Ivars Posted February 17, 2012 Share Posted February 17, 2012 Release Date: 17-20.11.2012 Between 17-20 NOVEMBER 2012 O_o Oh God why? I hope he misstyped. Link to comment Share on other sites More sharing options...
aStiffSausage Posted February 17, 2012 Share Posted February 17, 2012 Release Date: 17-20.11.2012 Between 17-20 NOVEMBER 2012 O_o Oh God why? I hope he misstyped. How come the 1st page says "13-17.02.2012" for Release Date; and ModDB, says 19th .. ? Isn't that pretty obvious that he mistyped? Why he would've said that the mod will be available within few days if the release date would be after half years? But, not so long anymore, hopefully ModDB-page keeps it's words and the mod is available tomorrow! Link to comment Share on other sites More sharing options...
BLlTZ Posted February 17, 2012 Author Share Posted February 17, 2012 (edited) Okay, I just found that Avery Carrington Sign needs a collision. If this will not be fixed, it will disappear. So I'm glad that I haven't rushed up. Edited February 18, 2012 by -BLITZ- Link to comment Share on other sites More sharing options...
Gramps Posted February 18, 2012 Share Posted February 18, 2012 I'm glad you haven't either ^ ! Link to comment Share on other sites More sharing options...
BLlTZ Posted February 19, 2012 Author Share Posted February 19, 2012 Okay, I'm finished writting everything. I hope I haven't missed something. One single thing bothers me right now is that look how much I had to write because Project Oblivion is involved, to let everyone know what they have to do. Link to comment Share on other sites More sharing options...
aStiffSausage Posted February 19, 2012 Share Posted February 19, 2012 I've read it all, and there really is lots of text. But it'll be useful, especially if some noob comes complain that it crashes his game. But, what does this mean? DON'T USE this mod for Srt3. It will f*ck up your entire game. Link to comment Share on other sites More sharing options...
BLlTZ Posted February 19, 2012 Author Share Posted February 19, 2012 Because .Lod Mod is totally different made from the upcoming DLC for Srt3. It will mess up your game with white objects, etc. Plus Srt3 DLC has extra files. Of course I will release both in the same. Link to comment Share on other sites More sharing options...
Stryfaar Posted February 19, 2012 Share Posted February 19, 2012 You sir, deserves a Hope you'll release it soon. I can't wait! Link to comment Share on other sites More sharing options...
BLlTZ Posted February 19, 2012 Author Share Posted February 19, 2012 (edited) Question: Everybody understood what I wrote today at page one ? I'm a little limited today in english, repeated few words in many places. Edited February 19, 2012 by -BLITZ- Link to comment Share on other sites More sharing options...
aStiffSausage Posted February 19, 2012 Share Posted February 19, 2012 Question: Everybody understood what I wrote today at page one ? I'm a little limited today in english, repeated few words in many places. Of course, people around here are used to bad english-skills, especially people who every now and then reaad stuff from GTA V-section. Link to comment Share on other sites More sharing options...
Stryfaar Posted February 19, 2012 Share Posted February 19, 2012 Draw Sistance Settings: Don't think that if you install this mod, you will have a better change of playing the game much smoother with draw distance set to off because .lod objects are now changed with the same normal materials, being the same object, you will succeed. No at all, the game is still be affected by this setting, as everything you see from distance will fade away much quicker, getting nothing more than just the sky. So you better set this option to max.* Options - Display Setup - Advanced - Draw Distance set to Max. You misspelled Draw Distance. Link to comment Share on other sites More sharing options...
BLlTZ Posted February 19, 2012 Author Share Posted February 19, 2012 Oh my. Thank you. I really haven't notice that and could look ridiculous. I made a test setup.exe and is 50MB from 174MB. Works fine and I will try today to make the right one. Tomorrow I will upload and when will be available, you know what to do. Link to comment Share on other sites More sharing options...
Gramps Posted February 20, 2012 Share Posted February 20, 2012 DON'T USE this mod for Srt3. It will f*ck up your entire game. So I can't use .LOD mod with SRT? Link to comment Share on other sites More sharing options...
BLlTZ Posted February 21, 2012 Author Share Posted February 21, 2012 Downloads • GTa San Andreas .Lod Mod Official ModDB Page • Gta San Andreas .Lod Mod Direct Download Link * Install, read the ReadMe text file and enjoy. Link to comment Share on other sites More sharing options...
Gramps Posted February 21, 2012 Share Posted February 21, 2012 First ^ (I hate how n00bs do this; but thought I would try it out for size) It's gonna be a late night for me !! lol xD Thanks a f*cken million for your hard work BLITZ Link to comment Share on other sites More sharing options...
Gramps Posted February 21, 2012 Share Posted February 21, 2012 So its not possible to install SRT3 1.7 then install LOD? Link to comment Share on other sites More sharing options...
Stryfaar Posted February 21, 2012 Share Posted February 21, 2012 @BLITZ - So I don't need to install this mod if I'm using using SRT3? Instead, I'll just download the DLC? Correct me if I'm wrong pls. Link to comment Share on other sites More sharing options...
BLlTZ Posted February 21, 2012 Author Share Posted February 21, 2012 Okay, my answer will be kind of funny, but this is the actual mod for the default game, there are enough members in ENB that play the game with car mods and project oblivion or SA-MP, but nothing else. The other one is addon that it will be erased and included in the final version when Srt3 will be finished[one big installer]. Link to comment Share on other sites More sharing options...
Stryfaar Posted February 21, 2012 Share Posted February 21, 2012 I still don't get it. Sorry, but I'm kind of SLOW if I'm tired. Link to comment Share on other sites More sharing options...
BLlTZ Posted February 21, 2012 Author Share Posted February 21, 2012 JF-Mir2, this is not for Srt3, you can double check that out if you read page one from this topic. Now go and download from Srt3V1.7 Thread, the DLC. Link to comment Share on other sites More sharing options...
Stryfaar Posted February 21, 2012 Share Posted February 21, 2012 (edited) I know, that's why I'm asking if I should only download the DLC or do i still need this mod to make the DLC work? Oh, and after downloading the DLC, am i still going to do the same instructions of this mod in install Oblivion? Sorry for asking too much. Edited February 21, 2012 by JF-Mir2 Link to comment Share on other sites More sharing options...
BLlTZ Posted February 21, 2012 Author Share Posted February 21, 2012 I read your thread with Day/Night switch but isn't about that. 3DMax doesn't export the .dff with any Vertex color, day and night. I need to paint the entire object, but how can I do that, when I don't know the right colors to look exactly like in the game. If there are any settings or I need to go through some things in 3DMax in order to bring those back, someone please tell me, but no matter what, its too late as the mod is already released. I'm not going back, plus the objects that I merge are small stuff. I'm sorry for any unpleasent writting, I just wanted to get out fast from this, to upload everything and finish. Link to comment Share on other sites More sharing options...
HeresOtis Posted February 21, 2012 Share Posted February 21, 2012 What did I do wrong if my my environment is appearing white? Link to comment Share on other sites More sharing options...
Jacko427 Posted February 21, 2012 Share Posted February 21, 2012 Night vertex colors can be added with Zmodeler2. That tool is called Prelit color. It adds the night vertex color so in SA that object will be dark like it should be. Link to comment Share on other sites More sharing options...
Ivars Posted February 22, 2012 Share Posted February 22, 2012 Fix Fortcarson, I'm falling out of the ground, and I can run thru buildings... Link to comment Share on other sites More sharing options...
BLlTZ Posted February 22, 2012 Author Share Posted February 22, 2012 Night vertex colors can be added with Zmodeler2.That tool is called Prelit color. It adds the night vertex color so in SA that object will be dark like it should be. Okay, but what about day vertex and do I have to add myself the colors because it is the same thing with 3DMax so I'm exactly from where I started. What did I do wrong if my my environment is appearing white? A little more explanation, I wasn't at your home to see how you have installed the mod. Fix Fortcarson, I'm falling out of the ground, and I can run thru buildings... Fort Carson doesn't have any problems as I haven't modify any object or collision in that location. I made test right now. Link to comment Share on other sites More sharing options...
Gramps Posted February 22, 2012 Share Posted February 22, 2012 (edited) Stupid question .. Sorry; but its been a loooong day for me .. 2 hours sleep; 16 hour day .. Soo.. Do I install the 'Original LOD For Srt3' and 'Srt3 Lod Textures' folders as well.. ? EDIT: Well I've done something wrong .. Everything looks great.. But I get the 'white bug' from a distance; driving closer and I see the textures. So I've f*cked up something along the way .. As I don't see the LOD textures. Draw Distance is at max. Everything Stock except for SRT3 1.7 + DLC LOD mod. Only folder I didn't install was the 'Original LOD for SRT3' and the 'Radar Map Mod' EDIT2: My bad; didn't copy over map files. Thought I had. All seems well from a quick test. Edited February 22, 2012 by methodunderg Link to comment Share on other sites More sharing options...
BLlTZ Posted February 22, 2012 Author Share Posted February 22, 2012 But why do you want to discuss about SRt3 DLC here ? Today or tomorrow I will try to make a video tutorial for both mods. Link to comment Share on other sites More sharing options...
Gramps Posted February 22, 2012 Share Posted February 22, 2012 Yeah sorry, wrong thread BLITZ. 'Radar Map Mod' is the Detailed Map Mod? http://www.thegtaplace.com/downloads/f1144...p-and-radar-mod Link to comment Share on other sites More sharing options...
BLlTZ Posted February 22, 2012 Author Share Posted February 22, 2012 Yes, and I really don't know why I named it like that. Link to comment Share on other sites More sharing options...
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