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Michael.Knight1

Make Collisant Files

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Michael.Knight1

Hi I'am Michael.Knight1 The Administrator To GTA San Andreas Back To School Mod biggrin.gif

 

Pleasse Get For Me The Codding in Sanny Builder To Use Collisant Object In Car And Attach This Object .

 

And Pleasse What is A Tool To Use This is Object

Par Example :

Top , Right , Left , Bottom , Back ... biggrin.gif

 

In You Cant Look This is Video in Shadow Rider New Mod Animation Transformation To Attack Mod In KI3T

 

 

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Node
I'm sorry I don't understand you.

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Michael.Knight1

OK LOOK NEW :

 

Look Man : I Went To Create Par Example Object in Car And Object Attach Object ... ( Animation )

In The Tool Sanny Builder V 3 ( Codding TUTORIAL )

ANd Get For Me The Tool To Use There Object

IN ( X _ Y _ Z )

 

Thanks biggrin.gif

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Ashwin.Star

actually i am trying to understand him, someone help me please

 

 

Look Man : I Went To Create Par

Example Object in Car And Object Attach Object ... ( Animation )

In The Tool Sanny Builder V 3 ( Codding TUTORIAL )

ANd Get For Me The Tool To Use There Object

IN ( X _ Y _ Z )

 

Thanks

i want to create car.

Example object in car and object (What then ????)

in sanny builder(3.04) coding tutorial

and tell me a opcode to put the object at X Y Z

am i right

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ZAZ

do opcode search for

object attach car

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Ashwin.Star

have you noticed the

he is talking about animation too ?

object to object Anim,

i am not getting it,

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Michael.Knight1

??

Edited by Michael.Knight1

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Michael.Knight1

 

have you noticed the

he is talking about animation too ?

object to object Anim,

i am not getting it,

ZAZ I Have The Opcode :

 

1 - 0107: $2706 = create_object #AD_FLATDOOR at 1833.36 -1995.45 12.5

 

2- 0188: [email protected]([email protected],5i) = create_marker_above_object [email protected]([email protected],5i)

 

3- 0363: create_static_object_at -2166.86 -236.5 40.86 radius 40.0 model #CRACKFACT_SFS visibility 1

 

4- 066E: create_particle "COKE_TRAIL" attached_to_object [email protected] with_offset 0.0 -0.2 -0.1 rotation 0.0 0.0 -1.0 flag 1 handle_as [email protected]

 

5- 0776: create_objects_in_object_group "CRACK"

 

6- 0778: recreate_objects_in_object_group "TRUTHSFARM"

 

and me I Went What is The Opcode to use and The Tool

To Use Object Par Example in Car :

Front , Back , Right , Left ...

With Animation Open and Attach Object

 

Look ZAZ At This is Aniamtion Attack Mod For KI3T He is For Seven_Diamonds :

user posted image

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ZAZ

 

have you noticed the

he is talking about animation too ?

object to object Anim,

i am not getting it,

not shure if he means an animated object like BBALL_ingame or pedals

i think he needs rotation and moving at car offset

0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.82 0.013 rotation 28.0 0.0 0.0

 

example to move spoiler by spawning a tuningpart as object

 

{$CLEO .cs}:Moving_Spoiler//get in infernus or nebula and press i to move out spoiler, press k to move in//or drive fast and the spoiler move out autom. by speed of 130thread 'SPOILER' :SPOILER_20001: wait 0 ms 00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @SPOILER_2 00D6: if and00DF:   actor $PLAYER_ACTOR driving 84A7:   not actor $PLAYER_ACTOR driving_boat 84A9:   not actor $PLAYER_ACTOR driving_heli 84AB:   not actor $PLAYER_ACTOR driving_plane 89AE:   not actor $PLAYER_ACTOR driving_train 004D: jump_if_false @SPOILER_2 00D6: if or00DD:   actor $PLAYER_ACTOR driving_car_with_model #INFERNUS 00DD:   actor $PLAYER_ACTOR driving_car_with_model #NEBULA 004D: jump_if_false @SPOILER_2 077E: get_active_interior_to [email protected] 00D6: if 0038:   [email protected] == 0 004D: jump_if_false @SPOILER_2 03C0: [email protected] = actor $PLAYER_ACTOR car :SPOILER_180001: wait 0 ms 0247: load_model #SPL_B_BAB_M 00D6: if 0248:   model #SPL_B_BAB_M available 004D: jump_if_false @SPOILER_18 0107: [email protected] = create_object #SPL_B_BAB_M at 0.0 0.0 0.0 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.83 0.011 rotation 28.0 0.0 0.0 :SPOILER_210001: wait 0 ms00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @SPOILER_40 if  and8119:   not car [email protected] wrecked  00DF:   actor $PLAYER_ACTOR driving 004D: jump_if_false @SPOILER_40 02E3: [email protected] = car [email protected] speed 0013: [email protected] *= 3.56 0092: [email protected] = float [email protected] to_integer 00D6: if or0AB0:   key_pressed 73//  i key 801B:   not  130 > [email protected] 004D: jump_if_false @SPOILER_21  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.82 0.013 rotation 28.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.015 rotation 28.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.02 rotation 28.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.03 rotation 18.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.04 rotation 16.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.05 rotation 15.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.06 rotation 14.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.07 rotation 13.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.08 rotation 12.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.09 rotation 11.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.82 0.1 rotation 10.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.83 0.11 rotation 9.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.84 0.12 rotation 8.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.85 0.13 rotation 7.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.86 0.14 rotation 6.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.87 0.15 rotation 5.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.88 0.16 rotation 4.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.89 0.17 rotation 4.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.9 0.18 rotation 4.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.91 0.19 rotation 4.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.92 0.2 rotation 4.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.93 0.21 rotation 4.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.94 0.22 rotation 4.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.95 0.23 rotation 4.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.96 0.24 rotation 4.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.97 0.25 rotation 4.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.98 0.25 rotation 4.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.99 0.25 rotation 4.0 0.0 0.0  :SPOILER_300001: wait 0 ms00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @SPOILER_40 if8119:   not car [email protected] wrecked004D: jump_if_false @SPOILER_4000D6: if 00DF:   actor $PLAYER_ACTOR driving 004D: jump_if_false @SPOILER_31 00D6: if 0AB0:   key_pressed 75//  k key 004D: jump_if_false @SPOILER_30 :SPOILER_310001: wait 0 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.99 0.25 rotation 4.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.98 0.25 rotation 4.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.97 0.25 rotation 4.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.96 0.24 rotation 4.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.95 0.23 rotation 4.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.94 0.22 rotation 4.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.93 0.21 rotation 4.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.92 0.2 rotation 4.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.91 0.19 rotation 4.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.9 0.18 rotation 4.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.89 0.17 rotation 5.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.87 0.16 rotation 6.0 0.0 0.0 0001: wait 100 ms 0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.86 0.15 rotation 7.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.85 0.14 rotation 8.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.84 0.13 rotation 8.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.83 0.12 rotation 8.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.82 0.11 rotation 8.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.1 rotation 9.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.09 rotation 10.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.08 rotation 11.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.07 rotation 12.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.06 rotation 13.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.05 rotation 14.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.04 rotation 15.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.03 rotation 16.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.02 rotation 18.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.015 rotation 28.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.82 0.013 rotation 28.0 0.0 0.0 0001: wait 100 ms  0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.83 0.011 rotation 28.0 0.0 0.0 :SPOILER_350001: wait 0 ms00D6: if 0256:   player $PLAYER_CHAR defined 004D: jump_if_false @SPOILER_40 if  and0202:   actor $PLAYER_ACTOR near_car [email protected] radius 100.0 100.0 flag 08119:   not car [email protected] wrecked004D: jump_if_false @SPOILER_4000D6: if 00DF:   actor $PLAYER_ACTOR driving 004D: jump_if_false @SPOILER_35 00D6: if 00DB:   actor $PLAYER_ACTOR in_car [email protected] 004D: jump_if_false @SPOILER_40 0002: jump @SPOILER_21:SPOILER_4001C4: remove_references_to_object [email protected] 0002: jump @SPOILER_2

 

 

 

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Michael.Knight1
have you noticed the

he is talking about animation too ?

object to object Anim,

i am not getting it,

not shure if he means an animated object like BBALL_ingame or pedals

i think he needs rotation and moving at car offset

0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.82 0.013 rotation 28.0 0.0 0.0

 

example to move spoiler by spawning a tuningpart as object

 

Thanks My Friend biggrin.gifbiggrin.gifbiggrin.gif

 

I thanks For There Opcode and Pleasse Haw The Tool TO I adjust to the place that I want

icon14.gificon14.gificon14.gificon14.gificon14.gificon14.gif

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ZAZ

 

I thanks For There Opcode and Pleasse Haw The Tool TO I adjust to the place that I want

 

sorry, i don't understand this message

where do you come from?

Edited by ZAZ

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Michael.Knight1
I thanks For There Opcode and Pleasse Haw The Tool TO I adjust to the place that I want

 

sorry, i don't understand this message

where do you come from?

OK Look !!

 

Me I Went Par Exapml Use A Object in A Position in I Want :

 

 

0107: [email protected] = create_object #SPL_B_BAB_M at 0.0 0.0 0.0 Here 0.0 0.0 0.0 I Want Haw To Use in A Position in I Want 

 

0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -1.81 0.03 rotation 18.0 0.0 0.0

 

Here : 0.0 -1.81 0.03

 

I Want Create And Attach object in i like

X Y Z

 

Thanks biggrin.gif

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Silent

 

OK Look !!

 

Me I Went Par Exapml Use A Object in A Position in I Want

user posted image

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Michael.Knight1
OK Look !!

 

Me I Went Par Exapml Use A Object in A Position in I Want

user posted image

See , Me I want to put My Object Where I want But I know for A Tool in I Must use . . .

 

Look AT This is Picture Par Example To show you what I mean biggrin.gif

 

user posted imageuser posted imageuser posted image

 

 

 

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-DP-

It's pointless to show him how to make it because:

 

1. He won't understand half of the things you tell him.

2. You dont't understand anything that he tells you.

 

He should learn English instead of trying to mod GTA. biggrin.gif

Edited by Dumbass-Productions

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Silent
See , Me I want to put My Object Where I want But I know for A Tool in I Must use . . .

 

Look AT This is Picture Par Example To show you what I mean biggrin.gif

user posted image

 

You Really Should Learn English.

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Michael.Knight1

Everyone You Not Understand me tounge.gif

 

Look New : I Want Use Object in I Like __ X ____ Y _____Z

user posted image

I Want The Tool Pleasse To Chose A Position in I Like

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ZAZ
Everyone You Not Understand me tounge.gif

 

Look New : I Want Use Object in I Like __ X ____ Y _____Z

user posted image

I Want The Tool Pleasse To Chose A Position in I Like

 

2 different modding methods

 

1. 3d moddeling with zmoddeler or 3dMax

requires to learn 3d moddeling and place dummies for tuningparts

 

2. scripting with sannybuilder

requires to learn scripting and mathcoding and imagine a theroretical placement in your head

there isn't any tool which can preview the placement of objects at car

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Michael.Knight1
Everyone You Not Understand me tounge.gif

 

Look New :  I Want Use Object in I Like  __ X ____ Y _____Z

user posted image

I Want The Tool Pleasse To Chose A Position in I Like

 

2 different modding methods

 

1. 3d moddeling with zmoddeler or 3dMax

requires to learn 3d moddeling and place dummies for tuningparts

 

2. scripting with sannybuilder

requires to learn scripting and mathcoding and imagine a theroretical placement in your head

there isn't any tool which can preview the placement of objects at car

 

Everyone You Not Understand me tounge.gif

 

Look New :  I Want Use Object in I Like  __ X ____ Y _____Z

user posted image

I Want The Tool Pleasse To Chose A Position in I Like

 

2 different modding methods

 

1. 3d moddeling with zmoddeler or 3dMax

requires to learn 3d moddeling and place dummies for tuningparts

 

2. scripting with sannybuilder

requires to learn scripting and mathcoding and imagine a theroretical placement in your head

there isn't any tool which can preview the placement of objects at car

 

Everyone You Not Understand me tounge.gif

 

Look New :  I Want Use Object in I Like  __ X ____ Y _____Z

user posted image

I Want The Tool Pleasse To Chose A Position in I Like

 

2 different modding methods

 

1. 3d moddeling with zmoddeler or 3dMax

requires to learn 3d moddeling and place dummies for tuningparts

 

2. scripting with sannybuilder

requires to learn scripting and mathcoding and imagine a theroretical placement in your head

there isn't any tool which can preview the placement of objects at car

Thanks ZAZ To You Understand me icon14.gif and Pleasse Haw TO Use Zmodeler TO Look X ___ Y ____ Z

 

Look At This is Picture :

user posted image

user posted image

 

 

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