012 Share Posted January 22, 2012 (edited) I thanks For There Opcode and Pleasse Haw The Tool TO I adjust to the place that I want sorry, i don't understand this message where do you come from? Edited January 22, 2012 by ZAZ CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Michael.Knight1 Posted January 22, 2012 Author Share Posted January 22, 2012 I thanks For There Opcode and Pleasse Haw The Tool TO I adjust to the place that I want sorry, i don't understand this message where do you come from? OK Look !! Me I Went Par Exapml Use A Object in A Position in I Want : 0107: [email protected] = create_object #SPL_B_BAB_M at 0.0 0.0 0.0 Here 0.0 0.0 0.0 I Want Haw To Use in A Position in I Want 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.03 rotation 18.0 0.0 0.0 Here : 0.0 -1.81 0.03 I Want Create And Attach object in i like X Y Z Thanks Link to comment Share on other sites More sharing options...
Silent Posted January 22, 2012 Share Posted January 22, 2012 OK Look !! Me I Went Par Exapml Use A Object in A Position in I Want Link to comment Share on other sites More sharing options...
Michael.Knight1 Posted January 22, 2012 Author Share Posted January 22, 2012 OK Look !! Me I Went Par Exapml Use A Object in A Position in I Want See , Me I want to put My Object Where I want But I know for A Tool in I Must use . . . Look AT This is Picture Par Example To show you what I mean Link to comment Share on other sites More sharing options...
-DP- Posted January 22, 2012 Share Posted January 22, 2012 (edited) It's pointless to show him how to make it because: 1. He won't understand half of the things you tell him. 2. You dont't understand anything that he tells you. He should learn English instead of trying to mod GTA. Edited January 22, 2012 by Dumbass-Productions Link to comment Share on other sites More sharing options...
Silent Posted January 22, 2012 Share Posted January 22, 2012 See , Me I want to put My Object Where I want But I know for A Tool in I Must use . . . Look AT This is Picture Par Example To show you what I mean You Really Should Learn English. Link to comment Share on other sites More sharing options...
Michael.Knight1 Posted January 22, 2012 Author Share Posted January 22, 2012 Everyone You Not Understand me Look New : I Want Use Object in I Like __ X ____ Y _____Z I Want The Tool Pleasse To Chose A Position in I Like Link to comment Share on other sites More sharing options...
ZAZ Posted January 22, 2012 Share Posted January 22, 2012 Everyone You Not Understand me Look New : I Want Use Object in I Like __ X ____ Y _____Z I Want The Tool Pleasse To Chose A Position in I Like 2 different modding methods 1. 3d moddeling with zmoddeler or 3dMax requires to learn 3d moddeling and place dummies for tuningparts 2. scripting with sannybuilder requires to learn scripting and mathcoding and imagine a theroretical placement in your head there isn't any tool which can preview the placement of objects at car CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Michael.Knight1 Posted January 23, 2012 Author Share Posted January 23, 2012 Everyone You Not Understand me Look New : I Want Use Object in I Like __ X ____ Y _____Z I Want The Tool Pleasse To Chose A Position in I Like 2 different modding methods 1. 3d moddeling with zmoddeler or 3dMax requires to learn 3d moddeling and place dummies for tuningparts 2. scripting with sannybuilder requires to learn scripting and mathcoding and imagine a theroretical placement in your head there isn't any tool which can preview the placement of objects at car Everyone You Not Understand me Look New : I Want Use Object in I Like __ X ____ Y _____Z I Want The Tool Pleasse To Chose A Position in I Like 2 different modding methods 1. 3d moddeling with zmoddeler or 3dMax requires to learn 3d moddeling and place dummies for tuningparts 2. scripting with sannybuilder requires to learn scripting and mathcoding and imagine a theroretical placement in your head there isn't any tool which can preview the placement of objects at car Everyone You Not Understand me Look New : I Want Use Object in I Like __ X ____ Y _____Z I Want The Tool Pleasse To Chose A Position in I Like 2 different modding methods 1. 3d moddeling with zmoddeler or 3dMax requires to learn 3d moddeling and place dummies for tuningparts 2. scripting with sannybuilder requires to learn scripting and mathcoding and imagine a theroretical placement in your head there isn't any tool which can preview the placement of objects at car Thanks ZAZ To You Understand me and Pleasse Haw TO Use Zmodeler TO Look X ___ Y ____ Z Look At This is Picture : Link to comment Share on other sites More sharing options...
ZAZ Posted January 23, 2012 Share Posted January 23, 2012 Haw TO Use Zmodeler TO Look ask in modelling section or in zmodeler forum CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
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