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Anything wrong ?


alifjenius
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// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'AMMO_LIMIT' :AMMO_LIMIT_19if   Player.Defined($PLAYER_CHAR)else_jump @AMMO_LIMIT_19 :AMMO_LIMIT_35wait 0 0470: [email protected] = actor $PLAYER_ACTOR current_weapon 041A: [email protected] = actor $PLAYER_ACTOR weapon [email protected] ammo if or [email protected] == 16  [email protected] == 17  [email protected] == 18  [email protected] == 39 else_jump @AMMO_LIMIT_132 if  [email protected] > 25 else_jump @AMMO_LIMIT_132 017B: set_actor $PLAYER_ACTOR weapon [email protected] ammo_to 25 jump @AMMO_LIMIT_35 :AMMO_LIMIT_132if or [email protected] == 35  [email protected] == 36 else_jump @AMMO_LIMIT_192 if  [email protected] > 8 else_jump @AMMO_LIMIT_192 017B: set_actor $PLAYER_ACTOR weapon [email protected] ammo_to 8 jump @AMMO_LIMIT_35 :AMMO_LIMIT_192if or [email protected] == 30  [email protected] == 31 else_jump @AMMO_LIMIT_254 if  [email protected] > 600 else_jump @AMMO_LIMIT_254 017B: set_actor $PLAYER_ACTOR weapon [email protected] ammo_to 600 jump @AMMO_LIMIT_35 :AMMO_LIMIT_254if or [email protected] == 28  [email protected] == 29 else_jump @AMMO_LIMIT_316 if  [email protected] > 1200 else_jump @AMMO_LIMIT_316 017B: set_actor $PLAYER_ACTOR weapon [email protected] ammo_to 1200 jump @AMMO_LIMIT_35 :AMMO_LIMIT_316if and [email protected] == 32  [email protected] > 1200 else_jump @AMMO_LIMIT_360 017B: set_actor $PLAYER_ACTOR weapon [email protected] ammo_to 1200 jump @AMMO_LIMIT_35 :AMMO_LIMIT_360if and [email protected] == 25  [email protected] > 80 else_jump @AMMO_LIMIT_402 017B: set_actor $PLAYER_ACTOR weapon [email protected] ammo_to 80 jump @AMMO_LIMIT_35 :AMMO_LIMIT_402if and [email protected] == 26  [email protected] > 160 else_jump @AMMO_LIMIT_446 017B: set_actor $PLAYER_ACTOR weapon [email protected] ammo_to 160 jump @AMMO_LIMIT_35 :AMMO_LIMIT_446if and [email protected] == 27  [email protected] > 250 else_jump @AMMO_LIMIT_490 017B: set_actor $PLAYER_ACTOR weapon [email protected] ammo_to 250 jump @AMMO_LIMIT_35 :AMMO_LIMIT_490if or [email protected] == 33  [email protected] == 34 else_jump @AMMO_LIMIT_550 if  [email protected] > 50 else_jump @AMMO_LIMIT_550 017B: set_actor $PLAYER_ACTOR weapon [email protected] ammo_to 50 jump @AMMO_LIMIT_35 :AMMO_LIMIT_550if and [email protected] == 38  [email protected] > 600 else_jump @AMMO_LIMIT_594 017B: set_actor $PLAYER_ACTOR weapon [email protected] ammo_to 600 jump @AMMO_LIMIT_35 :AMMO_LIMIT_594if or [email protected] == 22  [email protected] == 23  [email protected] == 24 else_jump @AMMO_LIMIT_663 if  [email protected] > 1500 else_jump @AMMO_LIMIT_663 017B: set_actor $PLAYER_ACTOR weapon [email protected] ammo_to 1500 jump @AMMO_LIMIT_35 :AMMO_LIMIT_663if and [email protected] == 37  [email protected] > 9999 else_jump @AMMO_LIMIT_35 017B: set_actor $PLAYER_ACTOR weapon [email protected] ammo_to 9999 jump @AMMO_LIMIT_35 

 

I think there is nothing wrong, but Tec9 ammo limit is 600, Sawn Off ammo limit is 80 and Combat Shotgun ammo limit is 80. But I make it so that Tec9 ammo limit is 1200, sawn off 160 and combat shotgun 250

 

So is there anything wrong ?

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Waltzing Mouse

Underneath each label you should have a wait declaration.

 

"wait 0" works for most situations - example in your script:

 

 

:AMMO_LIMIT_19wait 0if Player.Defined($PLAYER_CHAR)else_jump @AMMO_LIMIT_19

 

 

Now you just need to do that for all the rest.

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Underneath each label you should have a wait declaration.

 

"wait 0" works for most situations - example in your script:

 

 

:AMMO_LIMIT_19wait 0if Player.Defined($PLAYER_CHAR)else_jump @AMMO_LIMIT_19

 

 

Now you just need to do that for all the rest.

Ok, I'll try

 

EDIT : I have tried it. It still the same. And another funny thing is, if I move the current script from the CLEO folder, the game still read the CLEO script

 

What happened ? The script "stuck" ?

Edited by alifjenius
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Underneath each label you should have a wait declaration.

Stop saying that, it's not true. You only have to have a wait 0 when you want the script to parse the rest of the game (so in loops). Adding these to excess just makes your script laggy.

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Yeah, wait declaration just making the script laggy

Anyway, I've solved the problem. It seems that the current script (which is wrong) "stucked" in the folder

 

So I move it to a new folder and it works

How it could be like that ? Is it because I edit the script inside the folder ?

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