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Bullet Wounds


dylkay
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Hey there fellow GTA junkies, I'm a bit of a lurker and only made 1 other topic I believe but have yet to see one about this; bullet wounds.

 

Now don't get me wrong, I for one have no problem with the current style of fire-fights and the combat engine, but I think that with a new game coming years after that last things should be upgraded noticeably. The shooting mechanics in GTA IV are a MAJOR change from the GTA III era; stumbling after a bullet hits, headshots being and instant kill and shots to the leg can potentially make a person fall. Though, it still feels like somethings missing.

 

I think that in GTA V we should have a way better shooting mechanic. Fire-fights are a big deal in such a violent centered game, why not perfect it? I'm talking about being able to shot a gun out of a bad guys hand, shooting out peoples legs so they cant walk and either have to limp away or crawl if you shot out both legs. I also want to be able to SEE where I hit someone. I can't tell you how many times I've got a lucky shot in GTA IV and wondered where I hit them. It can't be that hard to make a little bloody circle when the victim was hit. They should also bleed out of said bullet wounds, not just have the same pool of blood come from under their bodies. These are little changes that can make quite the difference.

 

Imagine it; you're on a mission where you need to interrupt a drug deal. You snipe the dealer in the head, bullet hole in the forehead, he goes down bleeding out of his reconstructed face. The dealers gang and buyers gang go at it right in front of your face, blood spraying from machine gun bullets ripping into the NPC characters bodies, painting the asphalt red and shredding the clothes of them. Bullets spark off the vehicles parked near-by, a stray bullet come within a foot to your players head and you hear it whiz by. You go in to finish off the rest, they see you and suddenly all the bullets are raining around you. You take cover behind a bullet riddled car. They reload, your perfect chance. You peak your head out of cover and shoot the guns out of a couple of their hands, they hold it and scream in agony. A bullet cuts through one of their throats, blood squirts out and he falls. They surrender; giving you the hands of god. Let them live or finish them off? You decide, but as you look around you see the blood glistening in the street lights, cars covered in holes and blood, bodies all shredded up, body parts laying around like fingers or whole hands, cocaine and drug money every where. Mission completed.

 

Tell me you don't want something like that, to actually feel as though you are in danger, the amusement of starting an all out war and being able to strategically place your bullets in any body part resulting in a cinematic response to where you hit them. I feel as though this is what GTA needs to get out of anything else. Pretty much every mission involves some sort of gun-fight so lets spice it up!

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MP3 has this system where the camera follows the bullet to the victim

 

I don't see it being implemented into GTA V anytime soon though.

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I thought before GTA 4 came out, R* told us when Niko got shot in the leg, he began limping? I never see him limp though.

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In RDR you have bullet holes and wounds, in MP3 you have the killcam, mix it and = GTAV

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I thought before GTA 4 came out, R* told us when Niko got shot in the leg, he began limping? I never see him limp though.

That'd be too annoying.

 

What if you're in the middle of a gun fight with a 5 star wanted level and the only reason they kill you is because you're too slow to turn the corner due to limping.

 

Just a big meh for that idea.

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I thought before GTA 4 came out, R* told us when Niko got shot in the leg, he began limping?  I never see him limp though.

That'd be too annoying.

 

What if you're in the middle of a gun fight with a 5 star wanted level and the only reason they kill you is because you're too slow to turn the corner due to limping.

 

Just a big meh for that idea.

Maybe not a long lasting limp but for about 10 seconds after being shot would give the player some more sense of reality in a gun-fight instead of a god like ego since bullets do nothing to you.

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I thought before GTA 4 came out, R* told us when Niko got shot in the leg, he began limping?  I never see him limp though.

That'd be too annoying.

 

What if you're in the middle of a gun fight with a 5 star wanted level and the only reason they kill you is because you're too slow to turn the corner due to limping.

 

Just a big meh for that idea.

Maybe not a long lasting limp but for about 10 seconds after being shot would give the player some more sense of reality in a gun-fight instead of a god like ego since bullets do nothing to you.

See? Now that's a better idea.

 

icon14.gif

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headshots being and instant kill

 

Woah woah woah! They were an instant kill in SA, LCS and VCS too.

Nothing good and important came from IV, fact.

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I would like to see more realistic bullet damage. But if head shots were instakills(on the MC) then it would get annoying when the police brought the snipers out.

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wow for me in IV pools of blood only came when i hit them in the head with a baseball bat. But i agree, realistic bullet damage would be nice, and from what i saw with MP3, it looks like at least some of that can be implemented in V. They should also consider this: When you hit someone in the head with a baseball bat, chunks of their head go flying, and when you look at there body you could see their brain, that would be awesome. biggrin.gif

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headshots being and instant kill

 

Woah woah woah! They were an instant kill in SA, LCS and VCS too.

Nothing good and important came from IV, fact.

If you really think that, you're an idiot. IV is so much more fun when it comes to combat and the wanted system. I can't play the III era games anymore because they just don't play as well as IV. Fact. tounge.gif

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In RDR you have bullet holes and wounds, in MP3 you have the killcam, mix it and = GTAV

In Max Payne 3, you have even better wounds than Red Dead Redemption:

 

user posted image

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In RDR you have bullet holes and wounds, in MP3 you have the killcam, mix it and = GTAV

In Max Payne 3, you have even better wounds than Red Dead Redemption:

 

user posted image

Agree.

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It would be great to have a system where, when you get shot in the should, you react too it. Sure, you'll still be more or less the Terminator for being able to sustain the injury, but it's better then nothing.

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Grand_Theft_Peanut
MP3 has this system where the camera follows the bullet to the victim

 

I don't see it being implemented into GTA V anytime soon though.

He didnt say anything about the camera following, he was just saying to upgrade the shooting system and how they react to gunfire which i agree, course it will be implemented its been 4 years since the last major installment they obvs have upgraded many aspects of the game

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I thought before GTA 4 came out, R* told us when Niko got shot in the leg, he began limping? I never see him limp though.

But it's possible to animate in such a way that he appears to be limping without a significant decrease in speed though. I thought it was really annoying seeing him stroll around casually during a gunfight if I'm not pressing A.

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There are bullet wounds in RDR and MP3, I'm not sure why they won't be in GTAV.

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There's no doubt that V's damage system will be a huge improvement over IV's. Over 4 years of improved tech by R*'s engine.

Man the wait gets harder everytime.

 

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MP3 has this system where the camera follows the bullet to the victim

 

I don't see it being implemented into GTA V anytime soon though.

He didnt say anything about the camera following, he was just saying to upgrade the shooting system and how they react to gunfire which i agree, course it will be implemented its been 4 years since the last major installment they obvs have upgraded many aspects of the game

He stated how he would like to see little red circles on the victim to see where they got shot.

I stated that MP3 will have a similar system, but that I don't see being fully implemented into V.

 

rolleyes.gif

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Take a look at Max Payne 3. In the first Design and Technology video, you can even see the jaw of some guy fall off.

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Cole Phelps Gta
I would like to see more realistic bullet damage. But if head shots were instakills(on the MC) then it would get annoying when the police brought the snipers out.

Agreed i only like it when i can kill people with one shot because it's badass smile.gif

 

It's always alot of fun

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I would like to see more realistic bullet damage. But if head shots were instakills(on the MC) then it would get annoying when the police brought the snipers out.

Agreed i only like it when i can kill people with one shot because it's badass smile.gif

 

It's always alot of fun

What about multiplayer?

As it is now in IV it's 2 headshot's without Body Armor, and 3 with Body Armor to take down your opponent.

Would you like to keep this or have it be 1 without BA and 2 with BA.

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Body armor should be visible and shouldn't protect your head. 2 shots to the head should only be for games with auto-aim and one shot head shots for manual aim smile.gif

 

I want V's ballistic damage to be at least on par with RDR. If its toned down I'd be greatly disappointed. I remember back in the day GTA seemed like a violent game to me. Now it's just doesn't phase me.

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CryptReaperDorian

I'd like to see improved gun mechanics in GTA V before just about anything else. However, looking at Max Payne 3, it seems like R* still doesn't know how to add recoil to guns. Otherwise, just about everything else in Max Payne 3's combat looks pretty good.

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